How to round to at most 2 decimal places, if necessary
Asked Answered
M

93

4183

I'd like to round at most two decimal places, but only if necessary.

Input:

10
1.7777777
9.1

Output:

10
1.78
9.1

How can I do this in JavaScript?

Maybe answered 6/8, 2012 at 17:17 Comment(5)
const formattedNumber = Math.round(myNumber * 100) / 100;Biologist
const myNumber = 1.275; const formattedNumber = new Intl.NumberFormat('en', { minimumFractionDigits: 2, maximumFractionDigits: 2 }).format(myNumber); const formattedNumberInNumber = parseFloat(formattedNumber); // #=> 1.28. moreAppendage
ATTENTION: this thread is full of Number.EPSILON wishful thinking. It doesn't work, it cannot work in all cases. Do yourself a favor and get a proper decimal/big library. E.g. in MikeMcl/big.js it will be: x = new Big(num_or_better_verbatim_str).round(2) then +x or x.toString(), depending on what's next.Colecolectomy
... Answers containing + Number.EPSILON itt lack knowledge on how FPU works and don't cover all cases, even trivial ones. Before taking them seriously, please test this in console: write Math.round((1.005 + Number.EPSILON) * 100) / 100 and start adding zeroes between 1 and '.'. You can play with where to put EPSILON too, to empirically see that these theories are JUST WRONG. JS numbers are FPU numbers. They aren't your pocket calc numbers, never were, and never will be. The +"e+2" part I don't even want to comment.Colecolectomy
I went through all the hoops with rounding errors in JS because we had the bad idea to write an accounting software in this language :D We ended up using npmjs.com/package/currency.js because all calculations described as answers here left room for errors.Overlord
T
5385

Use Math.round() :

Math.round(num * 100) / 100

Or to be more specific and to ensure things like 1.005 round correctly, use Number.EPSILON :

Math.round((num + Number.EPSILON) * 100) / 100
Toddler answered 6/8, 2012 at 17:20 Comment(24)
Math.round((224.98499999 + Number.EPSILON) * 100) / 100 224.98 where as it should have ben 224.95 right?Pirandello
@PSatishPatro (I assume you meant to say 224.99 and not 224.95). if you're rounding to the 2nd decimal (hundredths) then we should only care about what number the 3rd (thousandth) decimal is and everything after that is dropped. So from the input 224.98499999, only 224.984 matters which means 224.98 is correct.Puncheon
yeah, 224.99 but when we do in pen-paper we don't consider not only 3rd in this scenario but after 3rd digits also. But, generally rounding mode is half up & if you do in java language also we will get 224.99 as that is the proper math wise. Is JS giving rounding to 224.98 because it is not considering half up or like you said only 3 digits considered (+1 digit)?Pirandello
There is a serious problem with using Number.EPSILON. I have a variable named value and it has the number 5. When I do value + Number.EPSILON I get the answer 52.220446049250313e-16. Which is really wrongShackleton
I was able to find out what was going on. Turns out that Javascript saw value as a string and not a number. This really messes things up. Once Iconverted the string to a number using Number.parseFloat then it worked perfectly.Shackleton
Math.round(1.255 * 100) / 100 will be 1.25 . it's wrongTheo
@PSatishPatro we're off-topic, I realise, but rounding 224.9849... to two decimal places should, in any language or by hand, result in 224.98. If you get 224.99 I'm afraid you did it wrong. The simplest way to think of it is that you're looking for the nearest number with only two decimal places. While there isn't much difference, 224.9849 is closer to 224.98 than to 224.99.Maleficence
Yeah, you are right, it's nearer to 224.98. We have been tought to do by last digit, if it is more than or eq to 5, add +1 to prev digit then do same thing till you need (which is rounding half up). if you go by that 224.9849 -> 224.985 -> 224.99. From this half up perspective I was asking c-jump.com/bcc/c157c/Week05/W05_0380_roundingmodehalfup.htmPirandello
some here confuse truncate to round, truncate just cuts the number, round considers if the last digit is >= 5 to round up, ortherwise round down the next digit, then it trunctates, doing that until you get the extact number of digits needed.Kehoe
Not sure why this is marked as the correct answer. It does in fact not work correctlySeriema
I'm not sure why you think it doesn't work. I tested it with the number "13.193445894894595" and It rounded totally fine. Additionally, to this very good answer, I want to write down my solution to programmatically get the number of decimal places by a parameter called decimalPlace. const _decimalPlace = Number(String(1).padEnd(decimalPlace + 1, 0)). I hope this small calculation helps those who need a generic function to round numbers.Buttonball
I made a function: function roundToDecimalPlaces(x,decimalPlaces) { if (decimalPlaces < 0) throw new Error("Negative decimal places."); const a = 10**decimalPlaces; const b = Math.round(x * a) / a; return b; }Pfister
I find that it rounds wrong for 10.075. Gives 10.07 rather than 10.08, even with the epsilon fix.Columbine
Math.round((519.805+ Number.EPSILON) * 100) / 100, it rounds to 519.8Cygnet
Math.round((num + Number.EPSILON) * 100) / 100 In some cases, when you round number like 1.3549999999999998 it will return incorrect result. Should be 1.35 but result is 1.36. ref: https://mcmap.net/q/36088/-how-to-round-to-at-most-2-decimal-places-if-necessaryCatechu
This does not work, and cannot possibly work. Floating-point values don't have decimal places, they have binary places, and the two are incommensurable.Dell
const round = (num: number, decimals: number) => { return Math.round((num + Number.EPSILON) * 10 ** decimals) / 10 ** decimals; }; Adapted function to round the number to any decimal numbers.Bleach
This is incorrect answer! It's not working with numbers like 10.075 or 1.3549999999999998 Only working solution is "Solution 1" from #11833414Shaunda
Surprising that this incorrect answer is upvoted so much. The following is a better answer: https://mcmap.net/q/36212/-how-to-format-a-float-in-javascriptSpoils
The solution I've come to is to do two Math.rounds: Math.round(Math.round(value * 1000) / 10) / 100. The issue is with JavaScript sometimes making value * 100 something that is less than the actual result, but if you multiply it with 1000 and round it, it will get a much more accurate result and then you divide it twice with an intermediary round. The more accurate you need to get the more 0s you need to add for the intermediary result. It works well if you know the maximum number of decimals. I've tested with 3 decimals from 1 to 100, it worked for all.Floriaflorian
does not work for 35.855Kennel
As mentioned by @Amr Ali here https://mcmap.net/q/36088/-how-to-round-to-at-most-2-decimal-places-if-necessary, the best results you can get with this method is to mutliple by Number.EPSILON just before rounding: Math.round((value * 100) * (1 + Number.EPSILON)) / 100 - this also nicely handles negative values out-of-the-boxFernandafernande
The rounding problem (10.075 rounds to 10.07 rather than 10.08) mentioned multiple times is a result of decimal numbers being inaccurately represented in floating point. If you want to accurately represent decimal numbers in Javascript, like with currency, use a library to properly handle things. Numeral.js is probably best for this, although Dinero.js and Currency.js also work.Interrex
In case someone is reading this: I went through all the hoops with rounding errors in JS because we had the bad idea to write an accounting software in this language :D We ended up using npmjs.com/package/currency.js because all calculations described as answers here left room for errors.Overlord
B
4250

If the value is a text type:

parseFloat("123.456").toFixed(2);

If the value is a number:

var numb = 123.23454;
numb = numb.toFixed(2);

There is a downside that values like 1.5 will give "1.50" as the output. A fix suggested by @minitech:

var numb = 1.5;
numb = +numb.toFixed(2);
// Note the plus sign that drops any "extra" zeroes at the end.
// It changes the result (which is a string) into a number again (think "0 + foo"),
// which means that it uses only as many digits as necessary.

It seems like Math.round is a better solution. But it is not! In some cases it will not round correctly:

Math.round(1.005 * 100)/100 // Returns 1 instead of expected 1.01!

toFixed() will also not round correctly in some cases (tested in Chrome v.55.0.2883.87)!

Examples:

parseFloat("1.555").toFixed(2); // Returns 1.55 instead of 1.56.
parseFloat("1.5550").toFixed(2); // Returns 1.55 instead of 1.56.
// However, it will return correct result if you round 1.5551.
parseFloat("1.5551").toFixed(2); // Returns 1.56 as expected.

1.3555.toFixed(3) // Returns 1.355 instead of expected 1.356.
// However, it will return correct result if you round 1.35551.
1.35551.toFixed(2); // Returns 1.36 as expected.

I guess, this is because 1.555 is actually something like float 1.55499994 behind the scenes.

Solution 1 is to use a script with required rounding algorithm, for example:

function roundNumber(num, scale) {
  if(!("" + num).includes("e")) {
    return +(Math.round(num + "e+" + scale)  + "e-" + scale);
  } else {
    var arr = ("" + num).split("e");
    var sig = ""
    if(+arr[1] + scale > 0) {
      sig = "+";
    }
    return +(Math.round(+arr[0] + "e" + sig + (+arr[1] + scale)) + "e-" + scale);
  }
}

It is also at Plunker.

Note: This is not a universal solution for everyone. There are several different rounding algorithms. Your implementation can be different, and it depends on your requirements. See also Rounding.

Solution 2 is to avoid front end calculations and pull rounded values from the backend server.

Another possible solution, which is not a bulletproof either.

Math.round((num + Number.EPSILON) * 100) / 100

In some cases, when you round a number like 1.3549999999999998, it will return an incorrect result. It should be 1.35, but the result is 1.36.

Bant answered 11/10, 2012 at 0:27 Comment(9)
in this function roundNumberV2 there is this condition if (Math.pow(0.1, scale) > num) { return 0; }. may I know what is the purpose of this condition ?Manatarms
Performance should be a concern also, which could make this approach less desirable. Math.round() is much faster. jsbin.com/kikocecemu/edit?js,outputElectuary
Note, as a heads-up for someone because this bit me, but if you want to do something like var a = parseFloat(1/3).toFixed(2); it doesn't seem to like it when you do var c = a + someNumber; - it will treat it like you are trying to add a string (that new a there) to a number (someNumber). So probably would need to do var c = eval(a) + someNumber;.Seedbed
Note: "Executing JavaScript from a string is an enormous security risk. It is far too easy for a bad actor to run arbitrary code when you use eval()", see MDN docs hereZeist
Instead of eval(a) you should use Number(a), parseFloat(a) (which actually behave the same https://mcmap.net/q/36213/-what-is-the-difference-between-number-and-parsefloat). You can even just use +a. I prefer Number(a).Homeo
same problem as Ustas' suggestion. 10.075 input = 10.07 output. No good.Excavation
Solution 1 works great @Nando Here is a shorter version which a) also handles uppercase "E" ("1.23E10" is valid input) b) handles negative scale ---- function roundNumberV1(num, scale) { [ base, exp=0 ] = ("" + num).toLowerCase().split("e"); return +(Math.round(+base + "e" + (+exp + scale)) + "e" + -scale); }Grogshop
that's a neat little trick to add + at the beginning - +numb.toFixed(2)Margemargeaux
(-0.00001).toFixed(2) returns "-0.00", which might not be what you want when generating a string. A quick fix is to use (+(-0.00001).toFixed(2)).toFixed(2), though that does feel kinda sillyScoliosis
A
648

I found this on MDN. Their way avoids the problem with 1.005 that was mentioned.

function roundToTwo(num) {
    return +(Math.round(num + "e+2")  + "e-2");
}

console.log('1.005 => ', roundToTwo(1.005));
console.log('10 => ', roundToTwo(10));
console.log('1.7777777 => ', roundToTwo(1.7777777));
console.log('9.1 => ', roundToTwo(9.1));
console.log('1234.5678 => ', roundToTwo(1234.5678));
console.log('1.3549999999999998 => ', roundToTwo(1.3549999999999998));
console.log('10.075 => ', roundToTwo(10.075));
Asphyxiate answered 21/8, 2013 at 12:56 Comment(7)
@Redsandro, +(val) is the coercion equivalent of using Number(val). Concatenating "e-2" to an number resulted in a string that needed to be converted back to a number.Iddo
Pass a number with e and it returns NaN e.g. 1.19e-7Assurbanipal
This does not work well for negative numbers.Catechu
However, if num is -2.9e-7, then +(Math.round(num + "e+2") + "e-2") returns NaN, which is not the desired reult. At least on Chrome 101Dialectology
In case of -1.005 => -1 (without decimals)Surgy
I found mdn en-US version didn't give example for decimal approximation. the example is in here. test result: Math.round10(1.005,-2) => 1.01; Math.round10(-1.005,-2) => -1; Math.round10(-2.9e-7,-2) => 0; Math.round10(-2.9e-7,-7) => -3e-7;Equimolecular
Thank you, but as a reminder: if this is needed just for the format of output then one can also use the function toFixed()Radarman
B
223

In general, decimal rounding is done by scaling: round(num * p) / p

Naive implementation

Using the following function with halfway numbers, you will get either the upper rounded value as expected, or the lower rounded value sometimes depending on the input.

This inconsistency in rounding may introduce hard to detect bugs in the client code.

function naiveRound(num, decimalPlaces = 0) {
    var p = Math.pow(10, decimalPlaces);
    return Math.round(num * p) / p;
}

console.log( naiveRound(1.245, 2) );  // 1.25 correct (rounded as expected)
console.log( naiveRound(1.255, 2) );  // 1.25 incorrect (should be 1.26)

// testing edge cases
console.log( naiveRound(1.005, 2) );  // 1    incorrect (should be 1.01)
console.log( naiveRound(2.175, 2) );  // 2.17 incorrect (should be 2.18)
console.log( naiveRound(5.015, 2) );  // 5.01 incorrect (should be 5.02)

In order to determine whether a rounding operation involves a midpoint value, the Round function multiplies the original value to be rounded by 10 ** n, where n is the desired number of fractional digits in the return value, and then determines whether the remaining fractional portion of the value is greater than or equal to .5. This "Exact Testing for Equality" with floating-point values are problematic because of the floating-point format's issues with binary representation and precision. This means that any fractional portion of a number that is slightly less than .5 (because of a loss of precision) will not be rounded upward.

In the previous example, 5.015 is a midpoint value if it is to be rounded to two decimal places, the value of 5.015 * 100 is actually 501.49999999999994. Because .49999999999994 is less than .5, it is rounded down to 501 and finally the result is 5.01.

Better implementations

Exponential notation

By converting the number to a string in the exponential notation, positive numbers are rounded as expected. But, be aware that negative numbers round differently than positive numbers.

In fact, it performs what is basically equivalent to "round half up" as the rule, you will see that round(-1.005, 2) evaluates to -1 even though round(1.005, 2) evaluates to 1.01. The lodash _.round method uses this technique.

/**
 * Round half up ('round half towards positive infinity')
 * Negative numbers round differently than positive numbers.
 */
function round(num, decimalPlaces = 0) {
    num = Math.round(num + "e" + decimalPlaces);
    return Number(num + "e" + -decimalPlaces);
}

// test rounding of half
console.log( round(0.5) );  // 1
console.log( round(-0.5) ); // 0

// testing edge cases
console.log( round(1.005, 2) );   // 1.01
console.log( round(2.175, 2) );   // 2.18
console.log( round(5.015, 2) );   // 5.02

console.log( round(-1.005, 2) );  // -1
console.log( round(-2.175, 2) );  // -2.17
console.log( round(-5.015, 2) );  // -5.01

If you want the usual behavior when rounding negative numbers, you would need to convert negative numbers to positive before calling Math.round(), and then convert them back to negative numbers before returning.

// Round half away from zero
function round(num, decimalPlaces = 0) {
    if (num < 0)
        return -round(-num, decimalPlaces);

    num = Math.round(num + "e" + decimalPlaces);
    return Number(num + "e" + -decimalPlaces);
}

Approximate rounding

To correct the rounding problem shown in the previous naiveRound example, we can define a custom rounding function that performs a "nearly equal" test to determine whether a fractional value is sufficiently close to a midpoint value to be subject to midpoint rounding.

// round half away from zero
function round(num, decimalPlaces = 0) {
    if (num < 0)
        return -round(-num, decimalPlaces);
    var p = Math.pow(10, decimalPlaces);
    var n = num * p;
    var f = n - Math.floor(n);
    var e = Number.EPSILON * n;

    // Determine whether this fraction is a midpoint value.
    return (f >= .5 - e) ? Math.ceil(n) / p : Math.floor(n) / p;
}

// test rounding of half
console.log( round(0.5) );  // 1
console.log( round(-0.5) ); // -1

// testing edge cases
console.log( round(1.005, 2) );  // 1.01
console.log( round(2.175, 2) );  // 2.18
console.log( round(5.015, 2) );  // 5.02

console.log( round(-1.005, 2) ); // -1.01
console.log( round(-2.175, 2) ); // -2.18
console.log( round(-5.015, 2) ); // -5.02

Number.EPSILON

There is a different purely mathematical technique to perform round-to-nearest (using "round half away from zero"), in which epsilon correction is applied before calling the rounding function.

Simply, we add the smallest possible float value (= 1.0 ulp; unit in the last place) to the product before rounding. This moves to the next representable float value, away from zero, thus it will offset the binary round-off error that may occur during the multiplication by 10 ** n.

/**
 * Round half away from zero ('commercial' rounding)
 * Uses correction to offset floating-point inaccuracies.
 * Works symmetrically for positive and negative numbers.
 */
function round(num, decimalPlaces = 0) {
    var p = Math.pow(10, decimalPlaces);
    var n = (num * p) * (1 + Number.EPSILON);
    return Math.round(n) / p;
}

// rounding of half
console.log( round(0.5) );  // 1
console.log( round(-0.5) ); // -1

// testing edge cases
console.log( round(1.005, 2) );  // 1.01
console.log( round(2.175, 2) );  // 2.18
console.log( round(5.015, 2) );  // 5.02

console.log( round(-1.005, 2) ); // -1.01
console.log( round(-2.175, 2) ); // -2.18
console.log( round(-5.015, 2) ); // -5.02

After adding 1 ulp, the value of 5.015 * 100 which is 501.49999999999994 will be corrected to 501.50000000000006, this will rounded up to 502 and finally the result is 5.02.

Note that the size of a unit in last place ("ulp") is determined by (1) the magnitude of the number and (2) the relative machine epsilon (2^-52). Ulps are relatively larger at numbers with bigger magnitudes than they are at numbers with smaller magnitudes.

Double rounding

Here, we use the toPrecision() method to strip the floating-point round-off errors in the intermediate calculations. Simply, we round to 15 significant figures to strip the round-off error at the 16th significant digit. This technique to preround the result to significant digits is also used by PHP 7 round function.

The value of 5.015 * 100 which is 501.49999999999994 will be rounded first to 15 significant digits as 501.500000000000, then it will rounded up again to 502 and finally the result is 5.02.

// Round half away from zero
function round(num, decimalPlaces = 0) {
    if (num < 0)
        return -round(-num, decimalPlaces);
    var p = Math.pow(10, decimalPlaces);
    var n = (num * p).toPrecision(15);
    return Math.round(n) / p;
}

// rounding of half
console.log( round(0.5) );  // 1
console.log( round(-0.5) ); // -1

// testing edge cases
console.log( round(1.005, 2) );  // 1.01
console.log( round(2.175, 2) );  // 2.18
console.log( round(5.015, 2) );  // 5.02

console.log( round(-1.005, 2) ); // -1.01
console.log( round(-2.175, 2) ); // -2.18
console.log( round(-5.015, 2) ); // -5.02

Arbitrary-precision JavaScript library - decimal.js

// Round half away from zero
function round(num, decimalPlaces = 0) {
    return new Decimal(num).toDecimalPlaces(decimalPlaces).toNumber();
}

// rounding of half
console.log( round(0.5) );  // 1
console.log( round(-0.5) ); // -1

// testing edge cases
console.log( round(1.005, 2) );  // 1.01
console.log( round(2.175, 2) );  // 2.18
console.log( round(5.015, 2) );  // 5.02

console.log( round(-1.005, 2) ); // -1.01
console.log( round(-2.175, 2) ); // -2.18
console.log( round(-5.015, 2) ); // -5.02
<script src="https://cdnjs.cloudflare.com/ajax/libs/decimal.js/10.2.1/decimal.js" integrity="sha512-GKse2KVGCCMVBn4riigHjXE8j5hCxYLPXDw8AvcjUtrt+a9TbZFtIKGdArXwYOlZvdmkhQLWQ46ZE3Q1RIa7uQ==" crossorigin="anonymous"></script>

Solution 1: string in exponential notation

Inspired by the solution provided by KFish here: https://mcmap.net/q/36088/-how-to-round-to-at-most-2-decimal-places-if-necessary

A simple drop in solution that provides accurate decimal rounding, flooring, and ceiling to a specific number of decimal places without adding a whole library. It treats floats more like decimals by fixing the binary rounding issues to avoid unexpected results: for example, floor((0.1+0.7)*10) will return the expected result 8.

Numbers are rounded to a specific number of fractional digits. Specifying a negative precision will round to any number of places to the left of the decimal point.

// Solution 1
var DecimalPrecision = (function() {
    if (Math.trunc === undefined) {
        Math.trunc = function(v) {
            return v < 0 ? Math.ceil(v) : Math.floor(v);
        };
    }
    var decimalAdjust = function myself(type, num, decimalPlaces) {
        if (type === 'round' && num < 0)
            return -myself(type, -num, decimalPlaces);
        var shift = function(value, exponent) {
            value = (value + 'e').split('e');
            return +(value[0] + 'e' + (+value[1] + (exponent || 0)));
        };
        var n = shift(num, +decimalPlaces);
        return shift(Math[type](n), -decimalPlaces);
    };
    return {
        // Decimal round (half away from zero)
        round: function(num, decimalPlaces) {
            return decimalAdjust('round', num, decimalPlaces);
        },
        // Decimal ceil
        ceil: function(num, decimalPlaces) {
            return decimalAdjust('ceil', num, decimalPlaces);
        },
        // Decimal floor
        floor: function(num, decimalPlaces) {
            return decimalAdjust('floor', num, decimalPlaces);
        },
        // Decimal trunc
        trunc: function(num, decimalPlaces) {
            return decimalAdjust('trunc', num, decimalPlaces);
        },
        // Format using fixed-point notation
        toFixed: function(num, decimalPlaces) {
            return decimalAdjust('round', num, decimalPlaces).toFixed(decimalPlaces);
        }
    };
})();

// test rounding of half
console.log(DecimalPrecision.round(0.5));  // 1
console.log(DecimalPrecision.round(-0.5)); // -1

// testing very small numbers
console.log(DecimalPrecision.ceil(1e-8, 2) === 0.01);
console.log(DecimalPrecision.floor(1e-8, 2) === 0);

// testing simple cases
console.log(DecimalPrecision.round(5.12, 1) === 5.1);
console.log(DecimalPrecision.round(-5.12, 1) === -5.1);
console.log(DecimalPrecision.ceil(5.12, 1) === 5.2);
console.log(DecimalPrecision.ceil(-5.12, 1) === -5.1);
console.log(DecimalPrecision.floor(5.12, 1) === 5.1);
console.log(DecimalPrecision.floor(-5.12, 1) === -5.2);
console.log(DecimalPrecision.trunc(5.12, 1) === 5.1);
console.log(DecimalPrecision.trunc(-5.12, 1) === -5.1);

// testing edge cases for round
console.log(DecimalPrecision.round(1.005, 2) === 1.01);
console.log(DecimalPrecision.round(39.425, 2) === 39.43);
console.log(DecimalPrecision.round(-1.005, 2) === -1.01);
console.log(DecimalPrecision.round(-39.425, 2) === -39.43);

// testing edge cases for ceil
console.log(DecimalPrecision.ceil(9.13, 2) === 9.13);
console.log(DecimalPrecision.ceil(65.18, 2) === 65.18);
console.log(DecimalPrecision.ceil(-2.26, 2) === -2.26);
console.log(DecimalPrecision.ceil(-18.15, 2) === -18.15);

// testing edge cases for floor
console.log(DecimalPrecision.floor(2.26, 2) === 2.26);
console.log(DecimalPrecision.floor(18.15, 2) === 18.15);
console.log(DecimalPrecision.floor(-9.13, 2) === -9.13);
console.log(DecimalPrecision.floor(-65.18, 2) === -65.18);

// testing edge cases for trunc
console.log(DecimalPrecision.trunc(2.26, 2) === 2.26);
console.log(DecimalPrecision.trunc(18.15, 2) === 18.15);
console.log(DecimalPrecision.trunc(-2.26, 2) === -2.26);
console.log(DecimalPrecision.trunc(-18.15, 2) === -18.15);

// testing round to tens and hundreds
console.log(DecimalPrecision.round(1262.48, -1) === 1260);
console.log(DecimalPrecision.round(1262.48, -2) === 1300);

// testing toFixed()
console.log(DecimalPrecision.toFixed(1.005, 2) === "1.01");

Solution 2: purely mathematical (Number.EPSILON)

This solution avoids any string conversion / manipulation of any kind for performance reasons.

// Solution 2
var DecimalPrecision2 = (function() {
    if (Number.EPSILON === undefined) {
        Number.EPSILON = Math.pow(2, -52);
    }
    if (Math.sign === undefined) {
        Math.sign = function(x) {
            return ((x > 0) - (x < 0)) || +x;
        };
    }
    return {
        // Decimal round (half away from zero)
        round: function(num, decimalPlaces) {
            var p = Math.pow(10, decimalPlaces || 0);
            var n = (num * p) * (1 + Number.EPSILON);
            return Math.round(n) / p;
        },
        // Decimal ceil
        ceil: function(num, decimalPlaces) {
            var p = Math.pow(10, decimalPlaces || 0);
            var n = (num * p) * (1 - Math.sign(num) * Number.EPSILON);
            return Math.ceil(n) / p;
        },
        // Decimal floor
        floor: function(num, decimalPlaces) {
            var p = Math.pow(10, decimalPlaces || 0);
            var n = (num * p) * (1 + Math.sign(num) * Number.EPSILON);
            return Math.floor(n) / p;
        },
        // Decimal trunc
        trunc: function(num, decimalPlaces) {
            return (num < 0 ? this.ceil : this.floor)(num, decimalPlaces);
        },
        // Format using fixed-point notation
        toFixed: function(num, decimalPlaces) {
            return this.round(num, decimalPlaces).toFixed(decimalPlaces);
        }
    };
})();

// test rounding of half
console.log(DecimalPrecision2.round(0.5));  // 1
console.log(DecimalPrecision2.round(-0.5)); // -1

// testing very small numbers
console.log(DecimalPrecision2.ceil(1e-8, 2) === 0.01);
console.log(DecimalPrecision2.floor(1e-8, 2) === 0);

// testing simple cases
console.log(DecimalPrecision2.round(5.12, 1) === 5.1);
console.log(DecimalPrecision2.round(-5.12, 1) === -5.1);
console.log(DecimalPrecision2.ceil(5.12, 1) === 5.2);
console.log(DecimalPrecision2.ceil(-5.12, 1) === -5.1);
console.log(DecimalPrecision2.floor(5.12, 1) === 5.1);
console.log(DecimalPrecision2.floor(-5.12, 1) === -5.2);
console.log(DecimalPrecision2.trunc(5.12, 1) === 5.1);
console.log(DecimalPrecision2.trunc(-5.12, 1) === -5.1);

// testing edge cases for round
console.log(DecimalPrecision2.round(1.005, 2) === 1.01);
console.log(DecimalPrecision2.round(39.425, 2) === 39.43);
console.log(DecimalPrecision2.round(-1.005, 2) === -1.01);
console.log(DecimalPrecision2.round(-39.425, 2) === -39.43);

// testing edge cases for ceil
console.log(DecimalPrecision2.ceil(9.13, 2) === 9.13);
console.log(DecimalPrecision2.ceil(65.18, 2) === 65.18);
console.log(DecimalPrecision2.ceil(-2.26, 2) === -2.26);
console.log(DecimalPrecision2.ceil(-18.15, 2) === -18.15);

// testing edge cases for floor
console.log(DecimalPrecision2.floor(2.26, 2) === 2.26);
console.log(DecimalPrecision2.floor(18.15, 2) === 18.15);
console.log(DecimalPrecision2.floor(-9.13, 2) === -9.13);
console.log(DecimalPrecision2.floor(-65.18, 2) === -65.18);

// testing edge cases for trunc
console.log(DecimalPrecision2.trunc(2.26, 2) === 2.26);
console.log(DecimalPrecision2.trunc(18.15, 2) === 18.15);
console.log(DecimalPrecision2.trunc(-2.26, 2) === -2.26);
console.log(DecimalPrecision2.trunc(-18.15, 2) === -18.15);

// testing round to tens and hundreds
console.log(DecimalPrecision2.round(1262.48, -1) === 1260);
console.log(DecimalPrecision2.round(1262.48, -2) === 1300);

// testing toFixed()
console.log(DecimalPrecision2.toFixed(1.005, 2) === "1.01");

Solution 3: double rounding

This solution uses the toPrecision() method to strip the floating-point round-off errors.

// Solution 3
var DecimalPrecision3 = (function() {
    if (Math.trunc === undefined) {
        Math.trunc = function(v) {
            return v < 0 ? Math.ceil(v) : Math.floor(v);
        };
    }
    var powers = [
        1e0,  1e1,  1e2,  1e3,  1e4,  1e5,  1e6,  1e7,
        1e8,  1e9,  1e10, 1e11, 1e12, 1e13, 1e14, 1e15,
        1e16, 1e17, 1e18, 1e19, 1e20, 1e21, 1e22
    ];
    var intpow10 = function(power) {
        /* Not in lookup table */
        if (power < 0 || power > 22) {
            return Math.pow(10, power);
        }
        return powers[power];
    };
    // Eliminate binary floating-point inaccuracies.
    var stripError = function(num) {
        if (Number.isInteger(num))
            return num;
        return parseFloat(num.toPrecision(15));
    };
    var decimalAdjust = function myself(type, num, decimalPlaces) {
        if (type === 'round' && num < 0)
            return -myself(type, -num, decimalPlaces);
        var p = intpow10(decimalPlaces || 0);
        var n = stripError(num * p);
        return Math[type](n) / p;
    };
    return {
        // Decimal round (half away from zero)
        round: function(num, decimalPlaces) {
            return decimalAdjust('round', num, decimalPlaces);
        },
        // Decimal ceil
        ceil: function(num, decimalPlaces) {
            return decimalAdjust('ceil', num, decimalPlaces);
        },
        // Decimal floor
        floor: function(num, decimalPlaces) {
            return decimalAdjust('floor', num, decimalPlaces);
        },
        // Decimal trunc
        trunc: function(num, decimalPlaces) {
            return decimalAdjust('trunc', num, decimalPlaces);
        },
        // Format using fixed-point notation
        toFixed: function(num, decimalPlaces) {
            return decimalAdjust('round', num, decimalPlaces).toFixed(decimalPlaces);
        }
    };
})();

// test rounding of half
console.log(DecimalPrecision3.round(0.5));  // 1
console.log(DecimalPrecision3.round(-0.5)); // -1

// testing very small numbers
console.log(DecimalPrecision3.ceil(1e-8, 2) === 0.01);
console.log(DecimalPrecision3.floor(1e-8, 2) === 0);

// testing simple cases
console.log(DecimalPrecision3.round(5.12, 1) === 5.1);
console.log(DecimalPrecision3.round(-5.12, 1) === -5.1);
console.log(DecimalPrecision3.ceil(5.12, 1) === 5.2);
console.log(DecimalPrecision3.ceil(-5.12, 1) === -5.1);
console.log(DecimalPrecision3.floor(5.12, 1) === 5.1);
console.log(DecimalPrecision3.floor(-5.12, 1) === -5.2);
console.log(DecimalPrecision3.trunc(5.12, 1) === 5.1);
console.log(DecimalPrecision3.trunc(-5.12, 1) === -5.1);

// testing edge cases for round
console.log(DecimalPrecision3.round(1.005, 2) === 1.01);
console.log(DecimalPrecision3.round(39.425, 2) === 39.43);
console.log(DecimalPrecision3.round(-1.005, 2) === -1.01);
console.log(DecimalPrecision3.round(-39.425, 2) === -39.43);

// testing edge cases for ceil
console.log(DecimalPrecision3.ceil(9.13, 2) === 9.13);
console.log(DecimalPrecision3.ceil(65.18, 2) === 65.18);
console.log(DecimalPrecision3.ceil(-2.26, 2) === -2.26);
console.log(DecimalPrecision3.ceil(-18.15, 2) === -18.15);

// testing edge cases for floor
console.log(DecimalPrecision3.floor(2.26, 2) === 2.26);
console.log(DecimalPrecision3.floor(18.15, 2) === 18.15);
console.log(DecimalPrecision3.floor(-9.13, 2) === -9.13);
console.log(DecimalPrecision3.floor(-65.18, 2) === -65.18);

// testing edge cases for trunc
console.log(DecimalPrecision3.trunc(2.26, 2) === 2.26);
console.log(DecimalPrecision3.trunc(18.15, 2) === 18.15);
console.log(DecimalPrecision3.trunc(-2.26, 2) === -2.26);
console.log(DecimalPrecision3.trunc(-18.15, 2) === -18.15);

// testing round to tens and hundreds
console.log(DecimalPrecision3.round(1262.48, -1) === 1260);
console.log(DecimalPrecision3.round(1262.48, -2) === 1300);

// testing toFixed()
console.log(DecimalPrecision3.toFixed(1.005, 2) === "1.01");

Solution 4: double rounding v2

This solution is just like Solution 3, however it uses a custom toPrecision() function.

// Solution 4
var DecimalPrecision4 = (function() {
    if (Math.trunc === undefined) {
        Math.trunc = function(v) {
            return v < 0 ? Math.ceil(v) : Math.floor(v);
        };
    }
    var powers = [
        1e0,  1e1,  1e2,  1e3,  1e4,  1e5,  1e6,  1e7,
        1e8,  1e9,  1e10, 1e11, 1e12, 1e13, 1e14, 1e15,
        1e16, 1e17, 1e18, 1e19, 1e20, 1e21, 1e22
    ];
    var intpow10 = function(power) {
        /* Not in lookup table */
        if (power < 0 || power > 22) {
            return Math.pow(10, power);
        }
        return powers[power];
    };
    var toPrecision = function(num, significantDigits) {
        // Return early for ±0, NaN and Infinity.
        if (!num || !Number.isFinite(num))
            return num;
        // Compute shift of the decimal point (sf - leftSidedDigits).
        var shift = significantDigits - 1 - Math.floor(Math.log10(Math.abs(num)));
        // Return if rounding to the same or higher precision.
        var decimalPlaces = 0;
        for (var p = 1; num != Math.round(num * p) / p; p *= 10) decimalPlaces++;
        if (shift >= decimalPlaces)
            return num;
        // Round to "shift" fractional digits
        var scale = intpow10(Math.abs(shift));
        return shift > 0 ?
            Math.round(num * scale) / scale :
            Math.round(num / scale) * scale;
    };
    // Eliminate binary floating-point inaccuracies.
    var stripError = function(num) {
        if (Number.isInteger(num))
            return num;
        return toPrecision(num, 15);
    };
    var decimalAdjust = function myself(type, num, decimalPlaces) {
        if (type === 'round' && num < 0)
            return -myself(type, -num, decimalPlaces);
        var p = intpow10(decimalPlaces || 0);
        var n = stripError(num * p);
        return Math[type](n) / p;
    };
    return {
        // Decimal round (half away from zero)
        round: function(num, decimalPlaces) {
            return decimalAdjust('round', num, decimalPlaces);
        },
        // Decimal ceil
        ceil: function(num, decimalPlaces) {
            return decimalAdjust('ceil', num, decimalPlaces);
        },
        // Decimal floor
        floor: function(num, decimalPlaces) {
            return decimalAdjust('floor', num, decimalPlaces);
        },
        // Decimal trunc
        trunc: function(num, decimalPlaces) {
            return decimalAdjust('trunc', num, decimalPlaces);
        },
        // Format using fixed-point notation
        toFixed: function(num, decimalPlaces) {
            return decimalAdjust('round', num, decimalPlaces).toFixed(decimalPlaces);
        }
    };
})();

// test rounding of half
console.log(DecimalPrecision4.round(0.5));  // 1
console.log(DecimalPrecision4.round(-0.5)); // -1

// testing very small numbers
console.log(DecimalPrecision4.ceil(1e-8, 2) === 0.01);
console.log(DecimalPrecision4.floor(1e-8, 2) === 0);

// testing simple cases
console.log(DecimalPrecision4.round(5.12, 1) === 5.1);
console.log(DecimalPrecision4.round(-5.12, 1) === -5.1);
console.log(DecimalPrecision4.ceil(5.12, 1) === 5.2);
console.log(DecimalPrecision4.ceil(-5.12, 1) === -5.1);
console.log(DecimalPrecision4.floor(5.12, 1) === 5.1);
console.log(DecimalPrecision4.floor(-5.12, 1) === -5.2);
console.log(DecimalPrecision4.trunc(5.12, 1) === 5.1);
console.log(DecimalPrecision4.trunc(-5.12, 1) === -5.1);

// testing edge cases for round
console.log(DecimalPrecision4.round(1.005, 2) === 1.01);
console.log(DecimalPrecision4.round(39.425, 2) === 39.43);
console.log(DecimalPrecision4.round(-1.005, 2) === -1.01);
console.log(DecimalPrecision4.round(-39.425, 2) === -39.43);

// testing edge cases for ceil
console.log(DecimalPrecision4.ceil(9.13, 2) === 9.13);
console.log(DecimalPrecision4.ceil(65.18, 2) === 65.18);
console.log(DecimalPrecision4.ceil(-2.26, 2) === -2.26);
console.log(DecimalPrecision4.ceil(-18.15, 2) === -18.15);

// testing edge cases for floor
console.log(DecimalPrecision4.floor(2.26, 2) === 2.26);
console.log(DecimalPrecision4.floor(18.15, 2) === 18.15);
console.log(DecimalPrecision4.floor(-9.13, 2) === -9.13);
console.log(DecimalPrecision4.floor(-65.18, 2) === -65.18);

// testing edge cases for trunc
console.log(DecimalPrecision4.trunc(2.26, 2) === 2.26);
console.log(DecimalPrecision4.trunc(18.15, 2) === 18.15);
console.log(DecimalPrecision4.trunc(-2.26, 2) === -2.26);
console.log(DecimalPrecision4.trunc(-18.15, 2) === -18.15);

// testing round to tens and hundreds
console.log(DecimalPrecision4.round(1262.48, -1) === 1260);
console.log(DecimalPrecision4.round(1262.48, -2) === 1300);

// testing toFixed()
console.log(DecimalPrecision4.toFixed(1.005, 2) === "1.01");

Benchmarks

http://jsbench.github.io/#31ec3a8b3d22bd840f8e6822e681a3ac

Here is a benchmark comparing the operations per second in the solutions above on Chrome 109.0.0.0. Rounding functions using the Number.EPSILON is at least 10x-20x faster. Obviously all browsers differ, so your mileage may vary.

Benchmark comparison (Note: More is better)

Thanks @Mike for adding a screenshot of the benchmark.

Barcus answered 13/2, 2018 at 10:23 Comment(21)
Nice, I see that you did run a more thorough performance test on the difference. I just did a quick comparison in devtools and they came back with very similar variance in execution time, but I was wondering if the performance difference would begin to show at a really high volume/frequency.Negotiate
The second solution is easier to read and understand. Also it can be ported to other programming languages.Barcus
Hey @AmrAli. This is an awesome answer. One of the few that are as accurate as possible. Thanks! 👍 I particularly like Solution 2 for it's speed. One thing I noticed is the speed can be increased by ~5-10% if the early-return check for isRound is removed. It adds more operations than just running the decimalAdjust function. Returning early by using isRound actually takes longer.Eteocles
Hi @GollyJer. The check for isRound is needed for edge cases with ceil, floor and trunc. It is actually not needed for round.Barcus
Ha. That makes sense. Round is the only function I was concerned with at the time. I edited my version of the early return in decimalAdjust to if (type === 'round' || isRound(num, decimalPlaces || 0)) to benefit from the speedup. Thanks for the response!Eteocles
I've looked through many solutions on StackOverflow and this one is the best. The Exponential notation solution with the mod for negative numbers seems to work best for currency and matches the Java round calculations on the backend.Sheepherder
This is by far the best solution, and overall demonstration of solving a problem correctly. I came back here because someone liked my answer, but I hope they took my advice to refer to this answer. Honestly, hats off to @AmrAli for dedicating the time to stick to this until it could be solved to this degree of precision (pun intended). If everyone put this much into every dev project a whole LOT of issues could be avoided. This should replace the accepted answer, and really should be pinned on SO to just put this in front of anyone that goes anywhere near the rabbit hole of decimal precision.Negotiate
Can I have the Number Epsilon solution in typescript? I found it hard to write it in typescript. For starters Number.EPSILON = Math.pow(2, -52) doesn't work. Or maybe I can just ignore this line?Rumormonger
In typescript: const EPSILON: number = Math.pow(2, -52);Barcus
to Solution 1: console.log(DecimalPrecision.toFixed(37.8/86.4,3)); wrong output: "0.437", right output need to be: 0.438Bazluke
I really don't know the exact mechnism of how javascript performs calculations with exponential notation. But, I can confirm that the other 3 solutions work as expected.Barcus
@Amr Ali you are right with Solution 2, there is no issue with my sample. Thanks for sharing!Bazluke
In JavaScript Math.round(-0.5) is -0 and not -1 as returned by these functions.Boff
The rounding mode used here is "round half away from zero", known also as commercial rounding. JS uses "round half up" mode.Barcus
This answer is a very good example why you shouldn't just check the first comment in stackoverflow. Those 2 above are just simply wrong.Chesser
Instead of providing a benchmark you should have run a test showing whether any of these techniques actually works, for say 0.0001 < x < 0.9999. You might get a surprise how many of them fail. Over 90%.Dell
Fantastic ;) Your solutions work fine for 2777.77499999999996 and are rounded to 2777.78, where other solutions give me an incorrect 2777.77Warrenne
round(39.425, 2) should be 39.42 not 39.43, round(-1.005, 2) should be -1 not -1.01. wolframalpha.com/input?i=round+2.545+to+2+decimals wolframalpha.com/input?i=round+2.555+to+2+decimals When between values it should always round to even number, not odd.Sheepshead
Rounding half to even is the most common rounding method and it is used in IEEE 754 en.wikipedia.org/wiki/Rounding#Round_half_to_evenSheepshead
Naadi Narambellaam programming/maths Veri yerunavan thaan ippudi oru answer poda mudiyum @AmrAli thanksReformism
Posts like this show how silly JavaScipt can be, just to round a number. Why doesn't Math.round() accept a 2nd arg for the number of places to round like to like any sensible language?Logistic
S
208

MarkG's answer is the correct one. Here's a generic extension for any number of decimal places.

Number.prototype.round = function(places) {
  return +(Math.round(this + "e+" + places)  + "e-" + places);
}

Usage:

var n = 1.7777;    
n.round(2); // 1.78

Unit test:

it.only('should round floats to 2 places', function() {
    
  var cases = [
    { n: 10,      e: 10,    p:2 },
    { n: 1.7777,  e: 1.78,  p:2 },
    { n: 1.005,   e: 1.01,  p:2 },
    { n: 1.005,   e: 1,     p:0 },
    { n: 1.77777, e: 1.8,   p:1 }
  ]
    
  cases.forEach(function(testCase) {
    var r = testCase.n.round(testCase.p);
    assert.equal(r, testCase.e, 'didn\'t get right number');
  });
})
Sacristy answered 1/11, 2013 at 7:40 Comment(7)
I find this standalone (no prototype extension) version (ES6) easy to read and straight forward: round = (num, precision) => Number(Math.round(num + "e+" + precision) + "e-" + precision);Farseeing
What if the input number is already in exponential form? You will get NaNAlberic
I receive this error in this (Math.round(number + "e+" + places)) Argument of type 'string' is not assignable to parameter of type 'number' In TypescriptSophistry
@Alberic If the input is already in exponential form, you can convert it to decimal form first with n = n.toFixed(20), where 20 is the maximum precision of that method (so you can't round past 20 digits).Anachronism
to accomodate for very small and very large number which will be in exponential form automatically you can address that with toFixed. I.e. function round(val, decimals) { return +(Math.round(+(val.toFixed(decimals) + "e+" + decimals)) + "e-" + decimals); }Teens
oh come on dont modify prototypesNelia
Typescript function (non-prototype-modifying) version: export const roundToDecimals = (number: number, decimalPlaces: number) => { return +(Math.round(+(number + "e+" + decimalPlaces)) + "e-" + decimalPlaces); };Servia
J
191

You should use:

Math.round( num * 100 + Number.EPSILON ) / 100

No one seems to be aware of Number.EPSILON.

Also it's worth noting that this is not a JavaScript weirdness like some people stated.

That is simply the way floating point numbers works in a computer. Like 99% of programming languages, JavaScript doesn't have home made floating point numbers; it relies on the CPU/FPU for that. A computer uses binary, and in binary, there isn't any numbers like 0.1, but a mere binary approximation for that. Why? For the same reason than 1/3 cannot be written in decimal: its value is 0.33333333... with an infinity of threes.

Here come Number.EPSILON. That number is the difference between 1 and the next number existing in the double precision floating point numbers. That's it: There is no number between 1 and 1 + Number.EPSILON.

EDIT:

As asked in the comments, let's clarify one thing: adding Number.EPSILON is relevant only when the value to round is the result of an arithmetic operation, as it can swallow some floating point error delta.

It's not useful when the value comes from a direct source (e.g.: literal, user input or sensor).

EDIT (2019):

Like @maganap and some peoples have pointed out, it's best to add Number.EPSILON before multiplying:

Math.round( ( num + Number.EPSILON ) * 100 ) / 100

EDIT (december 2019):

Lately, I use a function similar to this one for comparing numbers epsilon-aware:

const ESPILON_RATE = 1 + Number.EPSILON ;
const ESPILON_ZERO = Number.MIN_VALUE ;

function epsilonEquals( a , b ) {
  if ( Number.isNaN( a ) || Number.isNaN( b ) ) {
    return false ;
  }
  if ( a === 0 || b === 0 ) {
    return a <= b + EPSILON_ZERO && b <= a + EPSILON_ZERO ;
  }
  return a <= b * EPSILON_RATE && b <= a * EPSILON_RATE ;
}

My use-case is an assertion + data validation lib I'm developing for many years.

In fact, in the code I'm using ESPILON_RATE = 1 + 4 * Number.EPSILON and EPSILON_ZERO = 4 * Number.MIN_VALUE (four times the epsilon), because I want an equality checker loose enough for cumulating floating point error.

So far, it looks perfect for me. I hope it will help.

Jamshid answered 18/1, 2017 at 10:19 Comment(9)
Should I use 1000 instead of 100 if I want to round to 3 decimal numbers?Moramorabito
Math.round((224.98499999 * 100 + Number.EPSILON)) / 100 224.98 Instead of 224.99Pirandello
@PSatishPatro That is correct. .849 is closer to .8 than it is to .9, thus, it's rounded down to .8.Determination
@RandomElephant, okay, but generally when we calculate we do rounding up which is rounding HALF UP from the last digit. 98499 -> .9849 -> .985 -> .99 .Is there any way to achieve this in js?Pirandello
@PSatishPatro There is, but it's incorrect math. There's no general rounding up where you start from the last digit, and if you do, you seriously need to consider re-learning maths. Edit: To answer, you'd take the length of the number digits, and looped them from the last one, rounding each one and changing the intial number until you got to the desired place count.Determination
you are right, scale 2 with rounding half up, gave 224.98, but when number is 224.985, it gave 224.99. I was doing it wrong it seems. Thank youPirandello
I don't any comment about putting EPSILON before multiplication. Why is that? It fails for 1.3549999999999998.Wiseman
10.075 input returns 10.07 output. No good.Excavation
Does not work for 35.855Kennel
C
124

This question is complicated.

Suppose we have a function, roundTo2DP(num), that takes a float as an argument and returns a value rounded to 2 decimal places. What should each of these expressions evaluate to?

  • roundTo2DP(0.014999999999999999)
  • roundTo2DP(0.0150000000000000001)
  • roundTo2DP(0.015)

The 'obvious' answer is that the first example should round to 0.01 (because it's closer to 0.01 than to 0.02) while the other two should round to 0.02 (because 0.0150000000000000001 is closer to 0.02 than to 0.01, and because 0.015 is exactly halfway between them and there is a mathematical convention that such numbers get rounded up).

The catch, which you may have guessed, is that roundTo2DP cannot possibly be implemented to give those obvious answers, because all three numbers passed to it are the same number. IEEE 754 binary floating point numbers (the kind used by JavaScript) can't exactly represent most non-integer numbers, and so all three numeric literals above get rounded to a nearby valid floating point number. This number, as it happens, is exactly

0.01499999999999999944488848768742172978818416595458984375

which is closer to 0.01 than to 0.02.

You can see that all three numbers are the same at your browser console, Node shell, or other JavaScript interpreter. Just compare them:

> 0.014999999999999999 === 0.0150000000000000001
true

So when I write m = 0.0150000000000000001, the exact value of m that I end up with is closer to 0.01 than it is to 0.02. And yet, if I convert m to a String...

> var m = 0.0150000000000000001;
> console.log(String(m));
0.015
> var m = 0.014999999999999999;
> console.log(String(m));
0.015

... I get 0.015, which should round to 0.02, and which is noticeably not the 56-decimal-place number I earlier said that all of these numbers were exactly equal to. So what dark magic is this?

The answer can be found in the ECMAScript specification, in section 7.1.12.1: ToString applied to the Number type. Here the rules for converting some Number m to a String are laid down. The key part is point 5, in which an integer s is generated whose digits will be used in the String representation of m:

let n, k, and s be integers such that k ≥ 1, 10k-1s < 10k, the Number value for s × 10n-k is m, and k is as small as possible. Note that k is the number of digits in the decimal representation of s, that s is not divisible by 10, and that the least significant digit of s is not necessarily uniquely determined by these criteria.

The key part here is the requirement that "k is as small as possible". What that requirement amounts to is a requirement that, given a Number m, the value of String(m) must have the least possible number of digits while still satisfying the requirement that Number(String(m)) === m. Since we already know that 0.015 === 0.0150000000000000001, it's now clear why String(0.0150000000000000001) === '0.015' must be true.

Of course, none of this discussion has directly answered what roundTo2DP(m) should return. If m's exact value is 0.01499999999999999944488848768742172978818416595458984375, but its String representation is '0.015', then what is the correct answer - mathematically, practically, philosophically, or whatever - when we round it to two decimal places?

There is no single correct answer to this. It depends upon your use case. You probably want to respect the String representation and round upwards when:

  • The value being represented is inherently discrete, e.g. an amount of currency in a 3-decimal-place currency like dinars. In this case, the true value of a Number like 0.015 is 0.015, and the 0.0149999999... representation that it gets in binary floating point is a rounding error. (Of course, many will argue, reasonably, that you should use a decimal library for handling such values and never represent them as binary floating point Numbers in the first place.)
  • The value was typed by a user. In this case, again, the exact decimal number entered is more 'true' than the nearest binary floating point representation.

On the other hand, you probably want to respect the binary floating point value and round downwards when your value is from an inherently continuous scale - for instance, if it's a reading from a sensor.

These two approaches require different code. To respect the String representation of the Number, we can (with quite a bit of reasonably subtle code) implement our own rounding that acts directly on the String representation, digit by digit, using the same algorithm you would've used in school when you were taught how to round numbers. Below is an example which respects the OP's requirement of representing the number to 2 decimal places "only when necessary" by stripping trailing zeroes after the decimal point; you may, of course, need to tweak it to your precise needs.

/**
 * Converts num to a decimal string (if it isn't one already) and then rounds it
 * to at most dp decimal places.
 *
 * For explanation of why you'd want to perform rounding operations on a String
 * rather than a Number, see https://mcmap.net/q/36088/-how-to-round-to-at-most-2-decimal-places-if-necessary
 *
 * @param {(number|string)} num
 * @param {number} dp
 * @return {string}
 */
function roundStringNumberWithoutTrailingZeroes (num, dp) {
    if (arguments.length != 2) throw new Error("2 arguments required");

    num = String(num);
    if (num.indexOf('e+') != -1) {
        // Can't round numbers this large because their string representation
        // contains an exponent, like 9.99e+37
        throw new Error("num too large");
    }
    if (num.indexOf('.') == -1) {
        // Nothing to do
        return num;
    }
    if (num[0] == '-') {
        return "-" + roundStringNumberWithoutTrailingZeroes(num.slice(1), dp)
    }

    var parts = num.split('.'),
        beforePoint = parts[0],
        afterPoint = parts[1],
        shouldRoundUp = afterPoint[dp] >= 5,
        finalNumber;

    afterPoint = afterPoint.slice(0, dp);
    if (!shouldRoundUp) {
        finalNumber = beforePoint + '.' + afterPoint;
    } else if (/^9+$/.test(afterPoint)) {
        // If we need to round up a number like 1.9999, increment the integer
        // before the decimal point and discard the fractional part.
        // We want to do this while still avoiding converting the whole
        // beforePart to a Number (since that could cause loss of precision if
        // beforePart is bigger than Number.MAX_SAFE_INTEGER), so the logic for
        // this is once again kinda complicated.
        // Note we can (and want to) use early returns here because the
        // zero-stripping logic at the end of
        // roundStringNumberWithoutTrailingZeroes does NOT apply here, since
        // the result is a whole number.
        if (/^9+$/.test(beforePoint)) {
            return "1" + beforePoint.replaceAll("9", "0")
        }
        // Starting from the last digit, increment digits until we find one
        // that is not 9, then stop
        var i = beforePoint.length - 1;
        while (true) {
            if (beforePoint[i] == '9') {
                beforePoint = beforePoint.substr(0, i) +
                             '0' +
                             beforePoint.substr(i+1);
                i--;
            } else {
                beforePoint = beforePoint.substr(0, i) +
                             (Number(beforePoint[i]) + 1) +
                             beforePoint.substr(i+1);
                break;
            }
        }
        return beforePoint
    } else {
        // Starting from the last digit, increment digits until we find one
        // that is not 9, then stop
        var i = dp-1;
        while (true) {
            if (afterPoint[i] == '9') {
                afterPoint = afterPoint.substr(0, i) +
                             '0' +
                             afterPoint.substr(i+1);
                i--;
            } else {
                afterPoint = afterPoint.substr(0, i) +
                             (Number(afterPoint[i]) + 1) +
                             afterPoint.substr(i+1);
                break;
            }
        }

        finalNumber = beforePoint + '.' + afterPoint;
    }

    // Remove trailing zeroes from fractional part before returning
    return finalNumber.replace(/0+$/, '')
}

Example usage:

> roundStringNumberWithoutTrailingZeroes(1.6, 2)
'1.6'
> roundStringNumberWithoutTrailingZeroes(10000, 2)
'10000'
> roundStringNumberWithoutTrailingZeroes(0.015, 2)
'0.02'
> roundStringNumberWithoutTrailingZeroes('0.015000', 2)
'0.02'
> roundStringNumberWithoutTrailingZeroes(1, 1)
'1'
> roundStringNumberWithoutTrailingZeroes('0.015', 2)
'0.02'
> roundStringNumberWithoutTrailingZeroes(0.01499999999999999944488848768742172978818416595458984375, 2)
'0.02'
> roundStringNumberWithoutTrailingZeroes('0.01499999999999999944488848768742172978818416595458984375', 2)
'0.01'
> roundStringNumberWithoutTrailingZeroes('16.996', 2)
'17'

The function above is probably what you want to use to avoid users ever witnessing numbers that they have entered being rounded wrongly.

(As an alternative, you could also try the round10 library which provides a similarly-behaving function with a wildly different implementation.)

But what if you have the second kind of Number - a value taken from a continuous scale, where there's no reason to think that approximate decimal representations with fewer decimal places are more accurate than those with more? In that case, we don't want to respect the String representation, because that representation (as explained in the spec) is already sort-of-rounded; we don't want to make the mistake of saying "0.014999999...375 rounds up to 0.015, which rounds up to 0.02, so 0.014999999...375 rounds up to 0.02".

Here we can simply use the built-in toFixed method. Note that by calling Number() on the String returned by toFixed, we get a Number whose String representation has no trailing zeroes (thanks to the way JavaScript computes the String representation of a Number, discussed earlier in this answer).

/**
 * Takes a float and rounds it to at most dp decimal places. For example
 *
 *     roundFloatNumberWithoutTrailingZeroes(1.2345, 3)
 *
 * returns 1.234
 *
 * Note that since this treats the value passed to it as a floating point
 * number, it will have counterintuitive results in some cases. For instance,
 * 
 *     roundFloatNumberWithoutTrailingZeroes(0.015, 2)
 *
 * gives 0.01 where 0.02 might be expected. For an explanation of why, see
 * https://mcmap.net/q/36088/-how-to-round-to-at-most-2-decimal-places-if-necessary. You may want to consider using the
 * roundStringNumberWithoutTrailingZeroes function there instead.
 *
 * @param {number} num
 * @param {number} dp
 * @return {number}
 */
function roundFloatNumberWithoutTrailingZeroes (num, dp) {
    var numToFixedDp = Number(num).toFixed(dp);
    return Number(numToFixedDp);
}
Citron answered 30/7, 2016 at 16:47 Comment(0)
J
113

Consider .toFixed() and .toPrecision():

http://www.javascriptkit.com/javatutors/formatnumber.shtml

Johnnyjumpup answered 6/8, 2012 at 17:21 Comment(3)
In firefox, 3.9935.toFixed(3) → "3.994", 3.9945.toFixed(3) → "3.994", 3.9955.toFixed(3) → "3.995", 3.9965.toFixed(3) → "3.997". Is it expected behavior? For example, shouldn't 3.9945.toFixed(3) return "3.995" or 3.9955.toFixed(3) return "3.996"?Shaver
A Kunin has told a bit about this at below answer.Shaver
toFixed() sometimes doesn't round correctly. I've seen it myself. Math.round is betterWoermer
K
92

One can use .toFixed(NumberOfDecimalPlaces).

var str = 10.234.toFixed(2); // => '10.23'
var number = Number(str); // => 10.23
Kagu answered 21/10, 2014 at 17:2 Comment(2)
This is a duplicate of user3711536's answer—though equally without any explanation whatsoever or link to documentation. At least the other answer had more sample input and output.Grouse
does not trim zerosVerst
G
68

Here is a simple way to do it:

Math.round(value * 100) / 100

You might want to go ahead and make a separate function to do it for you though:

function roundToTwo(value) {
    return(Math.round(value * 100) / 100);
}

Then you would simply pass in the value.

You could enhance it to round to any arbitrary number of decimals by adding a second parameter.

function myRound(value, places) {
    var multiplier = Math.pow(10, places);

    return (Math.round(value * multiplier) / multiplier);
}
Gainsborough answered 6/8, 2012 at 17:27 Comment(1)
Here's a brief video tutorial how to round to 2 decimal in js Wouldn't it be easier to just use the built-in toFixed(N) method?Zonazonal
E
66

None of the answers found here is correct. stinkycheeseman asked to round up, but you all rounded the number.

To round up, use this:

Math.ceil(num * 100)/100;
Emptyhanded answered 13/6, 2013 at 9:35 Comment(3)
1.3549999999999998 will return incorrect result. Should be 1.35 but result is 1.36.Bant
Most values will return an incorrect result. Try it.Dell
I would say that 1.36 is actually the correct answer, if you want to always round up at the second decimal place (which is what the OP wants, I believe)Presswork
R
66

A precise rounding method. Source: Mozilla

(function(){

    /**
     * Decimal adjustment of a number.
     *
     * @param   {String}    type    The type of adjustment.
     * @param   {Number}    value   The number.
     * @param   {Integer}   exp     The exponent (the 10 logarithm of the adjustment base).
     * @returns {Number}            The adjusted value.
     */
    function decimalAdjust(type, value, exp) {
        // If the exp is undefined or zero...
        if (typeof exp === 'undefined' || +exp === 0) {
            return Math[type](value);
        }
        value = +value;
        exp = +exp;
        // If the value is not a number or the exp is not an integer...
        if (isNaN(value) || !(typeof exp === 'number' && exp % 1 === 0)) {
            return NaN;
        }
        // Shift
        value = value.toString().split('e');
        value = Math[type](+(value[0] + 'e' + (value[1] ? (+value[1] - exp) : -exp)));
        // Shift back
        value = value.toString().split('e');
        return +(value[0] + 'e' + (value[1] ? (+value[1] + exp) : exp));
    }

    // Decimal round
    if (!Math.round10) {
        Math.round10 = function(value, exp) {
            return decimalAdjust('round', value, exp);
        };
    }
    // Decimal floor
    if (!Math.floor10) {
        Math.floor10 = function(value, exp) {
            return decimalAdjust('floor', value, exp);
        };
    }
    // Decimal ceil
    if (!Math.ceil10) {
        Math.ceil10 = function(value, exp) {
            return decimalAdjust('ceil', value, exp);
        };
    }
})();

Examples:

// Round
Math.round10(55.55, -1); // 55.6
Math.round10(55.549, -1); // 55.5
Math.round10(55, 1); // 60
Math.round10(54.9, 1); // 50
Math.round10(-55.55, -1); // -55.5
Math.round10(-55.551, -1); // -55.6
Math.round10(-55, 1); // -50
Math.round10(-55.1, 1); // -60
Math.round10(1.005, -2); // 1.01 -- compare this with Math.round(1.005*100)/100 above
// Floor
Math.floor10(55.59, -1); // 55.5
Math.floor10(59, 1); // 50
Math.floor10(-55.51, -1); // -55.6
Math.floor10(-51, 1); // -60
// Ceil
Math.ceil10(55.51, -1); // 55.6
Math.ceil10(51, 1); // 60
Math.ceil10(-55.59, -1); // -55.5
Math.ceil10(-59, 1); // -50
Ramble answered 1/8, 2014 at 8:2 Comment(0)
B
39

This may help you:

var result = Math.round(input*100)/100;

For more information, you can have a look at Math.round(num) vs num.toFixed(0) and browser inconsistencies

Barbary answered 6/8, 2012 at 17:21 Comment(3)
Why in the world does the accepted answer have so many more votes than this one since they're practically the same thing, but this one was posted 1 minute after the accepted one?Braddy
Math.round(1.965 * 100) / 100 will be 1.96 . it's wrong.Zellers
They were roughly identical when created. The first substantial edit of the accepted answer was in 2020, while this answer was edited to include extra information 9 minutes after posted. So if this answer was wrong at creation, the accepted answer was wrong for the next 8 years.Eveland
P
39

If you are using the Lodash library, you can use the round method of Lodash like following.

_.round(number, precision)

For example:

_.round(1.7777777, 2) = 1.78
Pt answered 28/7, 2017 at 6:59 Comment(2)
@Peter The set of functionalities that Lodash provide is really good compared to standard Javascript. However, I heard that Lodash has some performance issue with compare to standard JS. codeburst.io/…Pt
I accept your point that there are performance drawbacks with using lodash. I think that those issues are common to many abstractions. But just look at how many answers there are on this thread and how the intuitive solutions fail for edge cases. We have seen this pattern with jQuery and the root problem was solved when browsers adopted a common standard that solved most of our use cases. Performance bottlenecks were then moved to the browser engines. I think the same should happen to lodash. :)Coastward
A
37

Use this function Number(x).toFixed(2);

Alopecia answered 8/10, 2014 at 10:51 Comment(6)
Wrap it all in Number again, if you don't want it returned as a string: Number(Number(x).toFixed(2));Phenomena
The Number call is not necessary, x.toFixed(2) works.Overpowering
@Overpowering Number call needed, since the statement x.toFixed(2) return string and not a number. To convert again to number we need to wrap with NumberDiazotize
When using this method (1).toFixed(2) returns 1.00, but questioner needed 1 in this case.Earvin
This doesn't work, 1.005.toFixed(2) yields "1" when it should be "1.01".Geniality
This is a duplicate of user3711536's answer—though equally without any explanation whatsoever. At least the other answer had some sample input and output.Grouse
A
37

For me Math.round() was not giving correct answer. I found toFixed(2) works better. Below are examples of both:

console.log(Math.round(43000 / 80000) * 100); // wrong answer

console.log(((43000 / 80000) * 100).toFixed(2)); // correct answer
Adaadabel answered 27/4, 2018 at 6:32 Comment(1)
Important to note that toFixed does not perform a rounding, and that Math.round just rounds to the nearest whole number. To preserve the decimals we therefore need to multiply the original number by the number of powers of ten whose zeros representing your desired number of decimals, and then divide the result by the same number. In your case: Math.round(43000 / 80000 * 100 * 100) / 100. At last toFixed(2) may be applied in order to ensure that there is always two decimals in the result (with trailing zeros where needed) – perfect for right-aligning a series of numbers presented vertically :)Remove
B
36
+(10).toFixed(2); // = 10
+(10.12345).toFixed(2); // = 10.12

(10).toFixed(2); // = 10.00
(10.12345).toFixed(2); // = 10.12
Beaird answered 25/6, 2014 at 10:27 Comment(2)
An explanation would be in order. E.g., what is the idea/gist? Why is toFixed() all there is to it? Is it from a particular library? What version of JavaScript/when was it introduced? From the Help Center: "...always explain why the solution you're presenting is appropriate and how it works". Please respond by editing (changing) your answer, not here in comments (without "Edit:", "Update:", or similar - the answer should appear as if it was written today).Grouse
OK, the OP has left the building. Perhaps someone else can chime in?Grouse
C
35

Try this lightweight solution:

function round(x, digits){
  return parseFloat(x.toFixed(digits))
}

 round(1.222,  2);
 // 1.22
 round(1.222, 10);
 // 1.222
Casework answered 20/10, 2014 at 10:21 Comment(5)
Anyone know if there's any difference between this and return Number(x.toFixed(digits))?Phenomena
@JoeRocc ... should make no difference as far a I can see since .toFixed() allows only for numbers anyways .Casework
This answer has the same problem as mentioned several times on this page. Try round(1.005, 2) and see a result of 1 instead of 1.01.Rabbinical
seems more a problem of the rounding algo? - there are more than one would imagine: en.wikipedia.org/wiki/Rounding ... round(0.995, 2) => 0.99; round(1.006, 2) => 1.01 ; round(1.005, 2) => 1Casework
This works, but it adds unnecessary complexity to the system as converts a float into a string and then parses the string back to a float.Hallah
J
33

There are a couple of ways to do that. For people like me, Lodash's variant

function round(number, precision) {
    var pair = (number + 'e').split('e')
    var value = Math.round(pair[0] + 'e' + (+pair[1] + precision))
    pair = (value + 'e').split('e')
    return +(pair[0] + 'e' + (+pair[1] - precision))
}

Usage:

round(0.015, 2) // 0.02
round(1.005, 2) // 1.01

If your project uses jQuery or Lodash, you can also find the proper round method in the libraries.

Jokester answered 1/3, 2016 at 5:36 Comment(6)
The second option will return a string with exactly two decimal points. The question asks for decimal points only if necessary. The first option is better in this case.Gittle
@MarcosLima Number.toFixed() will return a string but with a plus symbol before it, JS interpreter will convert the string to a number. This is a syntax sugar.Jokester
On Firefox, alert((+1234).toFixed(2)) shows "1234.00".Gittle
On Firefox, alert(+1234.toFixed(2)) throws SyntaxError: identifier starts immediately after numeric literal. I stick with the 1st option.Gittle
This doesn't work in some edge cases: try (jsfiddle) with 362.42499999999995. Expected result (as in PHP echo round(362.42499999999995, 2)): 362.43. Actual result: 362.42Patroclus
@Dr.GianluigiZaneZanettini Forget any programming language. If you do rounding manually, which result do you think is correct, 362.42 or 362.43? I did some tests in PHP, I think it is a float number precision problem with PHP. If you run echo(362.42499999999995); you will get 362.425 and PHP use this number to round by 2, it returns 362.43. I think this is a PHP problem, not a mathematical problem.Jokester
J
33

Another simple solution (without writing any function) may to use toFixed() and then convert to float again:

For example:

var objNumber = 1201203.1256546456;
objNumber = parseFloat(objNumber.toFixed(2))
Jaquelinejaquelyn answered 24/11, 2021 at 9:23 Comment(2)
No. It rounds up for values above (0).5 only..Highsounding
perfect short and clean solutionDonee
T
32

2017
Just use native code .toFixed()

number = 1.2345;
number.toFixed(2) // "1.23"

If you need to be strict and add digits just if needed it can use replace

number = 1; // "1"
number.toFixed(5).replace(/\.?0*$/g,'');
Township answered 1/11, 2017 at 16:10 Comment(6)
The toFixed method returns a string. If you want a number result you'll need to send the result of toFixed to parseFloat.Mcauley
@Mcauley Or just multiply by 1 if it necessary. but because fixed number most cases are for display and not for calculation string is the right formatTownship
-1; not only was toFixed suggested by multiple answers years before yours, but it fails to satisfy the "only if necessary" condition in the question; (1).toFixed(2) gives "1.00" where the asker desired "1".Citron
Ok got it. I add some solution also for that caseTownship
If you're using lodash, it's even easier: _.round(number, decimalPlace) Deleted my last comment, cuz it has an issue. Lodash _.round DOES work, though. 1.005 with decimal place of 2 converts to 1.01.Patty
But 1.005 should be rounded to 1.01. that is the rule of roundesTownship
R
29

Since ES6 there is a 'proper' way (without overriding statics and creating workarounds) to do this by using toPrecision

var x = 1.49999999999;
console.log(x.toPrecision(4));
console.log(x.toPrecision(3));
console.log(x.toPrecision(2));

var y = Math.PI;
console.log(y.toPrecision(6));
console.log(y.toPrecision(5));
console.log(y.toPrecision(4));

var z = 222.987654
console.log(z.toPrecision(6));
console.log(z.toPrecision(5));
console.log(z.toPrecision(4));

then you can just parseFloat and zeroes will 'go away'.

console.log(parseFloat((1.4999).toPrecision(3)));
console.log(parseFloat((1.005).toPrecision(3)));
console.log(parseFloat((1.0051).toPrecision(3)));

It doesn't solve the '1.005 rounding problem' though - since it is intrinsic to how float fractions are being processed.

console.log(1.005 - 0.005);

If you are open to libraries you can use bignumber.js

console.log(1.005 - 0.005);
console.log(new BigNumber(1.005).minus(0.005));

console.log(new BigNumber(1.005).round(4));
console.log(new BigNumber(1.005).round(3));
console.log(new BigNumber(1.005).round(2));
console.log(new BigNumber(1.005).round(1));
<script src="https://cdnjs.cloudflare.com/ajax/libs/bignumber.js/2.3.0/bignumber.min.js"></script>
Reba answered 6/2, 2018 at 4:34 Comment(7)
(1.005).toPrecision(3) still returns 1.00 instead of 1.01 actually.Foreignism
toPrecision returns a string which changes the desired output type.Psychrometer
@Foreignism It is not a flaw of .toPrecision method, it is a specificity of floating-point numbers (which numbers in JS are) — try 1.005 - 0.005, it will return 0.9999999999999999.Electropositive
(1).toPrecision(3) returns '1.00', but questioner wanted to have 1 in this case.Earvin
This also likely doesn't do what most people want with larger numbers without decimals - say 144. It will be rounded to 140.Mazonson
As @Foreignism said, this answer seems to confuse "significant digits" with "rounding to a number of decimal places". toPrecision does the format, not the latter, and is not an answer to the OP's question, although it may seem at first relevant it gets a lot wrong. See en.wikipedia.org/wiki/Significant_figures. For example Number(123.4).toPrecision(2) returns "1.2e+2" and Number(12.345).toPrecision(2) returns "12". I'd also agree with @adamduren's point that it returns a string which is not desirable (not a huge problem but not desirable).Defluxion
Returns scientific notations, useless.Bite
J
27

One way to achieve such a rounding only if necessary is to use Number.prototype.toLocaleString():

myNumber.toLocaleString('en', {maximumFractionDigits:2, useGrouping:false})

This will provide exactly the output you expect, but as strings. You can still convert those back to numbers if that's not the data type you expect.

Jog answered 23/5, 2015 at 19:43 Comment(3)
This is the cleanest solution there is by far and sidesteps all the complicated floating point issues, but per MDN support is still incomplete - Safari doesn't support passing arguments to toLocaleString yet.Citron
@MarkAmery For now, only Android Browser have some issues: caniuse.com/#search=toLocaleStringKress
It's usable now. caniuse.com/mdn-javascript_builtins_number_tolocalestringHonkytonk
G
26

Keep the type as integer for later sorting or other arithmetic operations:

Math.round(1.7777777 * 100)/100

1.78

// Round up!
Math.ceil(1.7777777 * 100)/100

1.78

// Round down!
Math.floor(1.7777777 * 100)/100

1.77

Or convert to a string:

(1.7777777).toFixed(2)

"1.77"

Gangrene answered 7/6, 2019 at 11:21 Comment(0)
S
26

The easiest approach would be to use toFixed and then strip trailing zeros using the Number function:

const number = 15.5;
Number(number.toFixed(2)); // 15.5
const number = 1.7777777;
Number(number.toFixed(2)); // 1.78
Schertz answered 19/3, 2020 at 8:9 Comment(8)
this does not work for all cases. do extensive tests before posting answers.Bolling
@baburao Please post a case in which the above solution doesn't workSchertz
const number = 15; Number(number.toFixed(2)); //15.00 instead of 15Flavio
@KevinJhangiani const number = 15; Number(number.toFixed(2)); // 15 - I tested it both on newest Chrome and FirefoxSchertz
@KevinJhangiani how do you get 15.00? Numbers in JS do not store the decimal places and any display automatically truncates excess decimal places (any zeroes at the end).Tenderfoot
this doesn't work for any of the edge cases as discussed extensively throughout the answers in this thread. 1.005 becomes 1 when it should be 1.01. See my answer here for the most accurate method of rounding floating point values.Negotiate
The commenters are totally right, and I realized the error in my code after posting that!Flavio
This is a duplicate of some previous answers. For example, this one.Grouse
M
25

MarkG and Lavamantis offered a much better solution than the one that has been accepted. It's a shame they don't get more upvotes!

Here is the function I use to solve the floating point decimals issues also based on MDN. It is even more generic (but less concise) than Lavamantis's solution:

function round(value, exp) {
  if (typeof exp === 'undefined' || +exp === 0)
    return Math.round(value);

  value = +value;
  exp  = +exp;

  if (isNaN(value) || !(typeof exp === 'number' && exp % 1 === 0))
    return NaN;

  // Shift
  value = value.toString().split('e');
  value = Math.round(+(value[0] + 'e' + (value[1] ? (+value[1] + exp) : exp)));

  // Shift back
  value = value.toString().split('e');
  return +(value[0] + 'e' + (value[1] ? (+value[1] - exp) : -exp));
}

Use it with:

round(10.8034, 2);      // Returns 10.8
round(1.275, 2);        // Returns 1.28
round(1.27499, 2);      // Returns 1.27
round(1.2345678e+2, 2); // Returns 123.46

Compared to Lavamantis's solution, we can do...

round(1234.5678, -2); // Returns 1200
round("123.45");      // Returns 123
Menswear answered 24/1, 2014 at 2:48 Comment(2)
Your solution does not cover some cases as opposed to MDN's solution. While it may be shorter, it is not accurate...Menswear
round(-1835.665,2) => -1835.66Zalea
D
22

It may work for you,

Math.round(num * 100)/100;

to know the difference between toFixed and round. You can have a look at Math.round(num) vs num.toFixed(0) and browser inconsistencies.

Darill answered 6/8, 2012 at 17:21 Comment(1)
Math.round(1.965 * 100) / 100 will be 1.96 . it's wrong.Zellers
N
19

This is the simplest, more elegant solution (and I am the best of the world;):

function roundToX(num, X) {    
    return +(Math.round(num + "e+"+X)  + "e-"+X);
}
//roundToX(66.66666666,2) => 66.67
//roundToX(10,2) => 10
//roundToX(10.904,2) => 10.9

Modern syntax alternative with fallback values

const roundToX = (num = 0, X = 2) => +(Math.round(num + `e${X}`)  + `e-${X}`)

And the newest ES notation 💚 with power **:

const roundToX = (num = 0, decimals = 2) => Math.round(num * 10 ** decimals) / 10 ** decimals;
Naxos answered 25/11, 2016 at 8:37 Comment(4)
That's a nice way to rewrite the accepted answer to accept an argument using E notation.Nieman
This doesn't work in some edge cases: try (jsfiddle) roundToX(362.42499999999995, 2). Expected result (as in PHP echo round(362.42499999999995, 2)): 362.43. Actual result: 362.42Patroclus
IMHO, your PHP result is wrong. No matter what comes after the third decimal, if the third decimal is lower than 5, then the second decimal should remain the same. That's the mathematical definition.Naxos
To be even more concise "e+" can just be "e" instead.Smolt
R
18

Easiest way:

+num.toFixed(2)

It converts it to a string, and then back into an integer / float.

Rapper answered 25/2, 2015 at 20:9 Comment(4)
Thanks for this simplest answer. However, what is '+' in +num? It didn't work for me where the decimal val came in string. I did: (num * 1).toFixed(2).Bartlet
@momo just change the argument to toFixed() to 3. So it would be +num.toFixed(3). That's working the way it's supposed to, 1.005 is rounded to 1.00, which is equal to 1Rapper
@Edmund It's supposed to return 1.01, not 1.00Precede
This is a duplicate of user3711536's answer—though this one has some (if insufficinet) explanation.Grouse
T
18
var roundUpto = function(number, upto){
    return Number(number.toFixed(upto));
}
roundUpto(0.1464676, 2);

toFixed(2): Here 2 is the number of digits up to which we want to round this number.

Tootsy answered 15/5, 2015 at 7:18 Comment(2)
this .toFixed() is more simple to implement. just go through it once.Tootsy
An explanation would be in order. E.g., what does this "Number" function do? Why is it required? What is the idea/gist? Some more input and output values would also be good, e.g. the previously mentioned 1.005. From the Help Center: "...always explain why the solution you're presenting is appropriate and how it works". Please respond by editing (changing) your answer, not here in comments (without "Edit:", "Update:", or similar - the answer should appear as if it was written today).Grouse
N
18

See AmrAli's answer for a more thorough run through and performance breakdown of all the various adaptations of this solution.

var DecimalPrecision = (function(){
    if (Number.EPSILON === undefined) {
        Number.EPSILON = Math.pow(2, -52);
    }
    if(Number.isInteger === undefined){
        Number.isInteger = function(value) {
            return typeof value === 'number' &&
            isFinite(value) &&
            Math.floor(value) === value;
        };
    }
    this.isRound = function(n,p){
        let l = n.toString().split('.')[1].length;
        return (p >= l);
    }
    this.round = function(n, p=2){
        if(Number.isInteger(n) || this.isRound(n,p))
            return n;
        let r = 0.5 * Number.EPSILON * n;
        let o = 1; while(p-- > 0) o *= 10;
        if(n<0)
            o *= -1;
        return Math.round((n + r) * o) / o;
    }
    this.ceil = function(n, p=2){
        if(Number.isInteger(n) || this.isRound(n,p))
            return n;
        let r = 0.5 * Number.EPSILON * n;
        let o = 1; while(p-- > 0) o *= 10;

        return Math.ceil((n + r) * o) / o;
    }
    this.floor = function(n, p=2){
        if(Number.isInteger(n) || this.isRound(n,p))
            return n;
        let r = 0.5 * Number.EPSILON * n;
        let o = 1; while(p-- > 0) o *= 10;

        return Math.floor((n + r) * o) / o;
    }
    return this;
})();

console.log(DecimalPrecision.round(1.005));
console.log(DecimalPrecision.ceil(1.005));
console.log(DecimalPrecision.floor(1.005));
console.log(DecimalPrecision.round(1.0049999));
console.log(DecimalPrecision.ceil(1.0049999));
console.log(DecimalPrecision.floor(1.0049999));
console.log(DecimalPrecision.round(2.175495134384,7));
console.log(DecimalPrecision.round(2.1753543549,8));
console.log(DecimalPrecision.round(2.1755465135353,4));
console.log(DecimalPrecision.ceil(17,4));
console.log(DecimalPrecision.ceil(17.1,4));
console.log(DecimalPrecision.ceil(17.1,15));
Negotiate answered 4/4, 2019 at 17:12 Comment(17)
(DecimalPrecision.round(0.014999999999999999, 2)) // returns 0.02Aniconic
Good catch! The problem is with floating point storage in JS, there is always going to be some edge cases. The good news is that the math that you apply to Number.EPSILON first can be more finely tuned to push those edge cases further out on the edge. If you want to guarantee no possibility for edge cases your only real solution is going to be string manipulation, and then the math. The moment you perform any mathematical computation on the value (even in trying to move the decimal), then you have already produced the bug.Negotiate
Actually, on further inspection, this is not due to any of the math involved, but rather the problem manifests immediately upon invoking the specified value. You can confirm this simply by typing that number into the console and see that it immediately evaluates to 0.015. Therefore, this would represent the absolute edge of accuracy for any floating point number in JS. In this case you couldn't even convert to string and manipulate as the string value would be "0.015"Negotiate
Update the post with edge numbers: [1.005, 1.275, 2.675, 16.235]Barcus
@AmrAli all of those numbers calculate correctly using this method. I'm not sure what you're asking. There are many edge cases that can be found that would cause the floating point rounding error with normal JS math functions. As far as I can tell, this method corrects for all of them, with the exception of numbers that couldn't even be stored by JS without automatically being reduced, such as the example that Sergey provided. You can test any number you like in the method I've provided, let us know if you find one that doesn't calculate accurately.Negotiate
I'm the one who wrote the mathematical function for decimal rounding. There is no need to apply epsilon correction for ceil and floor functions. Just Math.ceil(n * o) / o; **Barcus
@AmrAli That is incorrect. The issue with floating point storage precision occurs the moment any mathematical operation is performed on the FP value, i.e. the multiplication inside of the Math.ceil() function. This means that for some edge cases the value will already be inaccurate before it is rounded up. For example: Math.ceil(2.1760000000000001 * 10000) / 10000 evaluates to 2.176 while DecimalPrecision.ceil(2.1760000000000001, 4) correctly evaluates to 2.1761 where the intent is to ceil (round up) to the next thousandth (4 decimals)Negotiate
@Negotiate DecimalPrecision.ceil(17,0); // 18 and DecimalPrecision.ceil(17,1); // 17.1Barcus
@AmrAli, that's a good point. With the focus here being primarily on float values, I actually hadn't considered handling an integer input. The correct way to handle that would be to do nothing at all, as the correct result of applying the mathematical floor or ceil functions to a whole number is simply no change at all. I will update the answer to include an integer check and return the input value unchanged.Negotiate
@Negotiate DecimalPrecision.ceil(-5.12, 1); // -5.2 and DecimalPrecision.floor(-5.12, 1); // -5.1Barcus
Thanks Amr, good catch. That was due to the inversion I was applying to the multiplier that shifts the decimal before applying the standard round/ceil/floor Math functions. I'm not really sure why I added that in the first place, in taking another look that inversion does not need to occur at all.Negotiate
@Negotiate DecimalPrecision.round(-0.5,0); // -0 either keep the sign inversion before Math.round() only, or use 0.51 * Number.EPSILON * n before Math.round/ceil/floor functions.Barcus
One more issue: DecimalPrecision.ceil(0.0000001, 2) gives me Error: Cannot read property 'length' of undefinedBarcus
Ah, you're right, the inversion does need to happen in round. That's why I had it in there originally, and just carried it over to ceil and floor. When I looked at it again and tested it wasn't apparent why I had used it even in round originally, but that's why. It also definitely doesn't handle exponential notation, so that's definitely an issue where JS automatically reduces to it. For that reason, I would say that your adaptation is the better approach. There's no sense in rewriting this answer to be the same, so I'll just leave it for posterity.Negotiate
Regardless of any approach, it's important that people understand that there are always going to be some edge cases that don't evaluate correctly. For example in either your version or mine, this DecimalPrecision.ceil(10000000000000000.00111, 4) produces this result 10000000000000000, when it should technically be 10000000000000000.0012. Due to the handling of exponential notation, I would recommend your version over mine, but people need to realize that at best are only ever reducing the probability of error.Negotiate
The number 10000000000000000.00111 is already above Number.MAX_SAFE_INTEGER. So, it is a limitation of the binary IEEE 754 format in the first place. For example console.log(10000000000000000.00111); // 10000000000000000.Barcus
"Edit", "Update", etc. do not belong in this post. It ought to be changed to be as if it was written right now. The revision history retains the previous versions for ever. See e.g. Is it recommended to notify the answer "Edits" with an heading followed by the edit content?, When is "EDIT"/"UPDATE" appropriate in a post?, and Why are new editors discouraged & not given an opportunity to explain/defend?Grouse
F
16

2022, native, without library, modern browser, clear and readable.

function round(
  value,
  minimumFractionDigits,
  maximumFractionDigits
) {
  const formattedValue = value.toLocaleString('en', {
    useGrouping: false,
    minimumFractionDigits,
    maximumFractionDigits
  })
  return Number(formattedValue)
}

console.log(round(21.891, 2, 3)) // 21.891
console.log(round(1.8, 2)) // 1.8, if you need 1.80, remove the `Number` function. Return directly the `formattedValue`.
console.log(round(21.0001, 0, 1)) // 21
console.log(round(0.875, 3)) // 0.875
Flores answered 27/1, 2022 at 13:22 Comment(2)
Run this and see that results are not like you've writtenForsterite
What is the gist of it? What is toLocaleString() supposed to do? Does it work for the number 1.015? Why is Number() required? An explanation would be in order. From the Help Center: "...always explain why the solution you're presenting is appropriate and how it works". Please respond by editing (changing) your answer, not here in comments (without "Edit:", "Update:", or similar - the answer should appear as if it was written today).Grouse
R
15

Use something like this "parseFloat(parseFloat(value).toFixed(2))"

parseFloat(parseFloat("1.7777777").toFixed(2))-->1.78 
parseFloat(parseFloat("10").toFixed(2))-->10 
parseFloat(parseFloat("9.1").toFixed(2))-->9.1
Rapier answered 26/3, 2018 at 8:26 Comment(1)
not if the inaccuracy is intrinsic to the float representation. you would just be removing it and then reintroducing the same error by converting back to float again!Clandestine
W
14

Here is a prototype method:

Number.prototype.round = function(places){
    places = Math.pow(10, places); 
    return Math.round(this * places)/places;
}

var yournum = 10.55555;
yournum = yournum.round(2);
Weeds answered 12/8, 2013 at 18:30 Comment(0)
D
13

To not deal with many 0s, use this variant:

Math.round(num * 1e2) / 1e2
Deuteronomy answered 11/10, 2013 at 15:21 Comment(2)
What do you mean by "To not deal with many 0s"? Can you add an example to illustrate it? (But without "Edit:", "Update:", or similar - the answer should appear as if it was written today.)Grouse
Oh... "To not deal with many 0s" I wrote it just to emphasize the e-notation (elevation notation) B-)Olympium
L
12

A different approach is to use a library. Use Lodash:

const _ = require("lodash")
const roundedNumber = _.round(originalNumber, 2)
Loney answered 27/2, 2019 at 18:59 Comment(2)
At least five previous answers have used Lodash.Grouse
In fact, just one, I admit I hadn't see it when I wrote mine.Loney
P
11

Instead of using Math.round as Brian Ustas suggests, I prefer the Math.trunc approach to fix the the following situation:

const twoDecimalRound = num => Math.round(num * 100) / 100;
const twoDecimalTrunc = num => Math.trunc(num * 100) / 100;
console.info(twoDecimalRound(79.996)); // Not desired output: 80;
console.info(twoDecimalTrunc(79.996)); // Desired output: 79.99;
Porringer answered 12/7, 2022 at 15:13 Comment(0)
P
10

If you happen to already be using the D3.js library, they have a powerful number formatting library.

Rounding specifically is at D3 round.

In your case, the answer is:

> d3.round(1.777777, 2)
1.78

> d3.round(1.7, 2)
1.7

> d3.round(1, 2)
1
Pram answered 18/6, 2014 at 13:35 Comment(3)
Looking at the source, this is nothing more than a generalized version of @ustasb answer, using num * Math.pow(n) instead of num * 100 (but it's definitely a neat one-liner ;-)Dani
But documented, and, being in a library, I don't have the same need to check browser compatibility BS.Pram
using Math.pow(n) allows for d3.round(12, -1) == 10Rowel
M
10

A simpler ES6 way is

const round = (x, n) => 
  Number(parseFloat(Math.round(x * Math.pow(10, n)) / Math.pow(10, n)).toFixed(n));

This pattern also returns the precision asked for.

ex:

round(44.7826456, 4)  // yields 44.7826
round(78.12, 4)       // yields 78.12
Mariehamn answered 20/10, 2017 at 17:59 Comment(2)
Unfortunately, your approach adds zeros at the end that are not necessary. I think the solution to the posted question should result in 78.12 instead of 78.1200.Schertz
@MarcinWanago good catch, I overlooked that in the OP's question. I've updated my example. Thank you.Mariehamn
E
9

parseFloat("1.555").toFixed(2); // Returns 1.55 instead of 1.56.

1.55 is the absolute correct result, because there exists no exact representation of 1.555 in the computer. If reading 1.555 it is rounded to the nearest possible value = 1.55499999999999994 (64 bit float). And rounding this number by toFixed(2) results in 1.55.

All other functions provided here give fault result, if the input is 1.55499999999999.

Solution: Append the digit "5" before scanning to rounding up (more exact: rounding away from 0) the number. Do this only, if the number is really a float (has a decimal point).

parseFloat("1.555"+"5").toFixed(2); // Returns 1.56
Exploit answered 26/1, 2019 at 9:46 Comment(0)
L
9

I reviewed every answer of this post. Here is my take on the matter:

const nbRounds = 7;
const round = (x, n=2) => {
  const precision = Math.pow(10, n)
  return Math.round((x+Number.EPSILON) * precision ) / precision;
}
let i = 0;
while( nbRounds > i++ ) {
  console.log("round(1.00083899, ",i,") > ", round(1.00083899, i))
  console.log("round(1.83999305, ",i,") > ", round(1.83999305, i))
}
Langmuir answered 30/7, 2020 at 15:49 Comment(1)
Can you explain your take? What were the conclusions? Does it work for 1.015 (and other problematic numbers mentioned in comments to the other answers)? Please respond by editing (changing) your answer, not here in comments (without "Edit:", "Update:", or similar - the answer should appear as if it was written today).Grouse
T
8

A simple generic solution

const round = (n, dp) => {
  const h = +('1'.padEnd(dp + 1, '0')) // 10 or 100 or 1000 or etc
  return Math.round(n * h) / h
}

console.log('round(2.3454, 3)', round(2.3454, 3)) // 2.345
console.log('round(2.3456, 3)', round(2.3456, 3)) // 2.346
console.log('round(2.3456, 2)', round(2.3456, 2)) // 2.35

Or just use Lodash round which has the same signature - for example, _.round(2.3456, 2)

Typhoon answered 3/9, 2021 at 23:14 Comment(0)
R
7

A simple solution would be use Lodash's ceil function if you want to round up...

_.round(6.001, 2)

gives 6

_.ceil(6.001, 2);

gives 6.01

_.ceil(37.4929, 2);

gives 37.5

_.round(37.4929, 2);

gives 37.49

Reisinger answered 18/7, 2018 at 6:59 Comment(3)
There is no sense in importing new dependency, just to make rounding.Constitute
It is very funny that you don't use lodash already in your javascript project considering the kind of features lodash provides...Reisinger
which already has native implementation... I'm not saying that lodash (underscore) is useless, I'm just saying, that there is no sense to lodash in case you only need rounding. Of course if you like and use it on everyday basis and whole your project full of lodash calls - it is make sense.Constitute
V
7

Based on the chosen answer and the upvoted comment on the same question:

Math.round((num + 0.00001) * 100) / 100

This works for both these examples:

Math.round((1.005 + 0.00001) * 100) / 100

Math.round((1.0049 + 0.00001) * 100) / 100
Violative answered 24/10, 2018 at 17:43 Comment(1)
This function fails for 1.004999Exploit
G
6

Another approach to this:

number = 16.6666666;
console.log(parseFloat(number.toFixed(2)));
"16.67"

number = 16.6;
console.log(parseFloat(number.toFixed(2)));
"16.6"

number = 16;
console.log(parseFloat(number.toFixed(2)));
"16"

.toFixed(2) returns a string with exactly two decimal points, that may or may not be trailing zeros. Doing a parseFloat() will eliminate those trailing zeros.

Gittle answered 5/7, 2016 at 13:34 Comment(0)
N
6

This did the trick for me (TypeScript):

round(decimal: number, decimalPoints: number): number{
    let roundedValue = Math.round(decimal * Math.pow(10, decimalPoints)) / Math.pow(10, decimalPoints);

    console.log(`Rounded ${decimal} to ${roundedValue}`);
    return roundedValue;
}

Sample output

Rounded 18.339840000000436 to 18.34
Rounded 52.48283999999984 to 52.48
Rounded 57.24612000000036 to 57.25
Rounded 23.068320000000142 to 23.07
Rounded 7.792980000000398 to 7.79
Rounded 31.54157999999981 to 31.54
Rounded 36.79686000000004 to 36.8
Rounded 34.723080000000124 to 34.72
Rounded 8.4375 to 8.44
Rounded 15.666960000000074 to 15.67
Rounded 29.531279999999924 to 29.53
Rounded 8.277420000000006 to 8.28
Nudity answered 19/6, 2018 at 0:3 Comment(0)
S
6

The question is to round to two decimals.

Let’s not make this complicated, modifying prototype chain, etc.

Here is one-line solution

let round2dec = num => Math.round(num * 100) / 100;

console.log(round2dec(1.77));
console.log(round2dec(1.774));
console.log(round2dec(1.777));
console.log(round2dec(10));
Soloman answered 23/7, 2019 at 8:38 Comment(0)
Y
6

The mathematical floor and round definitions:

Enter image description here

lead us to

let round= x=> ( x+0.005 - (x+0.005)%0.01 +'' ).replace(/(\...)(.*)/,'$1');

// for a case like 1.384 we need to use a regexp to get only 2 digits after the dot
// and cut off machine-error (epsilon)

console.log(round(10));
console.log(round(1.7777777));
console.log(round(1.7747777));
console.log(round(1.384));
Yuki answered 8/1, 2020 at 23:34 Comment(0)
Q
6

This function works for me. You just pass in the number and the places you want to round and it does what it needs to do easily.

round(source, n) {
  let places = Math.pow(10, n);

  return Math.round(source * places) / places;
}
Quimby answered 1/5, 2020 at 16:39 Comment(4)
This approach works well, thanks. (Note: doing the opposite does not work well, e.g.: Math.round(5.3473483447 / 0.000001) * 0.000001 == 5.347347999999999).Ravenous
It may work for you, but does it answer the question?Grouse
@Weissberg Why do you expect 4.45 to round up to 5? It's less than 4.5.Meltage
@Meltage you are right.. I don't know why I thought that it was not a correct answer :) Looks right to me. Comment removed.Weissberg
C
6

A simple general rounding function could be following:

Steps are:

  1. Multiply the number by (10 to the power of number of decimal place) using Math.pow(10,places).
  2. Round the result to whole integer using Math.Round.
  3. Divide the result back by (10 to the power of number of decimal place) Math.pow(10,places).

Example:

number is: 1.2375 to be rounded to 3 decimal places

  1. 1.2375 * (10^3) ==> 1.2375 * 1000 = 1237.5
  2. Round to integer ==> 1238
  3. Divide 1238 by (10^3) ==> 1238 / 1000 = 1.238

(note: 10^3 means Math.pow(10,3)).

 function numberRoundDecimal(v,n) {
 return Math.round((v+Number.EPSILON)*Math.pow(10,n))/Math.pow(10,n)}


// ------- tests --------
console.log(numberRoundDecimal(-0.024641163062896567,3))  // -0.025
console.log(numberRoundDecimal(0.9993360575508052,3))     // 0.999
console.log(numberRoundDecimal(1.0020739645577939,3))     // 1.002
console.log(numberRoundDecimal(0.975,0))                  // 1
console.log(numberRoundDecimal(0.975,1))                  // 1
console.log(numberRoundDecimal(0.975,2))                  // 0.98
console.log(numberRoundDecimal(1.005,2))                  // 1.01
Cerium answered 22/5, 2020 at 18:29 Comment(0)
F
6

I've read all the answers, the answers of similar questions and the complexity of the most "good" solutions didn't satisfy me. I don't want to put a huge round function set, or a small one but fails on scientific notation. So, I came up with this function. It may help someone in my situation:

function round(num, dec) {
   const [sv, ev] = num.toString().split('e');
   return Number(Number(Math.round(parseFloat(sv + 'e' + dec)) + 'e-' + dec) + 'e' + (ev || 0));
}

I didn't run any performance test because I will call this just to update the UI of my application. The function gives the following results for a quick test:

// 1/3563143 = 2.806510993243886e-7
round(1/3563143, 2)  // returns `2.81e-7`

round(1.31645, 4)    // returns 1.3165

round(-17.3954, 2)   // returns -17.4

This is enough for me.

Funnelform answered 23/10, 2020 at 15:38 Comment(4)
round(4.45, 0) = 4 expected 5Weissberg
@Weissberg I think you're double-rounding. 4.45 rounds to 4, not 5.Mudslinger
Those test cases are the easy ones. What about 1.015 and other problematic numbers mentioned in the other answers and their comments?Grouse
@Peter, it rounds well? Did you check it? What's the problem?Funnelform
A
5

To round at decimal positions pos (including no decimals) do Math.round(num * Math.pow(10,pos)) / Math.pow(10,pos)

var console = {
 log: function(s) {
  document.getElementById("console").innerHTML += s + "<br/>"
 }
}
var roundDecimals=function(num,pos) {
 return (Math.round(num * Math.pow(10,pos)) / Math.pow(10,pos) );
}
//https://en.wikipedia.org/wiki/Pi
var pi=3.14159265358979323846264338327950288419716939937510;
for(var i=2;i<15;i++) console.log("pi="+roundDecimals(pi,i));
for(var i=15;i>=0;--i) console.log("pi="+roundDecimals(pi,i));
<div id="console" />
Accompanyist answered 16/4, 2016 at 22:26 Comment(1)
Wrong. Try 1.015Ruler
J
5

I know there are many answers, but most of them have side effect in some specific cases.

Easiest and shortest solution without any side effects is following:

Number((2.3456789).toFixed(2)) // 2.35

It rounds properly and returns number instead of string

console.log(Number((2.345).toFixed(2)))  // 2.35
console.log(Number((2.344).toFixed(2)))  // 2.34
console.log(Number((2).toFixed(2)))      // 2
console.log(Number((-2).toFixed(2)))     // -2
console.log(Number((-2.345).toFixed(2))) // -2.35

console.log(Number((2.345678).toFixed(3))) // 2.346
Juline answered 8/12, 2017 at 6:40 Comment(1)
console.log(Number((1.005).toFixed(2))) still gives "1.00" instead of "1.01"West
D
4

Try to use the jQuery .number plug-in:

var number = 19.8000000007;
var res = 1 * $.number(number, 2);
Dripps answered 11/7, 2014 at 12:4 Comment(0)
A
4

You could also override the Math.round function to do the rounding correct and add a parameter for decimals and use it like: Math.round(Number, Decimals). Keep in mind that this overrides the built in component Math.round and giving it another property then it original is.

var round = Math.round;
Math.round = function (value, decimals) {
  decimals = decimals || 0;
  return Number(round(value + 'e' + decimals) + 'e-' + decimals);
}

Then you can simply use it like this:

Math.round(1.005, 2);

https://jsfiddle.net/k5tpq3pd/3/

Astrid answered 17/3, 2015 at 14:57 Comment(0)
B
4

I was building a simple tipCalculator and there was a lot of answers here that seemed to overcomplicate the issue. So I found summarizing the issue to be the best way to truly answer this question.

If you want to create a rounded decimal number, first you call toFixed(# of decimal places you want to keep) and then wrap that in a Number().

So the end result:

let amountDue = 286.44;
tip = Number((amountDue * 0.2).toFixed(2));
console.log(tip)  // 57.29 instead of 57.288
Breviary answered 16/7, 2018 at 20:26 Comment(2)
This does not answer the question, which was about rounding and getting back a number. toFixed simply truncates the value and returns a string. Number(1.005).toFixed(2) => "1.00"Scrounge
And this solution also doesn't go with the "only if necessary" part of the question: Number(10).toFixed(2) => "10.00"Hardaway
C
4

The rounding problem can be avoided by using numbers represented in exponential notation.

public roundFinancial(amount: number, decimals: number) {
    return Number(Math.round(Number(`${amount}e${decimals}`)) + `e-${decimals}`);
}
Constitute answered 2/8, 2018 at 12:6 Comment(2)
this doesn't look like javascript to me, and chrome doesn't accept it - VM82:1 Uncaught SyntaxError: Unexpected identifierPurington
This is TypeScript, but after changing to function round(amount, decimals) { return Number(Math.round(Number(`${amount}e${decimals}`)) + `e-${decimals}`); } it seems to do the job well.Geniality
S
3

Here is a function I came up with to do "round up". I used double Math.round to compensate for JavaScript's inaccurate multiplying, so 1.005 will be correctly rounded as 1.01.

function myRound(number, decimalplaces){
    if(decimalplaces > 0){
        var multiply1 = Math.pow(10,(decimalplaces + 4));
        var divide1 = Math.pow(10, decimalplaces);
        return Math.round(Math.round(number * multiply1)/10000 )/divide1;
    }
    if(decimalplaces < 0){
        var divide2 = Math.pow(10, Math.abs(decimalplaces));
        var multiply2 = Math.pow(10, Math.abs(decimalplaces));
        return Math.round(Math.round(number / divide2) * multiply2);
    }
    return Math.round(number);
}
Shishko answered 17/6, 2013 at 6:48 Comment(2)
I tested it again, and it works for me.. (alert( myRound(1234.56789, 2) ); //1234.57 ) May-be you get confused by multiple "return" statements?Shishko
An upvote as this maybe a long winded way of doing it but it works.Dyarchy
F
3

I wrote the following set of functions for myself. Maybe it will help you too.

function float_exponent(number) {
    exponent = 1;
    while (number < 1.0) {
        exponent += 1
        number *= 10
    }
    return exponent;
}
function format_float(number, extra_precision) {
    precision = float_exponent(number) + (extra_precision || 0)
    return number.toFixed(precision).split(/\.?0+$/)[0]
}

Usage:

format_float(1.01); // 1
format_float(1.06); // 1.1
format_float(0.126); // 0.13
format_float(0.000189); // 0.00019

For you case:

format_float(10, 1); // 10
format_float(9.1, 1); // 9.1
format_float(1.77777, 1); // 1.78
Fredericafrederich answered 3/7, 2013 at 0:41 Comment(0)
P
3

Here is the shortest and complete answer:

function round(num, decimals) {
        var n = Math.pow(10, decimals);
        return Math.round( (n * num).toFixed(decimals) )  / n;
};

This also takes care of the example case 1.005 which will return 1.01.

Precede answered 28/4, 2015 at 15:58 Comment(3)
Still fails for some number. Try round(1234.00000254495, 10) where it will return 1234.0000025449. The method by Mozilla correctly, which you commented on, properly rounds that value.Lollop
@Lollop (10.00000254495).toFixed(10) returns "10.0000025450", (100.00000254495).toFixed(10) returns "100.0000025449", and guess what (100.00000254495).toFixed(10) returns? Yes: "1000.0000025450". So the problem is more of other reasons than this method. Try this: console.log(1234578.9012345689) ... If you move the the dot right, then the number is going to grow and you won't get as many decimals. You can't get more than 18 numbers total ( in this example ). Then try this: console.log(123455.00000254495), it will output 123455.00000254496. That's how the browsers handle numbers.Precede
Sorry, wrong explanation. Plus, Mozilla's implementation - at the bottom of the page and also posted here, can properly round that number. TLDR: Mozilla passes my test case. Yours don'tLollop
R
3

Starting from the example proposed over the precisionRound that I found on MDN (that event for 1.005 returns 1 and not 1.01), I write a custom precisionRound that manage a random precision number and for 1.005 returns 1.01.

This is the function:

function precisionRound(number, precision)
{
  if(precision < 0)
  {
    var factor = Math.pow(10, precision);
    return Math.round(number * factor) / factor;
  }
  else
    return +(Math.round(number + "e+"+precision)  + "e-"+precision);
}

console.log(precisionRound(1234.5678, 1));  // output: 1234.6
console.log(precisionRound(1234.5678, -1)); // output: 1230
console.log(precisionRound(1.005, 2));      // output: 1.01
console.log(precisionRound(1.0005, 2));     // output: 1
console.log(precisionRound(1.0005, 3));     // output: 1.001
console.log(precisionRound(1.0005, 4));     // output: 1.0005

For TypeScript:

public static precisionRound(number: number, precision: number)
{
  if (precision < 0)
  {
    let factor = Math.pow(10, precision);
    return Math.round(number * factor) / factor;
  }
  else
    return +(Math.round(Number(number + "e+" + precision)) +
      "e-" + precision);
}
Retinoscopy answered 13/2, 2018 at 7:48 Comment(1)
I would like to know why it was given a downvote? Who does it should also comment on the reason. This function is useful and is not among those already present among the answers.Retinoscopy
X
3

The big challenge on this seemingly simple task is that we want it to yield psychologically expected results even if the input contains minimal rounding errors to start with (not mentioning the errors which will happen within our calculation). If we know that the real result is exactly 1.005, we expect that rounding to two digits yields 1.01, even if the 1.005 is the result of a large computation with loads of rounding errors on the way.

The problem becomes even more obvious when dealing with floor() instead of round(). For example, when cutting everything away after the last two digits behind the dot of 33.3, we would certainly not expect to get 33.29 as a result, but that is what happens:

console.log(Math.floor(33.3 * 100) / 100)

In simple cases, the solution is to perform calculation on strings instead of floating point numbers, and thus avoid rounding errors completely. However, this option fails at the first non-trivial mathematical operation (including most divsions), and it is slow.

When operating on floating point numbers, the solution is to introduce a parameter which names the amount by which we are willing to deviate from the actual computation result, in order to output the psychologically expected result.

var round = function(num, digits = 2, compensateErrors = 2) {
  if (num < 0) {
    return -this.round(-num, digits, compensateErrors);
  }
  const pow = Math.pow(10, digits);
  return (Math.round(num * pow * (1 + compensateErrors * Number.EPSILON)) / pow);
}

/* --- testing --- */

console.log("Edge cases mentioned in this thread:")
var values = [ 0.015, 1.005, 5.555, 156893.145, 362.42499999999995, 1.275, 1.27499, 1.2345678e+2, 2.175, 5.015, 58.9 * 0.15 ];
values.forEach((n) => {
  console.log(n + " -> " + round(n));
  console.log(-n + " -> " + round(-n));
});

console.log("\nFor numbers which are so large that rounding cannot be performed anyway within computation precision, only string-based computation can help.")
console.log("Standard: " + round(1e+19));
console.log("Compensation = 1: " + round(1e+19, 2, 1));
console.log("Effectively no compensation: " + round(1e+19, 2, 0.4));

Note: Internet Explorer does not know Number.EPSILON. If you are in the unhappy position of still having to support it, you can use a shim, or just define the constant yourself for that specific browser family.

Xanthine answered 16/3, 2019 at 20:53 Comment(1)
This looks a little better for me: ts function round(num: number, digits: number = 2, compensate: number = 2) { const multiplier = (num >= 0 ? 1 : -1) * 10 ** digits; return (Math.round(num * multiplier * (1 + compensate * Number.EPSILON)) / multiplier); } Marlinemarlinespike
C
3

A slight variation on this is if you need to format a currency amount as either being a whole amount of currency or an amount with fractional currency parts.

For example:

1 should output $1

1.1 should output $1.10

1.01 should output $1.01

Assuming amount is a number:

const formatAmount = (amount) => amount % 1 === 0 ? amount : amount.toFixed(2);

If amount is not a number then use parseFloat(amount) to convert it to a number.

Calyptrogen answered 30/7, 2019 at 0:45 Comment(0)
M
3

A slight modification of this answer that seems to work well.

Function

function roundToStep(value, stepParam) {
   var step = stepParam || 1.0;
   var inv = 1.0 / step;
   return Math.round(value * inv) / inv;
}

Usage

roundToStep(2.55) = 3
roundToStep(2.55, 0.1) = 2.6
roundToStep(2.55, 0.01) = 2.55
Molding answered 12/12, 2019 at 1:24 Comment(0)
A
3

As per the answer already given in comments with the link to http://jsfiddle.net/AsRqx/, the following one worked perfectly for me.

function C(num)
{
    return +(Math.round(num + "e+2") + "e-2");
}

function N(num, places)
{
    return +(Math.round(num + "e+" + places) + "e-" + places);
}

C(1.005);

N(1.005, 0);
N(1.005, 1); // Up to 1 decimal places
N(1.005, 2); // Up to 2 decimal places
N(1.005, 3); // Up to 3 decimal places
Acosta answered 23/2, 2020 at 14:51 Comment(0)
A
3

This works correctly with positive, negative and large numbers:

function Round(value) {
    const neat = +(Math.abs(value).toPrecision(15));
    const rounded = Math.round(neat * 100) / 100;

    return rounded * Math.sign(value);
}

//0.244 -> 0.24
//0.245 -> 0.25
//0.246 -> 0.25

//-0.244 -> -0.24
//-0.245 -> -0.25
//-0.246 -> -0.25
Azaleeazan answered 25/8, 2021 at 21:49 Comment(0)
C
3

A function with readable options is much more intuitive:

function round_number(options) {
    const places = 10**options.decimal_places;
    const res = Math.round(options.number * places)/places;
    return(res)
}

Usage:

round_number({
    number : 0.5555555555555556,
    decimal_places : 3
})

0.556
Confectionery answered 8/7, 2022 at 2:42 Comment(2)
Is there a name for this technique? Parameter destructuring?Grouse
@PeterMortensen it's simply called "using objects as arguments." A single object as an argument is much cleaner than multiple arguments, and, IMO, a more natural way to work with JavaScript.Confectionery
H
2

Just for the record, the scaling method could theoretically return Infinity if the number and the digits you want to round to are big enough. In JavaScript that shouldn't be a problem since the maximum number is 1.7976931348623157e+308, but if you're working with really big numbers or a lot of decimal places you could try this function instead:

Number.prototype.roundTo = function(digits)
{
    var str = this.toString();
    var split = this.toString().split('e');
    var scientific = split.length > 1;
    var index;
    if (scientific)
    {
        str = split[0];
        var decimal = str.split('.');
        if (decimal.length < 2)
            return this;
        index = decimal[0].length + 1 + digits;
    }
    else
        index = Math.floor(this).toString().length + 1 + digits;
    if (str.length <= index)
        return this;
    var digit = str[index + 1];
    var num = Number.parseFloat(str.substring(0, index));
    if (digit >= 5)
    {
        var extra = Math.pow(10, -digits);
        return this < 0 ? num - extra : num + extra;
    }
    if (scientific)
        num += "e" + split[1];
    return num;
}
Honkytonk answered 8/2, 2017 at 17:13 Comment(1)
Didn't work for 1.555, -2.9e-7, 224.9849, 10.075, 519.805Mond
G
2

From the existing answers I found another solution which seems to work great, which also works with sending in a string and eliminates trailing zeros.

function roundToDecimal(string, decimals) {
    return parseFloat(parseFloat(string).toFixed(decimals));
}

It doesn't take in to account if you send in some bull.. like "apa" though. Or it will probably throw an error which I think is the proper way anyway, it's never good to hide errors that should be fixed (by the calling function).

Glottal answered 23/5, 2018 at 6:21 Comment(0)
A
2

This worked pretty well for me when wanting to always round up to a certain decimal. The key here is that we will always be rounding up with the Math.ceil function.

You could conditionally select ceil or floor if needed.

     /**
     * Possibility to lose precision at large numbers
     * @param number
     * @returns Number number
     */
    var roundUpToNearestHundredth = function(number) {

        // Ensure that we use high precision Number
        number = Number(number);

        // Save the original number so when we extract the Hundredth decimal place we don't bit switch or lose precision
        var numberSave = Number(number.toFixed(0));

        // Remove the "integer" values off the top of the number
        number = number - numberSave;

        // Get the Hundredth decimal places
        number *= 100;

        // Ceil the decimals.  Therefore .15000001 will equal .151, etc.
        number = Math.ceil(number);

        // Put the decimals back into their correct spot
        number /= 100;

        // Add the "integer" back onto the number
        return number + numberSave;

    };

console.log(roundUpToNearestHundredth(6132423.1200000000001))
Arsenal answered 6/9, 2018 at 17:35 Comment(0)
S
2

There is a solution working for all numbers. Give it a try. The expression is given below.

Math.round((num + 0.00001) * 100) / 100. 

Try Below Ex:

Math.round((1.005 + 0.00001) * 100) / 100 
Math.round((1.0049 + 0.00001) * 100) / 100

I recently tested every possible solution and finally arrived at the output after trying almost 10 times.

Here is a screenshot of issue arose during calculations,

Screen capture.

Head over to the amount field. It's returning almost infinite. I gave it a try for the toFixed() method, but it's not working for some cases (i.e., try with pi) and finally derived a solution given above.

Sokil answered 24/9, 2019 at 18:4 Comment(1)
Math.round((1.3549999999999998 + 0.00001) * 100) / 100 return 1.36 instead 1.35Adaptive
R
1

I just wanted to share my approach, based on previously mentioned answers:

Let's create a function that rounds any given numeric value to a given amount of decimal places:

function roundWDecimals(n, decimals) {
    if (!isNaN(parseFloat(n)) && isFinite(n)) {
        if (typeof(decimals) == typeof(undefined)) {
            decimals = 0;
        }
        var decimalPower = Math.pow(10, decimals);
        return Math.round(parseFloat(n) * decimalPower) / decimalPower;
    }
    return NaN;
}

And introduce a new "round" method for numbers prototype:

Object.defineProperty(Number.prototype, 'round', {
    enumerable: false,
    value: function(decimals) {
        return roundWDecimals(this, decimals);
    }
});

And you can test it:

function roundWDecimals(n, decimals) {
    if (!isNaN(parseFloat(n)) && isFinite(n)) {
        if (typeof(decimals) == typeof(undefined)) {
            decimals = 0;
        }
        var decimalPower = Math.pow(10, decimals);
        return Math.round(parseFloat(n) * decimalPower) / decimalPower;
    }
    return NaN;
}
Object.defineProperty(Number.prototype, 'round', {
    enumerable: false,
    value: function(decimals) {
        return roundWDecimals(this, decimals);
    }
});

var roundables = [
    {num: 10, decimals: 2},
    {num: 1.7777777, decimals: 2},
    {num: 9.1, decimals: 2},
    {num: 55.55, decimals: 1},
    {num: 55.549, decimals: 1},
    {num: 55, decimals: 0},
    {num: 54.9, decimals: 0},
    {num: -55.55, decimals: 1},
    {num: -55.551, decimals: 1},
    {num: -55, decimals: 0},
    {num: 1.005, decimals: 2},
    {num: 1.005, decimals: 2},
    {num: 19.8000000007, decimals: 2},
  ],
  table = '<table border="1"><tr><th>Num</th><th>Decimals</th><th>Result</th></tr>';
$.each(roundables, function() {
  table +=
    '<tr>'+
      '<td>'+this.num+'</td>'+
      '<td>'+this.decimals+'</td>'+
      '<td>'+this.num.round(this.decimals)+'</td>'+
    '</tr>'
  ;
});
table += '</table>';
$('.results').append(table);
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<div class="results"></div>
Refugia answered 6/10, 2014 at 9:29 Comment(2)
or do the same with only 3 lines of code: https://mcmap.net/q/36088/-how-to-round-to-at-most-2-decimal-places-if-necessaryNaxos
(The syntax highlighting is weird for NaN (the first return statement). It is probably due to the syntax highlighter, not this post.)Grouse
L
1

A generic answer for all browsers and precisions:

function round(num, places) {
    if(!places) {
        return Math.round(num);
    }

    var val = Math.pow(10, places);
    return Math.round(num * val) / val;
}

round(num, 2);
Lunge answered 31/5, 2017 at 15:43 Comment(0)
H
1

In the Node.js environment I just use the roundTo module:

const roundTo = require('round-to');
...
roundTo(123.4567, 2);

// 123.46
Havard answered 13/2, 2018 at 20:44 Comment(0)
M
1

This answer is more about speed.

var precalculatedPrecisions = [1e0, 1e1, 1e2, 1e3, 1e4, 1e5, 1e6, 1e7, 1e8, 1e9, 1e10];

function round(num, _prec) {
    _precision = precalculatedPrecisions[_prec]
    return Math.round(num * _precision + 1e-14) / _precision ;
}

jsPerf about this.

Myriad answered 21/8, 2018 at 9:58 Comment(0)
G
1

Here's my solution to this problem:

function roundNumber(number, precision = 0) {
    var num = number.toString().replace(",", "");
    var integer, decimal, significantDigit;

    if (num.indexOf(".") > 0 && num.substring(num.indexOf(".") + 1).length > precision && precision > 0) {
        integer = parseInt(num).toString();
        decimal = num.substring(num.indexOf(".") + 1);
        significantDigit = Number(decimal.substr(precision, 1));

        if (significantDigit >= 5) {
            decimal = (Number(decimal.substr(0, precision)) + 1).toString();
            return integer + "." + decimal;
        } else {
            decimal = (Number(decimal.substr(0, precision)) + 1).toString();
            return integer + "." + decimal;
        }
    }
    else if (num.indexOf(".") > 0) {
        integer = parseInt(num).toString();
        decimal = num.substring(num.indexOf(".") + 1);
        significantDigit = num.substring(num.length - 1, 1);

        if (significantDigit >= 5) {
            decimal = (Number(decimal) + 1).toString();
            return integer + "." + decimal;
        } else {
            return integer + "." + decimal;
        }
    }

    return number;
}
Gnu answered 24/4, 2019 at 18:50 Comment(2)
Doesn't work for -2.9e-7 or 224.9849Mond
There's way too much redundant code here.Coe
P
1

I have found this works for all my use cases:

const round = (value, decimalPlaces = 0) => {
    const multiplier = Math.pow(10, decimalPlaces);
    return Math.round(value * multiplier + Number.EPSILON) / multiplier;
};

Keep in mind that is ES6. An ES5 equivalent would be very easy to code though, so I'm not is going to add it.

Prolate answered 23/5, 2019 at 21:27 Comment(2)
if you have a value like 15.7949999999... and use your function to round to 2 comma values you get a value of 15.79 which is wrong as the 9s from behind should lead to the 4 changing to a 5 and thus forcing the leading .79 decimals to change to a .80 instead, which should end up in a final result of 15.8 or 15.80Mcgehee
@RomanVottner Thanks Roman, that does indeed indicate a flaw.Prolate
M
1

A helper function where rounging is your default rounding:

let rounding = 4;

let round = (number) => { let multiply = Math.pow(10,rounding);  return Math.round(number*multiply)/multiply};

console.log(round(0.040579431));

=> 0.0406

Milk answered 21/8, 2019 at 12:18 Comment(0)
V
1

The proposed answers, while generally correct, don't consider the precision of the passed in number, which is not expressed as requirement in the original question, but it may be a requirement in case of scientific application where 3 is different from 3.00 (for example) as the number of decimal digits represents the precision of the instrument that have acquired the value or the accuracy of a calculation.

In fact, the proposed answers rounds 3.001 to 3 while by keeping the information about the precision of the number should be 3.00.

Below is a function that takes that in account:

function roundTo(value, decimal) {

    let absValue = Math.abs(value);
    let int = Math.floor(absValue).toString().length;
    let dec = absValue.toString().length - int;
    dec -= (Number.isInteger(absValue) ? 0 : 1);
    return value.toPrecision(int + Math.min(dec, decimal));

}
Vey answered 17/3, 2020 at 11:4 Comment(0)
B
1

Here's a modified version of astorije's answer that better supports rounding negative values.

// https://mcmap.net/q/36088/-how-to-round-to-at-most-2-decimal-places-if-necessary
// Modified answer from astorije
function round(value, precision) {
    // Ensure precision exists
    if (typeof precision === "undefined" || +precision === 0) {
        // Just do a regular Math.round
        return Math.round(value);
    }

    // Convert the value and precision variables both to numbers
    value = +value;
    precision = +precision;

    // Ensure the value is a number and that precision is usable
    if (isNaN(value) || !(typeof precision === "number" && precision % 1 === 0)) {
        // Return NaN
        return NaN;
    }

    // Get the sign of value
    var signValue = Math.sign(value);

    // Get the absolute value of value
    value = Math.abs(value);

    // Shift
    value = value.toString().split("e");
    value = Math.round(+(value[0] + "e" + (value[1] ? (+value[1] + precision) : precision)));

    // Shift back
    value = value.toString().split("e");
    value = +(value[0] + "e" + (value[1] ? (+value[1] - precision) : -precision));

    // Apply the sign
    value = value * signValue;

    // Return rounded value
    return value;
}
Bossuet answered 18/11, 2021 at 14:29 Comment(0)
E
1

My solution considers the input as a string and uses the algorithm of "mathematical rounding" to n digits: take n digits, and add one if digit n+1 is 5 or more. It also allows specifying negative digits, for example rounding 123.45 to -1 digits is 120. It works with scientific notation (e.g. 1.2e-3), as well. I did not measure its speed and I don't think it was the best performance-wise.

function safeRound( numInput, numPrecision ) {
    const strNumber = numInput.toString().replace( 'E', 'e' );
    const bSign = '+-'.indexOf( strNumber[ 0 ] ) !== -1;
    const strSign = bSign  ?  strNumber[ 0 ]  :  '';
    const numSign = strSign !== '-'  ?  +1  :  -1;
    const ixExponent = ( ixFound => ixFound !== -1  ?  ixFound  :  strNumber.length )( strNumber.indexOf( 'e' ) );
    const strExponent = strNumber.substr( ixExponent + 1 );
    const numExponent = ixExponent !== strNumber.length  ?  Number.parseInt( strExponent )  :  0;
    const ixDecimal = ( ixFound => ixFound !== -1  ?  ixFound  :  ixExponent )( strNumber.indexOf( '.' ) );
    const strInteger = strNumber.substring( !bSign  ?  0  :  1, ixDecimal );
    const strFraction = strNumber.substring( ixDecimal + 1, ixExponent );
    
    const numPrecisionAdjusted = numPrecision + numExponent;
    const strIntegerKeep = strInteger.substring( 0, strInteger.length + Math.min( 0, numPrecisionAdjusted ) ) + '0'.repeat( -Math.min( 0, numPrecisionAdjusted ) );
    const strFractionKeep = strFraction.substring( 0, Math.max( 0, numPrecisionAdjusted ) );
    const strRoundedDown = strSign + ( strIntegerKeep === ''  ?  '0'  :  strIntegerKeep ) + ( strFractionKeep === ''  ?  ''  :  '.' + strFractionKeep ) + ( strExponent === ''  ?  ''  :  'e' + strExponent );
    
    const chRoundUp = 0 <= numPrecisionAdjusted  ?  strFraction.substr( numPrecisionAdjusted, 1 )  :  ( '0' + strInteger ).substr( numPrecisionAdjusted, 1 );
    const bRoundUp = '5' <= chRoundUp && chRoundUp <= '9';
    const numRoundUp = bRoundUp  ?  numSign * Math.pow( 10, -numPrecision )  :  0;
    
    return Number.parseFloat( strRoundedDown ) + numRoundUp;
}

function safeRoundTest( numInput, numPrecision, strExpected ) {
    const strActual = safeRound( numInput, numPrecision ).toString();
    const bPassed = strActual === strExpected;
    console.log( 'numInput', numInput, 'numPrecision', numPrecision, 'strExpected', strExpected, 'strActual', strActual, 'bPassed', bPassed );
    return bPassed  ?  0  :  1;
}

function safeRoundTests() {
    let numFailed = 0;
    numFailed += safeRoundTest( 0, 0, '0' );
    numFailed += safeRoundTest( '0', 0, '0' );
    numFailed += safeRoundTest( '0.1', 0, '0' );
    numFailed += safeRoundTest( '+0.1', 0, '0' );
    numFailed += safeRoundTest( '-0.1', 0, '0' );
    numFailed += safeRoundTest( '0.1', 1, '0.1' );
    numFailed += safeRoundTest( '+0.1', 1, '0.1' );
    numFailed += safeRoundTest( '-0.1', 1, '-0.1' );
    numFailed += safeRoundTest( '0.9', 0, '1' );
    numFailed += safeRoundTest( '+0.9', 0, '1' );
    numFailed += safeRoundTest( '-0.9', 0, '-1' );
    numFailed += safeRoundTest( '0.9', 1, '0.9' );
    numFailed += safeRoundTest( '+0.9', 1, '0.9' );
    numFailed += safeRoundTest( '-0.9', 1, '-0.9' );
    numFailed += safeRoundTest( '0.5', 0, '1' );
    numFailed += safeRoundTest( '+0.5', 0, '1' );
    numFailed += safeRoundTest( '-0.5', 0, '-1' );
    numFailed += safeRoundTest( '0.4999', 0, '0' );
    numFailed += safeRoundTest( '+0.4999', 0, '0' );
    numFailed += safeRoundTest( '-0.4999', 0, '0' );
    numFailed += safeRoundTest( '1.005', 2, '1.01' );
    numFailed += safeRoundTest( '1.00499999999', 2, '1' );
    numFailed += safeRoundTest( '012.3456', -4, '0' );
    numFailed += safeRoundTest( '012.3456', -3, '0' );
    numFailed += safeRoundTest( '012.3456', -2, '0' );
    numFailed += safeRoundTest( '012.3456', -1, '10' );
    numFailed += safeRoundTest( '012.3456', 0, '12' );
    numFailed += safeRoundTest( '012.3456', 1, '12.3' );
    numFailed += safeRoundTest( '012.3456', 2, '12.35' );
    numFailed += safeRoundTest( '012.3456', 3, '12.346' );
    numFailed += safeRoundTest( '012.3456', 4, '12.3456' );
    numFailed += safeRoundTest( '012.3456', 5, '12.3456' );
    numFailed += safeRoundTest( '12.', 0, '12' );
    numFailed += safeRoundTest( '.12', 2, '0.12' );
    numFailed += safeRoundTest( '0e0', 0, '0' );
    numFailed += safeRoundTest( '1.2e3', 0, '1200' );
    numFailed += safeRoundTest( '1.2e+3', 0, '1200' );
    numFailed += safeRoundTest( '1.2e-3', 0, '0' );
    numFailed += safeRoundTest( '1.2e-3', 3, '0.001' );
    numFailed += safeRoundTest( '1.2e-3', 4, '0.0012' );
    numFailed += safeRoundTest( '1.2e-3', 5, '0.0012' );
    numFailed += safeRoundTest( '+12.', 0, '12' );
    numFailed += safeRoundTest( '+.12', 2, '0.12' );
    numFailed += safeRoundTest( '+0e0', 0, '0' );
    numFailed += safeRoundTest( '+1.2e3', 0, '1200' );
    numFailed += safeRoundTest( '+1.2e+3', 0, '1200' );
    numFailed += safeRoundTest( '+1.2e-3', 0, '0' );
    numFailed += safeRoundTest( '+1.2e-3', 3, '0.001' );
    numFailed += safeRoundTest( '+1.2e-3', 4, '0.0012' );
    numFailed += safeRoundTest( '+1.2e-3', 5, '0.0012' );
    numFailed += safeRoundTest( '-12.', 0, '-12' );
    numFailed += safeRoundTest( '-.12', 2, '-0.12' );
    numFailed += safeRoundTest( '-0e0', 0, '0' );
    numFailed += safeRoundTest( '-1.2e3', 0, '-1200' );
    numFailed += safeRoundTest( '-1.2e+3', 0, '-1200' );
    numFailed += safeRoundTest( '-1.2e-3', 0, '0' );
    numFailed += safeRoundTest( '-1.2e-3', 3, '-0.001' );
    numFailed += safeRoundTest( '-1.2e-3', 4, '-0.0012' );
    numFailed += safeRoundTest( '-1.2e-3', 5, '-0.0012' );
    numFailed += safeRoundTest( '9876.543e210', 0, '9.876543e+213' );
    numFailed += safeRoundTest( '9876.543e210', -210, '9.877e+213' );
    numFailed += safeRoundTest( '9876.543e210', -209, '9.8765e+213' );
    numFailed += safeRoundTest( '9876.543e+210', 0, '9.876543e+213' );
    numFailed += safeRoundTest( '9876.543e+210', -210, '9.877e+213' );
    numFailed += safeRoundTest( '9876.543e+210', -209, '9.8765e+213' );
    numFailed += safeRoundTest( '9876.543e-210', 213, '9.876543e-207' );
    numFailed += safeRoundTest( '9876.543e-210', 210, '9.877e-207' );
    numFailed += safeRoundTest( '9876.543e-210', 211, '9.8765e-207' );
    console.log( 'numFailed', numFailed );
}

safeRoundTests();
Enceinte answered 25/1, 2022 at 16:37 Comment(1)
This appears to be the only 100% correct version. I wrote one similar to yours thinking of posting as an answer but then I saw I this. And it's twice as fast as mine.Mond
B
1

A proper way to avoid the binary issues with rounding to an arbitrary number of places would be:

function roundToDigits(number, digits) {
  return Number(Math.round(Number(number + 'e' + digits)) + 'e-' + digits);
}

A way to fix the toFixed() function would be:

Number.prototype.toFixed = (prototype => {
    const toFixed = prototype.toFixed;

    // noinspection JSVoidFunctionReturnValueUsed
    return function (fractionDigits) {
        if (!fractionDigits) {
            return toFixed.call(this);
        } else {
            // Avoid binary rounding issues
            fractionDigits = Math.floor(fractionDigits);
            const n = Number(Math.round(Number(+this + 'e' + fractionDigits)) + 'e-' + fractionDigits);
            return toFixed.call(n, fractionDigits);
        }
    };
})(Number.prototype);
Beekeeping answered 8/12, 2022 at 13:17 Comment(0)
F
1

Here is a simple round function that takes a number n and a precision p and rounds the number to the nearest precision. I also included various unit tests.

let round = (n, p = 2) => (e => Math.round(n * e) / e)(Math.pow(10, p))

// Begin unit tests
mocha.setup('bdd')

const { expect } = chai

const testCases = [
  // Default precision (2)
  { input: [0.111], output: 0.11 },
  { input: [0.66666666], output: 0.67 },
  // Precision of 0
  { input: [0.5, 0], output: 1 },
  { input: [0.11111111, 0], output: 0 },
  // Precision of 1
  { input: [0.45, 1], output: 0.5 },
  { input: [0.11111111, 1], output: 0.1 },
  { input: [0.19, 1], output: 0.2 },
  // Precision of 5
  { input: [0.012345, 5], output: 0.01235 }
]

describe('Round numbers', () => {
    it('are all equal', () => {
    for (let { input, output } of testCases) {
      expect(round(...input)).to.equal(output)
    }
  })
})

mocha.run()
<link href="https://cdnjs.cloudflare.com/ajax/libs/mocha/2.3.4/mocha.css" rel="stylesheet"/>
<script src="https://cdnjs.cloudflare.com/ajax/libs/chai/3.4.1/chai.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/mocha/2.3.4/mocha.js"></script>
<div id="mocha"></div>

Code golf

Here is the code golf version of the function above:

r=(n,p=2)=>(e=>((n*e)+.5|0)/e)(10**p) // 37 bytes

Explanation

The following expressions have been simplified:

  • Math.round(n)n+.5|0 (-7 bytes)
  • Math.pow(n,m)n**m (-9 bytes)

Please note that the Math library functions are more efficient. If you are interested in code golfing in JavaScript, should check out: "Code Golfing Tips & Tricks: How to Minify your JavaScript Code"

Fireboard answered 8/9, 2023 at 18:4 Comment(0)
L
0

Please use the below function if you don't want to round off.

function ConvertToDecimal(num) {
  num = num.toString(); // If it's not already a String
  num = num.slice(0, (num.indexOf(".")) + 3); // With 3 exposing the hundredths place    
alert('M : ' + Number(num)); // If you need it back as a Number     
}
Loy answered 19/4, 2016 at 9:33 Comment(1)
You should have the desired decimal places be a second parameter of the function that "defaults" to 2 or 3 decimal places.Mesocarp
I
0

I tried my very own code. Try this:

function AmountDispalyFormat(value) {
    value = value.toFixed(3);
    var amount = value.toString().split('.');
    var result = 0;
    if (amount.length > 1) {
        var secondValue = parseInt(amount[1].toString().slice(0, 2));
        if (amount[1].toString().length > 2) {
            if (parseInt(amount[1].toString().slice(2, 3)) > 4) {
                secondValue++;
                if (secondValue == 100) {
                    amount[0] = parseInt(amount[0]) + 1;
                    secondValue = 0;
                }
            }
        }

        if (secondValue.toString().length == 1) {
            secondValue = "0" + secondValue;
        }
        result = parseFloat(amount[0] + "." + secondValue);
    } else {
        result = parseFloat(amount);
    }
    return result;
}
Ironhanded answered 16/9, 2017 at 20:3 Comment(1)
Does it work for 1.015?Grouse
C
0
number=(parseInt((number +0.005)*100))/100;     

add 0.005 if you want to normal round (2 decimals)

8.123 +0.005=> 8.128*100=>812/100=>8.12   

8.126 +0.005=> 8.131*100=>813/100=>8.13   
Caravel answered 19/12, 2017 at 14:23 Comment(0)
A
0

I created this function, for rounding a number. The value can be a string (ex. '1.005') or a number 1.005 that will be 1 by default and if you specify the decimal to be 2, the result will be 1.01

round(value: string | number, decimals: number | string = "0"): number | null {
    return +( Math.round(Number(value + "e+"+decimals)) + "e-" + decimals);
}

Usage: round(1.005, 2) // 1.01 or Usage: round('1.005', 2) //1.01

Ankh answered 26/7, 2019 at 7:43 Comment(1)
is this a TypeScript question?Geniality
A
0

Use something like this to round up:

num = 519.805;
dp = Math.pow(10, 2);
num = parseFloat(num.toString().concat("1"));
rounded = Math.round((num + Number.EPSILON)* dp)/dp;

As it would deal with numbers falling short where there is only one decimal place to round at the end.

Achromatism answered 18/9, 2021 at 15:1 Comment(0)
P
0

Here I used a ternary operator to check if the number has fractional values. If it doesn't then I simply return the number.

Otherwise, I use the Intl.NumberFormat constructor to get the desired value.

Intl.NumberFormat is part of the ECMAScript Internationalization API Specification (ECMA402). It has pretty good browser support, including even IE11, and it is fully supported in Node.js.

const numberFormatter = new Intl.NumberFormat('en-US', {
  minimumFractionDigits: 2,
  maximumFractionDigits: 2,
});

function getRoundedNumber(number) {
  return number.toString().indexOf(".") == -1 ? number : numberFormatter.format(number);
}


console.log(getRoundedNumber(10));
console.log(getRoundedNumber(1.7777777));
console.log(getRoundedNumber(9.1));
console.log(getRoundedNumber(2.345));
console.log(getRoundedNumber(2.2095));
console.log(getRoundedNumber(2.995));
Pudendum answered 8/7, 2022 at 6:46 Comment(0)
S
0

Only if necessary you said?

If you care about negatives numbers too, I suggest you this...

Some answers don't work well with negative numbers...

<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>roundPrecision</title>
    <script>
        class MyMath{
            static roundPrecision(number, precision, fillZeros) {
                // Number you want to round
                // precision nb of decimals
                // fillZeros the number of 0 You want to add IF necessary!
                // 0 = no fill with zeros.
                let num = number;
                let prec = precision;
                let exp = Math.pow(10, prec);
                let round = Math.round(number * exp)/exp
                if (fillZeros>0) {
                    return round.toFixed(fillZeros)
                }
                return round;
            }
        }
    </script>
</head>

<body>
    <p class="myMath" id="field1"></p>
    <p class="myMath" id="field2"></p>
    <p class="myMath" id="field3"></p>
    <p class="myMath" id="field4"></p>
    <p class="myMath" id="field5"></p>
    <p class="myMath" id="field6"></p>
    <p class="myMath" id="field7"></p>
    <script>
        document.getElementById("field1").innerHTML = MyMath.roundPrecision(5, 0, 3); // 5.000
        document.getElementById("field2").innerHTML = MyMath.roundPrecision(Math.PI, 2, 4); // 3.1400
        document.getElementById("field3").innerHTML = MyMath.roundPrecision(2.4, 1, 2); // 2.40
        document.getElementById("field4").innerHTML = MyMath.roundPrecision(2.9, 0, 2);   // 3.00
        document.getElementById("field5").innerHTML = MyMath.roundPrecision(10, 0, 2); // 10.00
        document.getElementById("field6").innerHTML = MyMath.roundPrecision(-10.5, 1, 2); // 10.00
        document.getElementById("field7").innerHTML = MyMath.roundPrecision(-1.006, 2, 0); // 10.00
    </script>
</body>
</html>
Surgy answered 23/9, 2022 at 17:27 Comment(0)
B
0

const formattedNumber = Math.round(number * 100) / 100;

Biologist answered 5/10, 2022 at 17:29 Comment(2)
An explanation would be in order, especially of such a short answer on page 3 of answers (that is, after more than 60 answers). Isn't it covered by a previous answer? What is the idea/gist? From the Help Center: "...always explain why the solution you're presenting is appropriate and how it works". Please respond by editing (changing) your answer, not here in comments (without "Edit:", "Update:", or similar - the answer should appear as if it was written today).Grouse
Does it work for 1.015?Grouse
F
0
function roundToTwoDecimals(input: number): number {

  // I put MAX_ROUNDING in order to have MAX_ROUNDING - 0.005 be correctly represented in JavaScript.
  const MAX_ROUNDING = Math.trunc(Number.MAX_SAFE_INTEGER / 10000);
  
  const absolute = Math.abs(input); // e.g.: absolute = 1.125

  if (absolute > MAX_ROUNDING)
    throw Error(`Number ${input} is too big and not safe to round to two decimals`);

  const hundredths = absolute * 100;  // hundredths = 112.5
  let result = Math.trunc(hundredths) / 100;  // result = 1.12
  const remainder = hundredths - Math.floor(hundredths);  // remainder = 0.5
  if (remainder >= 0.5) {
    result += 0.01; // result = 1.1300000000000001
  }
  result = Number(result.toFixed(2)); // result = 1.13

  return input < 0 ? -result : result;
}
Feldt answered 19/2 at 13:58 Comment(0)
S
-9

I still don't think anyone gave him the answer to how to only do the rounding if needed. The easiest way I see to do it is to check if there is even a decimal in the number, like so:

var num = 3.21;
if ( (num+"").indexOf('.') >= 0 ) { //at least assert to string first...
    // whatever code you decide to use to round
}
Squib answered 28/7, 2013 at 9:1 Comment(3)
The Question asked how to round numbers not just check if they need to be rounded.Transept
Why on earth should this answer the question? And then if you really need to translate a number into a string use "String(num)" not num+""Teapot
What language? This question is tagged with JavaScript. IndexOf (uppercase "I") would work in C#.Grouse

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