Hey all,
I've been learning Godot to create a procedural planet generator. I've been playing around with different approaches including writing GLSL shader code, building an ArrayMesh, etc.
While I've had success with other approaches, the Visual Shader seems like the cleanest and most efficient approach for me. Unfortunately, I've run into a snag since it looks like I can't generate 3D Simplex noise via the Visual Shader interface. Is this a current limitation? Are there plans to add this? 2D Simplex noise doesn't work for the planet since it is causing pinching at the poles.
Thanks in advance!