How to correctly use Google Plus Sign In with multiple activities?
Asked Answered
S

3

42

What would be a good/recommended way of tying up the Google+ api client life cycle with the flow of a multi-activity app? Make the activities depend on the onConnected api client method to trigger its functionality, use it as a one-time only "activation" thing, or maybe something else entirely?

I am currently struggling to understand how to correctly use the Google+ sign in in my Android app, which has more than one activity.

The idea is, in a first phase, to use the G+ sign in just to authenticate the user and be able to get her email, to send notifications and stuff like that. Eventually I plan to roll out other Google functionality like maybe Maps or other Google Play services, so I think it's useful to implement it already.

However, my app is not behaving as expected, and I have narrowed down the issue to the fact that I have not yet understood the G+ sign in app cycle when more than one activity is present.

What is the correct or recommended way to implement this auth method? is there maybe a pattern of sorts that could guide me in the right direction?

For example, I have found a very simple diagram of the life cycle of the api client, but how does this relate to the app flow?

Initially I have a Login Activity, where I put the sign in button. Following Google's guide I am able to sign in, and when the onConnected method is called, I start the Home Activity (kinda like the dashboard or main screen of the app).

This works somewhat. For example, what would be a good way of handling the onStart and onStop for each activity? should I re-connect and re-authenticate the api client every time for every activity? So maybe its a good idea to have a BaseActivity to implement all this.

Another issue is, should I use the same api client object and pass it around somehow, or maybe store it in the Base Activity class? or should I be creating and initializing a new api client object every time?

How about just using the Login Activity to authenticate with G+ and then just get the email and store it in a local database, and flag the user as "authenticated" or "active" or something. That would prevent me from having to re-authenticate every time the app is closed or connection is suspended, even allowing for some battery savings.

The app is not really using G+ posting or any other functionality like that. Ideally it should work well offline, and only need connection for stuff like initial authentication or other one-time only things.

Any suggestions or pointers in the right direction are very much appreciated.

Edit: I have read every guide and tutorial I could find, that uses Google+, and every one of them addresses this from a single activity perspective. I would think this is a common enough problem that it would benefit from a pattern or at least a general guideline.

Spokesman answered 13/3, 2014 at 3:32 Comment(2)
#16828339Pneumodynamics
Thanks, I have seen that post already, and while it states that you can use multiple api client instances safely, I'm looking for a bit more detailed suggestion or advice, especially regarding the dependency of the Activity to the api client. I.e. should every Activity depend on the api client onConnected() callback to function properly or not? how often should I re-connect the client in case the user revoked access to the app? and stuff like that.Spokesman
F
41

Reconnecting for each activity is absolutely fine. Broadly there are 3 ways I've seen of people implementing this:

  1. Implement mostly in a baseactivity, and have the others extend that. This is connect/disconnect in each activity, but with code in only one place.
  2. Implement connect/disconnect in a fragment, and include that in activities where auth is needed. This is helpful if you already have a baseactivity you can't extend (e.g. some games cases).
  3. Implement a service to connect/disconnect. This can fire a broadcastintent or similar if sign in is required.

All of these work, and I've seen them all used in real world apps. The main thing to remember is to separate the 99% logic (user is either signed in or signed out, and you are being informed of that) from the relatively rare "signing in at this present moment" use-case. So for example, you might have onConnected/onConnection failed firing a lot, but mostly you are ignoring or just flipping a bit as to the state of the application. Only on a screen with a login button do you need the connection result resolution and onActivityResult stuff. Think of the google play services connection as being mostly about asking for the state of the user, rather than signing them in, and you should be fine.

Fine answered 17/3, 2014 at 20:43 Comment(3)
I think this is what I was looking for. Confirmation that real world apps actually do use any of those methods. Lee's answer is a good followup but I guess this is more akin to what I wanted to find out.Spokesman
"Reconnecting for each activity is absolutely fine." - > But this will show up a connecting dialog which will be a disturbing factor for the player.Tybi
For g+ sign in no consent screen is shown automatically on connect, only if a userrecoverableauthexception os resolved.Fine
T
27

I agree with Ian Barber's answer but to explain a little further, your Activitys should be considered in two types - Activitys that resolve sign in, and Activitys that require sign in.

Most Activitys do not concern themselves with authenticating the user and will have the same logic in your app. They will create a GoogleApiClient, which connects to the Google Play services process running on the device and reads the cached sign-in state of the user - returning onConnected() if the user is signed in, and onConnectionFailed() if not. Most of your Activitys will want to reset your application state and start your LoginActivity if the user was not signed in. Each Activity should maintain its own instance of GoogleApiClient since it is a lightweight object used to access the shared state held by the Google Play services process. This behaviour could, for example, be encapsulated in a shared BaseActivity class or a shared SignInFragment class, but each instance should have its own GoogleApiClient instance.

Your LoginActivity needs to be implemented differently however. It should also create a GoogleApiClient, but when it receives onConnected() indicating the user is signed in, it should start an appropriate Activity for the user and finish(). When your LoginActivity receives onConnectionFailed() indicating the user is not signed in, you should attempt to resolve sign in issues with startResolutionForResult().

Trench answered 17/3, 2014 at 23:40 Comment(1)
Thanks for the extra explanation. It does make sense to basically separate activities between those two types. I was just afraid that using a connect/disconnect in each Activity would be kind of overkill, but it seems it's the standard thing to do.Spokesman
G
10

0. TL;DR

For the impatient coder, a working version of the following implementation can be found on GitHub.

After rewriting the login activity code several times in many different apps, the easy (and not so elegant) solution was create the Google API client as a Application class object. But, since the connection state affect the UX flow, I never was happy about with this approach.

Reducing our problem only to the connection concept, we may consider that:

  1. It hides the Google API client.
  2. It has finite states.
  3. It is a (rather) unique.
  4. The current state affect the behavior of the app.

1. Proxy Pattern

Since the Connection encapsulates the GoogleApiClient, it will implement the ConnectionCallbacks and OnConnectionFailedListener:

@Override
public void onConnected(Bundle hint) {
    changeState(State.OPENED);
}

@Override
public void onConnectionSuspended(int cause) {
    changeState(State.CLOSED);
    connect();
}

@Override
public void onConnectionFailed(ConnectionResult result) {
    if (currentState.equals(State.CLOSED) && result.hasResolution()) {
        changeState(State.CREATED);
        connectionResult = result;
    } else {
        connect();
    }
}

Activities can communicate to the Connection class through the methods connect, disconnect, and revoke, but their behaviors are decided by the current state. The following methods are required by the state machine:

protected void onSignIn() {
    if (!googleApiClient.isConnected() && !googleApiClient.isConnecting()) {
        googleApiClient.connect();
    }
}

protected void onSignOut() {
    if (googleApiClient.isConnected()) {
        Plus.AccountApi.clearDefaultAccount(googleApiClient);
        googleApiClient.disconnect();
        googleApiClient.connect();
        changeState(State.CLOSED);
    }
}

protected void onSignUp() {
    Activity activity = activityWeakReference.get();
    try {
        changeState(State.OPENING);
        connectionResult.startResolutionForResult(activity, REQUEST_CODE);
    } catch (IntentSender.SendIntentException e) {
        changeState(State.CREATED);
        googleApiClient.connect();
    }
}

protected void onRevoke() {
    Plus.AccountApi.clearDefaultAccount(googleApiClient);
    Plus.AccountApi.revokeAccessAndDisconnect(googleApiClient);
    googleApiClient = googleApiClientBuilder.build();
    googleApiClient.connect();
    changeState(State.CLOSED);
}

2. State Pattern

This is a behavioral pattern the allow an object to alter its behavior when its internal state changes. The GoF Design Patterns book describes how a TCP connection can be represent by this pattern (which is also our case).

A state from a state machine should be a singleton, and the easiest away of doing it in Java was to create Enum named State as follows:

public enum State {
    CREATED {
        @Override
        void connect(Connection connection) {
            connection.onSignUp();
        }
        @Override
        void disconnect(Connection connection) {
            connection.onSignOut();
        }
    },
    OPENING {},
    OPENED {
        @Override
        void disconnect(Connection connection) {
            connection.onSignOut();
        }
        @Override
        void revoke(Connection connection) {
            connection.onRevoke();
        }
    },
    CLOSED {
        @Override
        void connect(Connection connection) {
            connection.onSignIn();
        }
    };

void connect(Connection connection) {}
void disconnect(Connection connection) {}
void revoke(Connection connection) {}

The Connection class holds the context, i.e. the current state, which defines how the Connection methods connect, disconnect, and revoke will behave:

public void connect() {
    currentState.connect(this);
}

public void disconnect() {
    currentState.disconnect(this);
}

public void revoke() {
    currentState.revoke(this);
}

private void changeState(State state) {
    currentState = state;
    setChanged();
    notifyObservers(state);
}

3. Singleton Pattern

Since there is not need to recreate this class repeatedly, we provide it as a singleton:

public static Connection getInstance(Activity activity) {
    if (null == sConnection) {
        sConnection = new Connection(activity);
    }

    return sConnection;
}

public void onActivityResult(int result) {
    if (result == Activity.RESULT_OK) {
        changeState(State.CREATED);
    } else {
        changeState(State.CLOSED);
    }
    onSignIn();
}

private Connection(Activity activity) {
    activityWeakReference = new WeakReference<>(activity);

    googleApiClientBuilder = new GoogleApiClient
           .Builder(activity)
           .addConnectionCallbacks(this)
           .addOnConnectionFailedListener(this)
           .addApi(Plus.API, Plus.PlusOptions.builder().build())
           .addScope(new Scope("email"));

    googleApiClient = googleApiClientBuilder.build();
    currentState = State.CLOSED;
}

4. Observable Pattern

The Connection class extends Java Observable, so 1 or more activities can observe the state changes:

@Override
protected void onCreate(Bundle bundle) {
    connection = Connection.getInstance(this);
    connection.addObserver(this);
}

@Override
protected void onStart() {
    connection.connect();
}

@Override
protected void onDestroy() {
    connection.deleteObserver(this);
    connection.disconnect();
}

@Override
protected void onActivityResult(int request, int result, Intent data) {
    if (Connection.REQUEST_CODE == request) {
        connection.onActivityResult(result);
    }
}

@Override
public void update(Observable observable, Object data) {
    if (observable != connection) {
        return;
    }
    // Your presentation logic goes here...
}
Gastritis answered 27/7, 2015 at 22:9 Comment(2)
Very interesting approach, and it seems code complete even. Will try it out sometime and compare it with my approach. Thanks!Spokesman
Awesome answer, seems you know design patterns very well. Thanks for such a fabulous efforts.Yearlong

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