In Windows, async operations are done by file operation, not by descriptor. There are several ways to wait on file operations to complete asynchronously.
For example, if you want to know when data is available on a network socket, issue an async read request on the socket and when it completes, the data was available and was retrieved.
In Win32, async operations use the OVERLAPPED
structure to contain state about an outstanding IO operation.
- Associate the files with an IO Completion Port and dispatch async IO requests. When an operation completes, it will put a completion message on the queue which your worker thread(s) can wait on and retrieve as they arrive. You can also put user defined messages into the queue. There is no limit to how many files or queued messages can be used with a completion port
- Dispatch each IO operation with an event. The event associated with an operation will become signaled (satisfy a wait) when it completes. Use
WaitForMultipleObjects
to wait on all the events at once. This has the disadvantage of only being able to wait on MAXIMUM_WAIT_OBJECTS
objects at once (64). You can also wait on other types of events at the same time (process/thread termination, mutexes, events, semaphores)
- Use a thread pool. The thread pool can take an unlimited number of objects and file operations to wait on and execute a user defined function upon completion each.
- Use
ReadFileEx
and WriteFileEx
to queue Asynchronous Procedure Calls (APCs) to the calling thread and SleepEx
(or WaitFor{Single|Multiple}ObjectsEx
) with Alertable TRUE
to receive a notification message for each operation when it completes. This method is similar to an IO completion port, but only works for one thread.
The Windows NT kernel makes no distinction between socket, disk file, pipe, etc. file operations internally: all of these options will work with all the file types.