List devices that are in range of Bluetooth device in Swift
Asked Answered
S

1

8

I have the following code in a Xcode 6 playground:

import Cocoa
import IOBluetooth

class BlueDelegate : IOBluetoothDeviceInquiryDelegate {
    func deviceInquiryComplete(sender: IOBluetoothDeviceInquiry, error: IOReturn, aborted: Bool) {
        aborted
        var devices = sender.foundDevices()
        for device : AnyObject in devices {
            if let thingy = device as? IOBluetoothDevice {
                thingy.getAddress()
            }
        }
    }
}

var inquiry = IOBluetoothDeviceInquiry(delegate: BlueDelegate())
inquiry.start()

I'm just getting started with Bluetooth under OSX, and all I currently would like is a list of devices in range.

It doesn't seem to be calling my delegate method at all.

I'm new to OSX development and Swift, so be gentle. :)

Salience answered 20/6, 2014 at 6:23 Comment(0)
M
7

To tell a Playground that your code does something in the background, you have to import XCPlayground and call XCPSetExecutionShouldContinueIndefinitely().
This will keep the IOBluetoothDeviceInquiry alive in the Playground and allow it to call the delegate method when finished.

import Cocoa
import IOBluetooth
import XCPlayground

class BlueDelegate : IOBluetoothDeviceInquiryDelegate {
    func deviceInquiryComplete(sender: IOBluetoothDeviceInquiry, error: IOReturn, aborted: Bool) {
        aborted
        println("called")
        var devices = sender.foundDevices()
        for device : AnyObject in devices {
            if let thingy = device as? IOBluetoothDevice {
                thingy.getAddress()
            }
        }
    }
}

var delegate = BlueDelegate()
var inquiry = IOBluetoothDeviceInquiry(delegate: delegate)
inquiry.start()
XCPSetExecutionShouldContinueIndefinitely()

While the above approach works, I find it easier to create simple, traditional test projects for tasks that need concepts like async-code, delegation, ...

Minter answered 20/6, 2014 at 7:59 Comment(3)
How exactly would you do this using a "traditional test projects"?Cary
Just create a new Xcode project (instead of using a Playground). While using XCPSetExecutionShouldContinueIndefinitely works, a compiled executable (with a runloop and the ability to attach a debugger) is easier to handle when the test project evolves.Minter
You can find an updated Swift 4.0 answer here (#40637226)Satanism

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