I tried cv::triangulatePoints, but somehow it calculates garbage. I was forced to implement a linear triangulation method manually, which returns a 4x1 matrix for the triangulated 3D point:
Mat triangulate_Linear_LS(Mat mat_P_l, Mat mat_P_r, Mat warped_back_l, Mat warped_back_r)
{
Mat A(4,3,CV_64FC1), b(4,1,CV_64FC1), X(3,1,CV_64FC1), X_homogeneous(4,1,CV_64FC1), W(1,1,CV_64FC1);
W.at<double>(0,0) = 1.0;
A.at<double>(0,0) = (warped_back_l.at<double>(0,0)/warped_back_l.at<double>(2,0))*mat_P_l.at<double>(2,0) - mat_P_l.at<double>(0,0);
A.at<double>(0,1) = (warped_back_l.at<double>(0,0)/warped_back_l.at<double>(2,0))*mat_P_l.at<double>(2,1) - mat_P_l.at<double>(0,1);
A.at<double>(0,2) = (warped_back_l.at<double>(0,0)/warped_back_l.at<double>(2,0))*mat_P_l.at<double>(2,2) - mat_P_l.at<double>(0,2);
A.at<double>(1,0) = (warped_back_l.at<double>(1,0)/warped_back_l.at<double>(2,0))*mat_P_l.at<double>(2,0) - mat_P_l.at<double>(1,0);
A.at<double>(1,1) = (warped_back_l.at<double>(1,0)/warped_back_l.at<double>(2,0))*mat_P_l.at<double>(2,1) - mat_P_l.at<double>(1,1);
A.at<double>(1,2) = (warped_back_l.at<double>(1,0)/warped_back_l.at<double>(2,0))*mat_P_l.at<double>(2,2) - mat_P_l.at<double>(1,2);
A.at<double>(2,0) = (warped_back_r.at<double>(0,0)/warped_back_r.at<double>(2,0))*mat_P_r.at<double>(2,0) - mat_P_r.at<double>(0,0);
A.at<double>(2,1) = (warped_back_r.at<double>(0,0)/warped_back_r.at<double>(2,0))*mat_P_r.at<double>(2,1) - mat_P_r.at<double>(0,1);
A.at<double>(2,2) = (warped_back_r.at<double>(0,0)/warped_back_r.at<double>(2,0))*mat_P_r.at<double>(2,2) - mat_P_r.at<double>(0,2);
A.at<double>(3,0) = (warped_back_r.at<double>(1,0)/warped_back_r.at<double>(2,0))*mat_P_r.at<double>(2,0) - mat_P_r.at<double>(1,0);
A.at<double>(3,1) = (warped_back_r.at<double>(1,0)/warped_back_r.at<double>(2,0))*mat_P_r.at<double>(2,1) - mat_P_r.at<double>(1,1);
A.at<double>(3,2) = (warped_back_r.at<double>(1,0)/warped_back_r.at<double>(2,0))*mat_P_r.at<double>(2,2) - mat_P_r.at<double>(1,2);
b.at<double>(0,0) = -((warped_back_l.at<double>(0,0)/warped_back_l.at<double>(2,0))*mat_P_l.at<double>(2,3) - mat_P_l.at<double>(0,3));
b.at<double>(1,0) = -((warped_back_l.at<double>(1,0)/warped_back_l.at<double>(2,0))*mat_P_l.at<double>(2,3) - mat_P_l.at<double>(1,3));
b.at<double>(2,0) = -((warped_back_r.at<double>(0,0)/warped_back_r.at<double>(2,0))*mat_P_r.at<double>(2,3) - mat_P_r.at<double>(0,3));
b.at<double>(3,0) = -((warped_back_r.at<double>(1,0)/warped_back_r.at<double>(2,0))*mat_P_r.at<double>(2,3) - mat_P_r.at<double>(1,3));
solve(A,b,X,DECOMP_SVD);
vconcat(X,W,X_homogeneous);
return X_homogeneous;
}
the input parameters are two 3x4 camera projection matrices and a corresponding left/right pixel pair (x,y,w).