I have been faced with a similar issue, where I had div's that I wanted to drag around over an iFrame. Problem was that if the mouse pointer moved outside the div, onto the iFrame, the mousemove events were lost and the div stopped dragging. If this is the sort of thing you want to do (as opposed to just detecting the user waving the mouse over the iFrame), I found a suggestion in another question thread which seems to work well when I tried it.
In the page that contains the and the things you want to drag, also include a like this:
<div class="dragSurface" id="dragSurface">
<!-- to capture mouse-moves over the iframe-->
</div>
Set it's initial style to be something like this:
.dragSurface
{
background-image: url('../Images/AlmostTransparent.png');
position: absolute;
z-index: 98;
width: 100%;
visibility: hidden;
}
The z-index of '98' is because I set the div's I want to drag around to be z-index:99, and the iFrame at z-index:0.
When you detect the mousedown in the to-be-dragged object (not the dragSurface div), call the following function as part of your event handler:
function activateDragSurface ( surfaceId )
{
var surface = document.getElementById( surfaceId );
if ( surface == null ) return;
if ( typeof window.innerWidth != 'undefined' )
{ viewportheight = window.innerHeight; }
else
{ viewportheight = document.documentElement.clientHeight; }
if ( ( viewportheight > document.body.parentNode.scrollHeight ) && ( viewportheight > document.body.parentNode.clientHeight ) )
{ surface_height = viewportheight; }
else
{
if ( document.body.parentNode.clientHeight > document.body.parentNode.scrollHeight )
{ surface_height = document.body.parentNode.clientHeight; }
else
{ surface_height = document.body.parentNode.scrollHeight; }
}
var surface = document.getElementById( surfaceId );
surface.style.height = surface_height + 'px';
surface.style.visibility = "visible";
}
Note: I cribbed most of that from somebody else's code I found on the internet! The majority of the logic is just there to set the size of the dragSurface to fill the frame.
So, for example, my onmousedown handler looks like this:
function dragBegin(elt)
{
if ( document.body.onmousemove == null )
{
dragOffX = ( event.pageX - elt.offsetLeft );
dragOffY = ( event.pageY - elt.offsetTop );
document.body.onmousemove = function () { dragTrack( elt ) };
activateDragSurface( "dragSurface" ); // capture mousemoves over the iframe.
}
}
When dragging stops, your onmouseup handler should include a call to this code:
function deactivateDragSurface( surfaceId )
{
var surface = document.getElementById( surfaceId );
if ( surface != null ) surface.style.visibility = "hidden";
}
Finally, you create the background image (AlmostTransparent.png in my example above), and make it anything except completely transparent. I made an 8x8 image with alpha=2.
I have only tested this in Chrome so far. I need to get it working in IE as well, and will try and update this answer with what I discover there!