I want to cut a UIImage
into a circle so that I can then use it as an annotation. Every answer on this site that I've found describes creating an UIImageView
, then modifying that and displaying it, but you cant set the image of an annotation to an UIImageView
, only a UIImage
.
How should I go about this?
Make sure to import QuarzCore if needed.
func maskRoundedImage(image: UIImage, radius: CGFloat) -> UIImage {
let imageView: UIImageView = UIImageView(image: image)
let layer = imageView.layer
layer.masksToBounds = true
layer.cornerRadius = radius
UIGraphicsBeginImageContext(imageView.bounds.size)
layer.render(in: UIGraphicsGetCurrentContext()!)
let roundedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return roundedImage!
}
UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, false, UIScreen.mainScreen().scale)
if you see aliasing image. –
Gers Xcode 11 • Swift 5.1 or later
edit/update: For iOS10+ We can use UIGraphicsImageRenderer. For older Swift syntax check edit history.
extension UIImage {
var isPortrait: Bool { size.height > size.width }
var isLandscape: Bool { size.width > size.height }
var breadth: CGFloat { min(size.width, size.height) }
var breadthSize: CGSize { .init(width: breadth, height: breadth) }
var breadthRect: CGRect { .init(origin: .zero, size: breadthSize) }
var circleMasked: UIImage? {
guard let cgImage = cgImage?
.cropping(to: .init(origin: .init(x: isLandscape ? ((size.width-size.height)/2).rounded(.down) : 0,
y: isPortrait ? ((size.height-size.width)/2).rounded(.down) : 0),
size: breadthSize)) else { return nil }
let format = imageRendererFormat
format.opaque = false
return UIGraphicsImageRenderer(size: breadthSize, format: format).image { _ in
UIBezierPath(ovalIn: breadthRect).addClip()
UIImage(cgImage: cgImage, scale: format.scale, orientation: imageOrientation)
.draw(in: .init(origin: .zero, size: breadthSize))
}
}
}
Playground Testing
let profilePicture = UIImage(data: try! Data(contentsOf: URL(string:"https://i.sstatic.net/Xs4RX.jpg")!))!
profilePicture.circleMasked
UIImageView
is overkill for this. See the Dmitry Coolerov solution that uses UIBezierPath
. –
Egoism circleMasked
proprty? –
Footed aspectFit
. Is there anything wrong with it? –
Footed Make sure to import QuarzCore if needed.
func maskRoundedImage(image: UIImage, radius: CGFloat) -> UIImage {
let imageView: UIImageView = UIImageView(image: image)
let layer = imageView.layer
layer.masksToBounds = true
layer.cornerRadius = radius
UIGraphicsBeginImageContext(imageView.bounds.size)
layer.render(in: UIGraphicsGetCurrentContext()!)
let roundedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return roundedImage!
}
UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, false, UIScreen.mainScreen().scale)
if you see aliasing image. –
Gers UIImage extension:
extension UIImage {
func circularImage(size size: CGSize?) -> UIImage {
let newSize = size ?? self.size
let minEdge = min(newSize.height, newSize.width)
let size = CGSize(width: minEdge, height: minEdge)
UIGraphicsBeginImageContextWithOptions(size, false, 0.0)
let context = UIGraphicsGetCurrentContext()
self.drawInRect(CGRect(origin: CGPoint.zero, size: size), blendMode: .Copy, alpha: 1.0)
CGContextSetBlendMode(context, .Copy)
CGContextSetFillColorWithColor(context, UIColor.clearColor().CGColor)
let rectPath = UIBezierPath(rect: CGRect(origin: CGPoint.zero, size: size))
let circlePath = UIBezierPath(ovalInRect: CGRect(origin: CGPoint.zero, size: size))
rectPath.appendPath(circlePath)
rectPath.usesEvenOddFillRule = true
rectPath.fill()
let result = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return result
}
}
Usage:
UIImageView:
@IBDesignable class CircularImageView: UIImageView {
override var image: UIImage? {
didSet {
super.image = image?.circularImage(size: nil)
}
}
}
UIButton:
@IBDesignable class CircularImageButton: UIButton {
override func setImage(image: UIImage?, forState state: UIControlState) {
let circularImage = image?.circularImage(size: nil)
super.setImage(circularImage, forState: state)
}
}
contentMode = .scaleAspectFit
and this answer works great –
Douma Based on Nikos answer:
public extension UIImage {
func roundedImage() -> UIImage {
let imageView: UIImageView = UIImageView(image: self)
let layer = imageView.layer
layer.masksToBounds = true
layer.cornerRadius = imageView.frame.width / 2
UIGraphicsBeginImageContext(imageView.bounds.size)
layer.render(in: UIGraphicsGetCurrentContext()!)
let roundedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return roundedImage!
}
}
//Usage
let roundedImage = image.roundedImage()
You can use this code to circle Image
extension UIImage {
func circleImage(_ cornerRadius: CGFloat, size: CGSize) -> UIImage? {
let rect = CGRect(x: 0, y: 0, width: size.width, height: size.height)
UIGraphicsBeginImageContextWithOptions(size, false, 0)
if let context = UIGraphicsGetCurrentContext() {
var path: UIBezierPath
if size.height == size.width {
if cornerRadius == size.width/2 {
path = UIBezierPath(arcCenter: CGPoint(x: size.width/2, y: size.height/2), radius: cornerRadius, startAngle: 0, endAngle: 2.0*CGFloat(Double.pi), clockwise: true)
}else {
path = UIBezierPath(roundedRect: rect, cornerRadius: cornerRadius)
}
}else {
path = UIBezierPath(roundedRect: rect, cornerRadius: cornerRadius)
}
context.addPath(path.cgPath)
context.clip()
self.draw(in: rect)
// 从上下文上获取剪裁后的照片
guard let uncompressedImage = UIGraphicsGetImageFromCurrentImageContext() else {
UIGraphicsEndImageContext()
return nil
}
// 关闭上下文
UIGraphicsEndImageContext()
return uncompressedImage
}else {
return nil
}
}}
All these answers were really complex for a straight forward solution. I just replicated my Objective-C code and adjusted for Swift.
self.myImageView?.layer.cornerRadius = (self.myImageView?.frame.size.width)! / 2;
self.myImageView?.clipsToBounds = true
I managed to answer my own question by finding a use of BezierPath!
if let xyz = UIImage(contentsOfFile: readPath) {
var Rect: CGRect = CGRectMake(0, 0, xyz.size.width, xyz.size.height)
var x = UIBezierPath(roundedRect: Rect, cornerRadius: 200).addClip()
UIGraphicsBeginImageContextWithOptions(xyz.size, false, xyz.scale)
xyz.drawInRect(Rect)
var ImageNew = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
annotation.image = ImageNew
}
Xcode 8.1, Swift 3.0.1
My code will look like this:
let image = yourImage.resize(CGSize(width: 20, height: 20))?.circled(forRadius: 20)
Add UIImage Extension, then:
func resize(_ size: CGSize) -> UIImage? {
let rect = CGRect(origin: .zero, size: size)
return redraw(in: rect)
}
func redraw(in rect: CGRect) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(rect.size, false, UIScreen.main.scale)
guard let context = UIGraphicsGetCurrentContext(), let cgImage = cgImage else { return nil }
let rect = CGRect(origin: .zero, size: size)
let flipVertical = CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: rect.size.height)
context.concatenate(flipVertical)
context.draw(cgImage, in: rect)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
func circled(forRadius radius: CGFloat) -> UIImage? {
let rediusSize = CGSize(width: radius, height: radius)
let rect = CGRect(origin: .zero, size: size)
UIGraphicsBeginImageContextWithOptions(size, false, UIScreen.main.scale)
guard let context = UIGraphicsGetCurrentContext(), let cgImage = cgImage else { return nil }
let flipVertical = CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: rect.size.height)
context.concatenate(flipVertical)
let bezierPath = UIBezierPath(roundedRect: rect, byRoundingCorners: [.allCorners], cornerRadii: rediusSize)
context.addPath(bezierPath.cgPath)
context.clip()
context.drawPath(using: .fillStroke)
context.draw(cgImage, in: rect)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
circled(:)
method, but I rarely use it. Mostly resize
+` fill(with:)` methods will help me to control my asset images, and I recommend you Kingfisher
, he has to provide` RoundCornerImageProcessor `this class to do picture cropping function. You can see that in [here(github.com/onevcat/Kingfisher/blob/master/Sources/…. –
Terpsichore Swift 5.3, Xcode 12.2, Handles all imageOrientations
Based on answer Leo Dabus
Thanks, works perfectly! BUT only for images with imageOrientation .up or .down. For images with .right or .left orientation there are distortions in result. And from iPhone/iPad camera for original photos initially we get .right orientation.
Code below takes into account imageOrientation property:
extension UIImage {
func cropToCircle() -> UIImage? {
let isLandscape = size.width > size.height
let isUpOrDownImageOrientation = [0,1,4,5].contains(imageOrientation.rawValue)
let breadth: CGFloat = min(size.width, size.height)
let breadthSize = CGSize(width: breadth, height: breadth)
let breadthRect = CGRect(origin: .zero, size: breadthSize)
let xOriginPoint = CGFloat(isLandscape ?
(isUpOrDownImageOrientation ? ((size.width-size.height)/2).rounded(.down) : 0) :
(isUpOrDownImageOrientation ? 0 : ((size.height-size.width)/2).rounded(.down)))
let yOriginPoint = CGFloat(isLandscape ?
(isUpOrDownImageOrientation ? 0 : ((size.width-size.height)/2).rounded(.down)) :
(isUpOrDownImageOrientation ? ((size.height-size.width)/2).rounded(.down) : 0))
guard let cgImage = cgImage?.cropping(to: CGRect(origin: CGPoint(x: xOriginPoint, y: yOriginPoint),
size: breadthSize)) else { return nil }
let format = imageRendererFormat
format.opaque = false
return UIGraphicsImageRenderer(size: breadthSize, format: format).image {_ in
UIBezierPath(ovalIn: breadthRect).addClip()
UIImage(cgImage: cgImage, scale: format.scale, orientation: imageOrientation).draw(in: CGRect(origin: .zero, size: breadthSize))
}
}
}
swift 3 conform to MVC pattern create an external file
@IBDesignable
class RoundImage: UIImageView{
@IBInspectable var cornerRadius: CGFloat = 0 {
didSet{
self.layer.cornerRadius = cornerRadius
}
}
// set border width
@IBInspectable var borderWidth: CGFloat = 0 {
didSet{
self.layer.borderWidth = borderWidth
}
}
// set border color
@IBInspectable var borderColor: UIColor = UIColor.clear {
didSet{
self.layer.borderColor = borderColor.cgColor
}
}
override func awakeFromNib() {
self.clipsToBounds = true
}
}// class
call class in the IB on storyboard
set cornerradius as you please (1/2 of width if desire circle)
Done!
I am using RoundedImageView class, the problem facing is that when browse image from gallery the image not show in round or circle.. I simply change the properties of UIImageView/RoundedImageView -> view -> Content Mode -> Aspect Fillsee screenshot
The accepted answer by @Leo Dabus is good but here's a better approach ✅
import UIKit
public extension UIImage {
/// Returns a circle image with diameter, color and optional padding
class func circle(_ color: UIColor, diameter: CGFloat, padding: CGFloat = .zero) -> UIImage {
let rectangle = CGSize(width: diameter + padding * 2, height: diameter + padding * 2)
return UIGraphicsImageRenderer(size: rectangle).image { context in
let rect = CGRect(x: padding, y: padding, width: diameter + padding, height: diameter + padding)
color.setFill()
UIBezierPath(ovalIn: rect).fill()
}
}
}
How to use
let image = UIImage.circle(.black, diameter: 8.0)
- Fewer code lines
- Ability to add padding
- Non-optional result
The goal seems to be able to go from any picture to circular profile pictures for the screen. I started with @Leo Dabus excellent answer, but it didn't handle orientation or scaling and going through CGImage and cropping before the clipping seemed unnecessary. So I rewrote with UIImage.draw(). It handles scaling either by percentage or to a fixed size.
Note that it sets the resulting image scale to 3.0 to maintain as much picture quality as possible in the given size on the screen, regardless of the scale of the original image.
import UIKit
@objc
extension UIImage {
var isPortrait: Bool {return size.height > size.width }
var isLandscape: Bool {return size.width > size.height}
func circleMask (breadth: CGFloat) -> UIImage {
guard breadth > 0, size.width > 0, size.height > 0 else {return UIImage()}
let scaleUp = breadth / min(size.width, size.height)
let breadthSize = CGSize(width: breadth, height: breadth)
let breadthRect = CGRect(origin: .zero, size: breadthSize)
let excessPoints = (scaleUp * abs(size.width-size.height)/2).rounded(.down)
let scaledSize = CGSize(width: size.width*scaleUp, height: size.height * scaleUp)
let cropRect = CGRect(
origin: CGPoint(
x: isLandscape ? -excessPoints : 0,
y: isPortrait ? 0 : -excessPoints),
size: scaledSize)
let format = imageRendererFormat
format.opaque = false
format.scale = 3.0
return UIGraphicsImageRenderer(size: breadthSize, format: format).image { _ in
UIBezierPath(ovalIn: breadthRect).addClip()
self.draw(in: cropRect)
}
}
func circleMask(scaleUp: CGFloat = 1.0 ) -> UIImage {
return circleMask(breadth: scaleUp * min(size.width,size.height))
}
}
Sample call:
func profilePict(at loc: String) -> UIImage? {
guard let url = URL(string:loc) else { print ("Bad URL: \(loc)"); return nil }
do {
let data = try Data(contentsOf: url)
let profilePicture = UIImage(data: data)
if let profilePicture {
return profilePicture.circleMask(breadth:80)
// return profilePicture.circleMask(scaleUp:0.5)
} else {
print("Invalid data for image at \(loc)")
return nil
}
}
catch { print("No data at \(url) error: \(error)") }
return nil
}
profilePict(at: "https://github.com/recurser/exif-orientation-examples/blob/219294e144531b0c01247913cb58b6f5531b5081/Landscape_7.jpg?raw=true")
© 2022 - 2024 — McMap. All rights reserved.