I have 2 projects.
Project#2 has a reference to Project#1
Now I need to reference Project#2 in Project#1, but vs.net is complaining about a circular dependency.
Is there a way out of this?
I have 2 projects.
Project#2 has a reference to Project#1
Now I need to reference Project#2 in Project#1, but vs.net is complaining about a circular dependency.
Is there a way out of this?
Absolutely not. Circular dependencies are a indication of bad design. I don't mean to be harsh. There are some ways out of this.
1) You can refactor common code to another project, say Project#0
2) You can fix your design, which is probably the way to go.
Uncle Bob has a good article on Packaging Principles which includes the Acyclic Dependencies Principle. http://www.objectmentor.com/resources/articles/granularity.pdf. Read this to know why cyclic dependencies are a bad thing.
Refactor your projects to take the common elements out into a "Project #0" which both Project #1 and Project #2 reference.
This points to a problem in your design. If there is a genuine need for two or more of your types to be mutually aware then they should exist in the same assembly.
A circular dependency means that these are no longer two independent projects (because there it is impossible to build only one of them).
You need to either refactor so that you have only a one way dependency or you should merge them into a single project.
Circular reference can be done as seen in a previous question, but you should not do it for the reasons everybody already stated here.
No. Structure your projects properly. Try using some sort of ordering based on abstraction - low-level to high-level.
Everyone will tell you this is a bad design do not do it etc. However sometimes it is easier said than done and moving the implementation into a separate common code is not desirable. For such cases instead of calling the other package directly, emit an event from one package and handle it in the other. That way you do no need to make the other component a dependency in the first component.
Another way if you still want to keep the implementation in separate packages is to derive your logic classes form interfaces and define those in a separate package. This works if you have a way to instantiate the implementation, for example via dependency injection or other means.
I really don't mean to be a smart-aleck, but better program design is the answer.
This seems to be a design flaw, nothing else. Re-design is the solution.
Contrary to what's been said before, circular dependencies are sometimes unavoidable. For sure there are benefits to linear designs (maintainability, readability, debugging etc.) but it makes no sense to give up circularity/bidirectionality if it is going to make you give up on splitting projects based on their functionality (which wouldn't help you maintain or understand the code).
Solution: You have to use a project with interfaces to which both of said projects reference to. Classes from higher level projects contain implement interfaces from the interface project. This way you can expose method implementations and classes in a circular manner.
Some pseudocode:
Project Interface
interface IApple { void dropOnHead(IPerson person);}
interface IPerson { void eatApple(IApple apple);}
Project#1
using ProjectInterfaces;
class Apple : IApple{
void dropOnHead(IPerson person) { log("bop");}
}
Project#2
using ProjectInterfaces;
class Person : IPerson{
void dropOnHead(IApple apple) { log("crunch");}
}
In C++ you can forward declare class B, if class A depends on it. Something like that.
// segment.hpp
class Polygon; // fwd declare
class Segment {
public:
bool Intersects(Polygon p);
};
and
// polygon.hpp
class Segment; // fwd declare
class Polygon {
public:
bool Intersects(Segment s);
};
While in C# you could create an extension module, far away from both. Something like that
// Segment.cs
namespace MyLib {
public class Segment {
// ...
}
}
and
// Polygon .cs
namespace MyLib {
public class Polygon {
// ...
}
}
and a third file
// Extensions.cs
namespace MyLib {
public static class Extensions {
public static bool Intersects(this Segment s, Polygon p) { //... }
public static bool Intersects(this Polygon p, Segments) => s.Intersects(p);
}
}
and then you will haver no circular dependencies and get this result.
// Program.cs
using MyLib; // that's all you need
namespace ConsoleApp {
internal class Program {
static void Main(string[] args) {
var s = new Segment(...);
var p = new Polygon(...);
bool intersects = p.Intersects(s);
}
}
}
I don't think it is a good solution but still we can do by following these steps
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