I've created a library as the module for personal use outside of "GOPATH" in "database" folder with this command "go mod init database," and I don't know:
- How to use/import this module in another module?
OS: Windows 7, Go: v1.11
I've created a library as the module for personal use outside of "GOPATH" in "database" folder with this command "go mod init database," and I don't know:
OS: Windows 7, Go: v1.11
The easiest and working out-of-the-box solution is to put your database
package / module into a VCS (e.g. github.com), so other packages (inside other modules) can simply refer to it by importing it like:
import "github.com/someone/database"
If you do so, you don't even have to fiddle with the go.mod
files manually, everything will be taken care of by the go tool: it will automatically recognize and resolve this dependency, download and install the required package, and will also update go.mod
automatically.
If you don't want to use a VCS (e.g. you're just experimenting or you haven't decided what to use yet), then you can still do it. The how is detailed in the official Go Wiki: Can I work entirely outside of VCS on my local filesystem?
So you created a database
folder outside of GOPATH
, and you created a module in it. And you created another module, let's call it main
, and you want to use this database
package.
What you must do is:
go.mod
of your main
module must list the database
package as a "requirement". Give a temporary VCS name to your database
package:
require (
example.com/me/database v0.0.0
)
You must tell the go tool where this package is located, because the full package name we used is just a temporary / fantasy name. Use the replace
directive to make this database
package point to a folder on your local disk; you may use absolute and relative paths:
replace example.com/me/database => ../database
And that's all.
Let's see a working example. Let's create a pretty
module. Create a pretty
folder with 2 files in it:
pretty.go:
package pretty
import "fmt"
func Pretty(v ...interface{}) {
fmt.Println(v...)
}
go.mod (can be created by running go mod init pretty
):
module pretty
Now let's create another, main module. Let's create a folder osinf
(it may be whatever) next to the pretty
folder. 2 files in it:
osinf.go (note we intend to use our pretty
package / module, we import it by "example.com/me/pretty"
):
package main
import "example.com/me/pretty"
func main() {
pretty.Pretty("hi")
pretty.Pretty([]int{1, 3, 5})
}
go.mod:
module main
require example.com/me/pretty v0.0.0
replace example.com/me/pretty => ../pretty
And that's all.
Running go run osinf.go
in the osinf
folder, the output is:
hi
[1 3 5]
Run:
go mod init yellow
Then create a file yellow.go
:
package yellow
func Mix(s string) string {
return s + "Yellow"
}
Then create a file orange/orange.go
:
package main
import "yellow"
func main() {
s := yellow.Mix("Red")
println(s)
}
Then build:
go build
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go build
will build your package and if your package wants to import "foo/bar" than you mustimport "foo/bar"
. If foo/bar v3.4.5 must be used: add a line in go.mod. Just run go build. Go build will download any dependencies (by looking at the import statements) and build. no mod.go involved here. – Finch