I have put together a video chat app using socket.io, webrtc, nodejs from this online tutorial from github but now I am getting errors when converting it to be used over https:
Request URL:https://telemed.caduceususa.com/socket.io/?EIO=3&transport=polling&t=1479396416422-0
Request Method:GET
Status Code:404 Not Found
Remote Address:10.9.2.169:443
Other errors I have gotten in this process are as follows:
When I try to declare a different PORT I get - ERR_SSL_PROTOCOL_ERROR,
When I try to declare port 80 or 8080 i get: ERR_CONNECTION_TIMED_OUT
Something is going wrong on this line inside socket.io.js:
xhr.send(this.data);
I am running a node.js server on Windows Server 2012 and I have set up IIS to serve up the server on PORT 80. I have created the subdomain https://telemed.caduceususa.com in DNS and have purchased a trusted SSL cert to run the site over HTTPS.
Here is the excerpt of code from the dev tools that contains the above line that is causing the error as well as my other code:
/**
* Creates the XHR object and sends the request.
*
* @api private
*/
Request.prototype.create = function(){
var opts = { agent: this.agent, xdomain: this.xd, xscheme: this.xs, enablesXDR: this.enablesXDR };
// SSL options for Node.js client
opts.pfx = this.pfx;
opts.key = this.key;
opts.passphrase = this.passphrase;
opts.cert = this.cert;
opts.ca = this.ca;
opts.ciphers = this.ciphers;
opts.rejectUnauthorized = this.rejectUnauthorized;
var xhr = this.xhr = new XMLHttpRequest(opts);
var self = this;
try {
debug('xhr open %s: %s', this.method, this.uri);
xhr.open(this.method, this.uri, this.async);
if (this.supportsBinary) {
// This has to be done after open because Firefox is stupid
// https://mcmap.net/q/376110/-get-binary-data-with-xmlhttprequest-in-a-firefox-extension
xhr.responseType = 'arraybuffer';
}
if ('POST' == this.method) {
try {
if (this.isBinary) {
xhr.setRequestHeader('Content-type', 'application/octet-stream');
} else {
xhr.setRequestHeader('Content-type', 'text/plain;charset=UTF-8');
}
} catch (e) {}
}
// ie6 check
if ('withCredentials' in xhr) {
xhr.withCredentials = true;
}
if (this.hasXDR()) {
xhr.onload = function(){
self.onLoad();
};
xhr.onerror = function(){
self.onError(xhr.responseText);
};
} else {
xhr.onreadystatechange = function(){
if (4 != xhr.readyState) return;
if (200 == xhr.status || 1223 == xhr.status) {
self.onLoad();
} else {
// make sure the `error` event handler that's user-set
// does not throw in the same tick and gets caught here
setTimeout(function(){
self.onError(xhr.status);
}, 0);
}
};
}
debug('xhr data %s', this.data);
xhr.send(this.data);
}
Here is the server.js file:
var fs = require('fs');
var hskey = fs.readFileSync('ssl/telemed_internal_server.key');
var hscert = fs.readFileSync('ssl/telemed_internal_cert.pem');
var ca = fs.readFileSync('ssl/telemed_internal_key.pem');
var credentials = {
ca: ca,
key: hskey,
cert: hscert
};
var static = require('node-static');
var https = require('https');
var util = require('util');
var file = new(static.Server)();
var app = https.createServer(credentials, function (req, res) {
file.serve(req, res);
}).listen(process.env.PORT || 80);
var io = require('socket.io').listen(app);
io.sockets.on('connection', function (socket){
// convenience function to log server messages on the client
function log(){
var array = [">>> Message from server: "];
for (var i = 0; i < arguments.length; i++) {
array.push(arguments[i]);
}
socket.emit('log', array);
}
// when receive sdp, broadcast sdp to other user
socket.on('sdp', function(data){
console.log('Received SDP from ' + socket.id);
socket.to(data.room).emit('sdp received', data.sdp);
});
// when receive ice candidate, broadcast sdp to other user
socket.on('ice candidate', function(data){
console.log('Received ICE candidate from ' + socket.id + ' ' + data.candidate);
socket.to(data.room).emit('ice candidate received', data.candidate);
});
socket.on('message', function (message) {
log('Got message:', message);
// for a real app, would be room only (not broadcast)
socket.broadcast.emit('message', message);
});
socket.on('create or join', function (room) {
// join room
var existingRoom = io.sockets.adapter.rooms[room];
var clients = [];
if(existingRoom){
clients = Object.keys(existingRoom);
}
if(clients.length == 0){
socket.join(room);
io.to(room).emit('empty', room);
}
else if(clients.length == 1){
socket.join(room);
socket.to(room).emit('joined', room, clients.length + 1);
}
// only allow 2 users max per room
else{
socket.emit('full', room);
}
});
socket.on('error', function(error){
console.error(error);
})
});
Here is the main.js (config) file:
//my signalling server
var serverIP = "https://telemed.caduceususa.com/";
// RTCPeerConnection Options
var server = {
// Uses Google's STUN server
iceServers: [{
"url": "stun:stun4.l.google.com:19302"
},
{
url: 'turn:numb.viagenie.ca',
credential: 'muazkh',
username: '[email protected]'
}]
};
// various other development IPs
// var serverIP = "https://192.168.43.241:2013";
// var serverIP = "https://10.0.11.196:2013";
var localPeerConnection, signallingServer;
var btnSend = document.getElementById('btn-send');
var btnVideoStop = document.getElementById('btn-video-stop');
var btnVideoStart = document.getElementById('btn-video-start');
var btnVideoJoin = document.getElementById('btn-video-join');
var localVideo = document.getElementById('local-video');
var remoteVideo = document.getElementById('remote-video');
var inputRoomName = document.getElementById('room-name');
var localStream, localIsCaller;
btnVideoStop.onclick = function(e) {
e.preventDefault();
// stop video stream
if (localStream != null) {
localStream.stop();
}
// kill all connections
if (localPeerConnection != null) {
localPeerConnection.removeStream(localStream);
localPeerConnection.close();
signallingServer.close();
localVideo.src = "";
remoteVideo.src = "";
}
btnVideoStart.disabled = false;
btnVideoJoin.disabled = false;
btnVideoStop.disabled = true;
}
btnVideoStart.onclick = function(e) {
e.preventDefault();
// is starting the call
localIsCaller = true;
initConnection();
}
btnVideoJoin.onclick = function(e) {
e.preventDefault();
// just joining a call, not offering
localIsCaller = false;
initConnection();
}
function initConnection() {
var room = inputRoomName.value;
if (room == undefined || room.length <= 0) {
alert('Please enter room name');
return;
}
// start connection!
connect(room);
btnVideoStart.disabled = true;
btnVideoJoin.disabled = true;
btnVideoStop.disabled = false;
}
// WEBRTC STUFF STARTS HERE
// Set objects as most are currently prefixed
window.RTCPeerConnection = window.RTCPeerConnection || window.mozRTCPeerConnection ||
window.webkitRTCPeerConnection || window.msRTCPeerConnection;
window.RTCSessionDescription = window.RTCSessionDescription || window.mozRTCSessionDescription ||
window.webkitRTCSessionDescription || window.msRTCSessionDescription;
navigator.getUserMedia = navigator.getUserMedia || navigator.mozGetUserMedia ||
navigator.webkitGetUserMedia || navigator.msGetUserMedia;
window.SignallingServer = window.SignallingServer;
var sdpConstraints = {
optional: [],
mandatory: {
OfferToReceiveVideo: true,
}
}
function connect(room) {
// create peer connection
localPeerConnection = new RTCPeerConnection(server);
// create local data channel, send it to remote
navigator.getUserMedia({
video: true,
audio: true
}, function(stream) {
// get and save local stream
trace('Got stream, saving it now and starting RTC conn');
// must add before calling setRemoteDescription() because then
// it triggers 'addstream' event
localPeerConnection.addStream(stream);
localStream = stream;
// show local video
localVideo.src = window.URL.createObjectURL(stream);
// can start once have gotten local video
establishRTCConnection(room);
}, errorHandler)
}
function establishRTCConnection(room) {
// create signalling server
signallingServer = new SignallingServer(room, serverIP);
signallingServer.connect();
// a remote peer has joined room, initiate sdp exchange
signallingServer.onGuestJoined = function() {
trace('guest joined!')
// set local description and send to remote
localPeerConnection.createOffer(function(sessionDescription) {
trace('set local session desc with offer');
localPeerConnection.setLocalDescription(sessionDescription);
// send local sdp to remote
signallingServer.sendSDP(sessionDescription);
});
}
// got sdp from remote
signallingServer.onReceiveSdp = function(sdp) {
// get stream again
localPeerConnection.addStream(localStream);
trace(localStream)
// if local was the caller, set remote desc
if (localIsCaller) {
trace('is caller');
trace('set remote session desc with answer');
localPeerConnection.setRemoteDescription(new RTCSessionDescription(
sdp));
}
// if local is joining a call, set remote sdp and create answer
else {
trace('set remote session desc with offer');
localPeerConnection.setRemoteDescription(new RTCSessionDescription(
sdp), function() {
trace('make answer')
localPeerConnection.createAnswer(function(
sessionDescription) {
// set local description
trace('set local session desc with answer');
localPeerConnection.setLocalDescription(
sessionDescription);
// send local sdp to remote too
signallingServer.sendSDP(sessionDescription);
});
});
}
}
// when received ICE candidate
signallingServer.onReceiveICECandidate = function(candidate) {
trace('Set remote ice candidate');
localPeerConnection.addIceCandidate(new RTCIceCandidate(candidate));
}
// when room is full, alert user
signallingServer.onRoomFull = function(room) {
window.alert('Room "' + room +
'"" is full! Please join or create another room');
}
// get ice candidates and send them over
// wont get called unless SDP has been exchanged
localPeerConnection.onicecandidate = function(event) {
if (event.candidate) {
//!!! send ice candidate over via signalling channel
trace("Sending candidate");
signallingServer.sendICECandidate(event.candidate);
}
}
// when stream is added to connection, put it in video src
localPeerConnection.onaddstream = function(data) {
remoteVideo.src = window.URL.createObjectURL(data.stream);
}
}
function errorHandler(error) {
console.error('Something went wrong!');
console.error(error);
}
function trace(text) {
console.info(text);
}
Here is the signalling server:
function trace(text){
console.info(text);
}
// Connects to signalling server with given room and IP
// has methods to exchange SDP and ICE candidates
var SignallingServer = function(room, socketServer){
this.room = room;
this.socket = io.connect(socketServer);
this.socket.on('full', function (room){
trace('Room ' + room + ' is full');
this.onRoomFull(room);
}.bind(this));
this.socket.on('empty', function (room){
this.isInitiator = true;
trace('Room ' + room + ' is empty');
});
this.socket.on('join', function (room){
trace('Making request to join room ' + room);
});
this.socket.on('joined', function (room, numClients){
trace('New user has joined ' + room);
trace('Room has ' + numClients + ' clients');
//ask host to initiate sdp transfer
this.onGuestJoined();
}.bind(this));
this.socket.on('sdp received', function(sdp){
trace('Received SDP ');
trace(sdp);
this.onReceiveSdp(sdp);
}.bind(this));
this.socket.on('ice candidate received', function(candidate){
trace('Received ICE candidate ');
trace(candidate);
this.onReceiveICECandidate(candidate);
}.bind(this));
this.socket.on('log', function (array){
console.log.apply(console, array);
});
}
SignallingServer.prototype = {
connect: function(){
if (this.room !== '') {
trace('Joining room ' + this.room);
this.socket.emit('create or join', this.room);
}
},
close: function(){
trace('Disconnecting')
this.socket.disconnect();
},
sendSDP: function(sdp){
trace('sending sdp')
this.socket.emit('sdp', {
room: this.room,
sdp: sdp
});
},
sendICECandidate: function(candidate){
trace('sending ice candidate');
this.socket.emit('ice candidate', {
room: this.room,
candidate: candidate
});
},
onReceiveSdp: function(sdp){
trace('Placeholder function: Received SDP')
},
onGuestJoined: function(){
trace('Placeholder function: Guest joined room')
},
onReceiveICECandidate: function(candidate){
trace('Placeholder function: Received ICE candidate')
},
onRoomFull: function(room){
trace('Placeholder function: Room is full!');
}
}
window.SignallingServer = SignallingServer;
AND FINALLY THE HTML (CAN SOMEONE ALSO EXPLAIN WHAT LIVERELOAD.JS IS?):
<!doctype html>
<!--[if lt IE 7]>
<html class="no-js lt-ie9 lt-ie8 lt-ie7" lang="">
<![endif]-->
<!--[if IE 7]>
<html class="no-js lt-ie9 lt-ie8" lang="">
<![endif]-->
<!--[if IE 8]>
<html class="no-js lt-ie9" lang="">
<![endif]-->
<!--[if gt IE 8]>
<!-->
<html class="no-js" lang="">
<!--<![endif]-->
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title></title>
<meta name="description" content="">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="css/bootstrap.min.css">
<style>
body {
padding-top: 50px;
padding-bottom: 20px;
}
</style>
<link rel="stylesheet" href="css/bootstrap-theme.min.css">
<link rel="stylesheet" href="css/main.css">
<script src="js/vendor/modernizr-2.8.3-respond-1.4.2.min.js"></script>
</head>
<body>
<!--[if lt IE 8]>
<p class="browserupgrade">
You are using an <strong>outdated</strong>
browser. Please
<a href="https://browsehappy.com/">upgrade your browser</a>
to improve your experience.
</p>
<![endif]-->
<nav class="navbar navbar-default navbar-fixed-top" role="navigation">
<div class="container">
<div class="navbar-header">
<button type="button" class="navbar-toggle collapsed" data-toggle="collapse" data-target="#navbar" aria-expanded="false">
<span class="sr-only">Toggle navigation</span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
</button>
<a class="navbar-brand" href="#">WebRTC Video Chat</a>
</div>
<div id="navbar" class="navbar-collapse collapse">
<!-- chatroom name form -->
<form class="navbar-form navbar-right form-inline">
<div class="form-group">
<input class="form-control" type="text" id="room-name" placeholder="Room name"/>
</div>
<button class="btn btn-primary" id="btn-video-start">Start</button>
<button class="btn btn-default" id="btn-video-join">Join</button>
<button class="btn btn-default" disabled id="btn-video-stop">Stop</button>
</form>
</div>
<!--/.navbar-collapse --> </div>
</nav>
<div class="container main">
<div class="row videos">
<div class="remote-video">
<video width="280" height="250" autoplay id="remote-video"></video>
</div>
<div class="local-video">
<video width="280" height="250" autoplay id="local-video" muted></video>
</div>
</div>
</div>
</div>
<!-- /container -->
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.11.2/jquery.min.js"></script>
<script>window.jQuery || document.write('<script src="js/vendor/jquery-1.11.2.min.js"><\/script>')</script>
<script src="js/vendor/bootstrap.min.js"></script>
<script src="js/vendor/socket.io.js"></script>
<script src="js/main.js"></script>
<script src="js/signalling.js"></script>
<script src="//localhost:9010/livereload.js"></script>
</body>
</html>