using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Dynamic;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
var source1 = new
{
foo = "foo",
bar = "bar"
};
var source2 = new
{
baz = "baz"
};
dynamic merged = Merge(source1, source2);
Console.WriteLine("{0} {1} {2}", merged.foo, merged.bar, merged.baz);
}
static MergedType<T1, T2> Merge<T1, T2>(T1 t1, T2 t2)
{
return new MergedType<T1, T2>(t1, t2);
}
}
class MergedType<T1, T2> : DynamicObject
{
T1 t1;
T2 t2;
Dictionary<string, object> members = new Dictionary<string, object>(StringComparer.InvariantCultureIgnoreCase);
public MergedType(T1 t1, T2 t2)
{
this.t1 = t1;
this.t2 = t2;
foreach (System.Reflection.PropertyInfo fi in typeof(T1).GetProperties())
{
members[fi.Name] = fi.GetValue(t1, null);
}
foreach (System.Reflection.PropertyInfo fi in typeof(T2).GetProperties())
{
members[fi.Name] = fi.GetValue(t2, null);
}
}
public override bool TryGetMember(GetMemberBinder binder, out object result)
{
string name = binder.Name.ToLower();
return members.TryGetValue(name, out result);
}
}
}
dynamic
for creating objects with dynamic members. – Yun