Mac OS X virtual audio driver
Asked Answered
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I want to create a virtual audio device that gets audio data from the default output (which is an output IOAudioStream) and converts it to an input IOAudioStream.

I went through most of the examples I could find, however they only implement a feature to copy the output IOAudioStream to the input one at most. That means it only converts the audio to an input stream if the audio device is selected as output.

This should be possible, since ScreenFlow allows recording of computer audio by installing a kext that creates a virtual driver.

How can I access the audio data from the default output and send it to my virtual driver?

Strobile answered 26/8, 2013 at 12:2 Comment(1)
Did you manage to implement such thing? It’s 2020 and still not so much info how to make itSubatomic
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Take a look at the open-source WavTap, which is a simplified fork of the open-source SoundFlower virtual sound card driver. It is a .kext that I believe does substantially what you want.

For reference, here is how some popular commercial closed-source options work:
Rogue Amoeba's Audio Hijack Pro
-Captures system audio via code based off of the open-source SoundFlower .kext
-Captures an application's audio by substituting a "patch" framework for the normal CoreAudio.framework when launching the application
-Captures an already-running application's audio with the help of the haxie "Application Enhancer" (APE) from Unsanity

These features are branded as their "Instant On" feature (InstantOn.kext).

Ambrosia Software's WireTap Studio
-Captures system audio and application audio via an in-house developed .kext

Telestream's ScreenFlow
-Captures system audio via an in-house developed .kext. (Version 2.x uses varaudio.kext; Version 3.x uses TelestreamAudio.kext)

Macsome's Audio Recorder
-Unknown method

Araelium Group's Screenflick
-Captures system audio using the SoundFlower .kext

UPDATE #1
After reading the author's comments, it appears the underlying goal is to be able to capture the system sound without publishing the virtual audio driver as a device (that would appear in the System Preference's list) and without changing the current default output device (or at least the appearance that the device has changed).

SoundFlower: Adds a sound device to the list upon installation
WavTap: Adds a sound device to the list upon installation; auto-selects the device when the WavTap application is started; auto-deselects the device when the application is shutdown and reselects the previous device
Audio Hijack Pro: Adds a sound device only when audio capture of the default system sound is selected; removes the sound device when audio capture is no longer selected and reselects the previous device
WireTap Studio: Unknown
ScreenFlow: Captures the system sound without changing the current default output device and without publishing the virtual audio driver as a device

UPDATE #2
A quote from Jeff Moore, a CoreAudio Apple engineer, in reference to applications such as WireTap and Audio Hijack Pro:
"There are no APIs on the system that will give you the output of any specific app or the whole mix going to the hardware...[Capturing System Sound] isn't supported by the System and those folks had to be clever. There's nothing stopping you from doing the same thing except how willing you are to get your hands dirty. The fact is, Mac OS X's audio system was designed first and foremost for performance. This lead us to a design where it is not easy to support the functionality you want without imposing performance penalties. So, we have opted for better performance at the cost of not being able to provide this feature."

If you want to read more on the subject, check out these threads on the CoreAudio API mailing list:
"WireTap, CoreAudio's API, and system capture, and kexts..."
"Another question on capturing audio played back by a software"
"Capturing currently played audio using CoreAudio on Mac"
"'audio hijack'"
"monitoring system audio output like wire tap"
"Capturing audio output to a file"
"Mirroring Audio Output"
"Recording system audio"

Relevant SO Questions:
Hide Audio device using codeless kext

So long story short, you're not likely to find examples from Apple that accomplish this, and you're not likely to find open source code that accomplishes this either, unless someone is feeling very generous. It appears to be too valuable of information.

Nardoo answered 3/9, 2013 at 15:9 Comment(5)
Thanks for replying, I will have a look over WavTap tomorrow and let you know if it works. Apparently I had already visited the WavTap repo link, so I considered it as a possible solution, however I can't remember exactly why I decided it wasn't what I needed.Strobile
WavTap does the same thing as SoundFlower - as in you need to play audio through the WavTap device in order to get audio. I need a virtual driver similar to the one used by ScreenFlow, which allows recording of audio without having to choose a different device. +1 for the info about how other commercial options work, however this is not the solution I need.Strobile
Ahh, now I see what you're trying to accomplish. I've updated my answer to clarify how the commercial options work. It appears ScreenFlow is somehow unique in that ability, even amongst its competitors.Nardoo
@Strobile I've added some more information to try and help you out. You'll probably want to peruse the CoreAudio API mailing list archives, particularly the older archives (back when WireTap & Audio Hijack were new to the market). Maybe you'll be able to find something there.Nardoo
I can't agree to Update 1 and 2 in general respectivly can't understand why support.apple.com/en-us/HT202000 isn't an applicable. You Are able to create a new main device that uses the internal audio output as input and can be used flawlessly by any recorder?!Oldcastle
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After additional research, here are some theoretical techniques I came up with that might allow you to accomplish your goal:

  1. Similar to Prosoft Engineering's Hear product, you could create a HAL plugin (user-mode virtual driver) rather than a .kext (kernel-mode virtual driver). Apple has a sample HAL plugin called "SampleHardwarePlugIn" and PulseAudio has one as well. However, with his method I don't think you get access to a pre-mixed system sound stream. You would have to gather up all streams from the various applications (which must use CoreAudio to play sound) and mix them together for pseudo system sound capture.

  2. Create a virtual audio device that is hidden [1][2] from user interaction. When the user wishes to capture the default sound, programmatically create an aggregate device that includes your hidden virtual device and the current default sound device. Temporarily set this aggregate device as the default output. In this manner, you are able to both capture the default sound and hear it.
    Side Note: If Mac OS X allows for a hidden device to also be set as the default output device, what would System Preferences show as the selected device? If it instead shows the secondary output device as selected, then you have the added allusion that nothing has changed.

Nardoo answered 8/9, 2013 at 20:10 Comment(0)
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A newer open-source virtual audio device that works with the latest versions of MacOS is BlackHole - it supports multiple audio channels and sampling rates.

It can be used as an audio sink and/or source. It's also handy as part of an aggregate audio device so audio can be heard and re-routed - e.g. using the MacOS Audio MIDI Setup app

Haynie answered 14/10, 2021 at 13:34 Comment(1)
BlackHole is the bestWhalen

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