How can I decode an object when original class is not available?
Asked Answered
E

5

43

I have an iOS 7 application that saves a custom object to app's iCloud Docs folder as a file. For this, I make use of NSCoding protocol.

@interface Person : NSObject <NSCoding>

    @property (copy, nonatomic) NSString *name
    @property (copy, nonatomic) NSString *lastName

@end

Object serialization works perfectly in iOS 7 version of the app:

  1. initWithCoder and encodeWithCoder

  2. [NSKeyedArchiver archivedDataWithRootObject:person]

  3. person = NSKeyedUnarchiver unarchiveObjectWithData:(NSData *)theData]

But I need to move this app to iOS 8, and this class will be coded in swift and 'renamed' for this new iOS 8 version of the app.

class PersonOldVersion: NSObject, NSCoding {
    var name = ""
    var lastName = ""
}

When I try to unarchive the object I got the following error:

*** Terminating app due to uncaught exception 'NSInvalidUnarchiveOperationException', reason: '*** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (Person)'

I already tried renaming swift class 'PersonOldVersion' to original class name ('Person') but still fails.

How can I decode an object which original class isn't available?

Ester answered 25/8, 2014 at 18:27 Comment(2)
@Alterecho had same issue here but there is no responsePickard
I had a similar situation, check my answer here: https://mcmap.net/q/390280/-cannot-decode-object-of-classEmmaemmalee
T
27

If the name of the class in Objective-C is important, you need to explicitly specify the name. Otherwise, Swift will provide some mangled name.

@objc(Person)
class PersonOldVersion: NSObject, NSCoding {
    var name = ""
    var lastName = ""
}
Thrombosis answered 1/9, 2014 at 6:4 Comment(1)
This also fixed an issue with creating a Today extension and sharing a class between two projects (the app itself and the Today widget). Thanks!Salop
H
68

This might be another solution, and it's what I did (since I didn't use Swift at that time).

In my case, I archived an object of class "City" but then renamed the class to "CityLegacy" because I created a completely new "City" class.

I had to do this to unarchive the old "City" object as a "CityLegacy" object:

// Tell the NSKeyedUnarchiver that the class has been renamed
[NSKeyedUnarchiver setClass:[CityLegacy class] forClassName:@"City"];

// Unarchive the object as usual
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSData *data = [defaults objectForKey:@"city"];
CityLegacy *city = [NSKeyedUnarchiver unarchiveObjectWithData:data];
Harborage answered 5/11, 2014 at 10:27 Comment(8)
This is the solution I needed. However, where do you put the first line? Do you execute it in encodeWithCoder and initWithCoder? Do you execute them each time? Can I just do a dispatch_once and take care of all my changes somewhere in my root view controller or the app delegate?Presidency
This is a better answerYorkist
@Presidency the code is executed in that order; configure name-to-class mapping and then (un)archive. By the way, you may need to reconfigure mapping each time if you have want to store both classes with same name. Not recommended, but there may be cases where you are forced to do so.Harborage
Great answer. The setClass method was just what I needed.Grocery
Awesome answer! Didn't know about this methodNgocnguyen
This fixed "cannot decode..." crash after refactoring class name from "fileInfo" to "FileInfo".Micrometry
Thanks for this answer! Exactly what I needed! I was already afraid that I couldn't rename my legacy class ;)Smoking
Instead of class got renamed, I just renamed few properties. Do we have anything in unarchive to map property to new name?Swinger
T
27

If the name of the class in Objective-C is important, you need to explicitly specify the name. Otherwise, Swift will provide some mangled name.

@objc(Person)
class PersonOldVersion: NSObject, NSCoding {
    var name = ""
    var lastName = ""
}
Thrombosis answered 1/9, 2014 at 6:4 Comment(1)
This also fixed an issue with creating a Today extension and sharing a class between two projects (the app itself and the Today widget). Thanks!Salop
G
18

Here's a Swift translation for Ferran Maylinch's answer above.

Had a similar problem in a Swift project after I duplicated the original target in order to have 2 builds of my product. The 2 builds needed to be useable interchangeably.

So, I had something like myapp_light.app and my app_pro.app. Setting the class fixed this issue.

NSKeyedUnarchiver.setClass(MyClass1.classForKeyedUnarchiver(), forClassName: "myapp_light.MyClass1")
NSKeyedUnarchiver.setClass(MyClass1.classForKeyedUnarchiver(), forClassName: "myapp_pro.MyClass1")



if let object:AnyObject = NSKeyedUnarchiver.unarchiveObjectWithFile("\path\...") {
    var myobject = object as! Dictionary<String,MyClass1>
    //-- other stuff here
}
Greet answered 7/1, 2016 at 16:27 Comment(1)
This normally happens when you change the class' target name or move it to a framework. Do you know how to reset the class name to the new name after loading it?Lubbi
K
5

I think you could resolve it as follow:

@implementation PersonOldVersion

+ (void)load
{
    [NSKeyedUnarchiver setClass:[PersonOldVersion class] forClassName:@"Person"];
}
Kingofarms answered 16/3, 2018 at 5:30 Comment(0)
D
1

newacct's answer helped me with the class name, but I also had an issue where I changed a variable name in my Swift class from my Objective-C class. Using @objc() fixed that as well:

Old Class:

@interface JALProgressData : NSObject <NSCoding>

@property (nullable, nonatomic, strong) NSString *platformID;
@property (nonatomic, assign) NSTimeInterval secondsPlayed;
@property (nonatomic, assign) NSTimeInterval totalDuration;
@property (nullable, nonatomic, strong) NSDate *lastUpdated;

@end

New Class:

@objc(JALProgressData)
class VideoProgress: NSObject, NSCoding {
    @objc(platformID) var videoId: String?
    var secondsPlayed: NSTimeInterval?
    var totalDuration: NSTimeInterval?
    var lastUpdated: NSDate?
}

I also realized I was using encodeObject decodeObjectForKey for value types, which was causing issues with my Swift class. Switching to encodeDouble and decodeDoubleForKey for the NSTimeInterval types fixed aDecoder returning nil for those values.

Debar answered 28/9, 2016 at 14:14 Comment(0)

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