I don't know why but now the default iphone simulator launched when I build the project is "ipad", but I want it to use iphone 3g instead.
Any way to set this preference?
I don't know why but now the default iphone simulator launched when I build the project is "ipad", but I want it to use iphone 3g instead.
Any way to set this preference?
For me works changing active SDK from 3.2 to 4.0. If your project is mentioned to work on iPad and iPhone (or for compatibility matters) I believe the only way is manually switching active executable before running your app on simulator. Apple:"iPhone OS 3.2 does not support iPhone and iPod touch devices. It runs only on iPad.".
In Xcode,
Click Product -> Destination -> iOS Simulator -> Choose Device to run.
Then build and execute Xcode project.
It works..
2022 Fix:
You have two options!
File > Open Simulator > iOS [current version]
and select the desired device.Device > iOS [current version]
and select the desired deviceIf you are using Expo, after selecting the new device will open in a new window, so you'll have both. Heres how to get Expo to run on the new device:
cmd + w
)2020 Fix:
File > Open Device > iOS > iPhone 11
and select the device. It will open up the device as another window but there won't be the Expo app.cmd + w
), then close the window with the device you would like.ctrl + c
then re-run Expo with expo start
In the chance that anyone reading this is building their app in react-native, the solution is the --simulator option.
For example:
$ react-native run-ios --simulator "iPhone X"
For me works changing active SDK from 3.2 to 4.0. If your project is mentioned to work on iPad and iPhone (or for compatibility matters) I believe the only way is manually switching active executable before running your app on simulator. Apple:"iPhone OS 3.2 does not support iPhone and iPod touch devices. It runs only on iPad.".
You can select the device from the menu inthe simulator.
Try Project > Active Executable , and select the one you want the most.
None of the above worked for me, but the following took care of the issue :
Source: http://www.cocoabuilder.com/archive/xcode/301182-xcode-3-2-6-keeps-switching-to-ipad-simulator.html
Excerpt:
This works for Xcode 3.2.6. I don't yet use Xcode 4.x so don't know if this will work for it or not. I would also quit Xcode before doing this, just in case.
Go to the project folder and find the .xcodeproj file. Right-click (or Control-click) it and select Show Package Contents. When the package contents window appears, find the .pbxuser file (there might be multiple such files if the project was worked on by multiple folks and/or multiple computers). Open this file, which is XML, in your preferred text editor. Find the section with the comment "/* Project object */". There is most likely not a line in that section for the key "activeSDKPreference". If there is no such key, add the following:
activeSDKPreference = iphonesimulator4.2;
I found it after the "activeExecutable" key in that section, so I've been adding it in that same order.
If there is already an "activeSDKPreference" entry, change it to "iphonesimulator4.2".
Close the editor and the package contents window and then double click the .xcodeproj file to reopen the project. Now you should have entries for iPhone Simulator 4.2 and iPad Simulator 4.2 in the project settings pull down menu, with iPhone Simulator 4.2 probably already checked.
Additional Notes:
- In my particular case, my entry in .pbxuser file had said iphonesimulator4.3, even though under Project-Project Settings menu it said iphonesimulaor4.2!. However, once I changed it to iphonesimulator4.2 in the .pbxuser file it stop auto selecting iPad all the time.
- If you use SVN you will not see an "M" in SVN column showing that you changed the project (even if you refresh/update). However, just do a "Commit Entire Project" and your changes to .pbxuser file will get updated. I also suggest referencing this post in your check-in comment in case you ever need to change it back for whatever reason.
This worked for me. When I already have the app open on an iphone in "Simulator". I click File -> Open Simulator -> iOS 14.0 -> iPhone 8 (or iPad (7th generation))
I finally solved this problem myself.
First, install new version of Xcode, which is Xcode 4.
Then set project scheme to iPhone Simulator and run app in Xcode several times.
And re-install Xcode 3 and the problem will be gone!
Yes, it's annoying. This worked for me: Open the .plist file in group/folder resources and check the checkbox for key "Application requires iPhone environment".
For Xcode Version 3.2.6 the following helps: Project->Active Executable->iPhone Simulator 4.3
I don't know if it is working for newer Xcode environments. Gary Tsui has also pointed out this approach previously.
If you are using Flutter, open the Runner.xcodeproj
file in ios/
folder. Then right next to the Runner
breadcrumb, you can click >
and select what device to launch.
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