I am programming a game of questions and answers by categories in Unity. The categories are obtained through a PHP script that returns a JSON text,* when I use this solution in the UnityEditor it works correctly, but when I install the .apk on my mobile device, deserialization does not work*.
The connection to the mysql database and the PHP scripts work correctly because before I log in and it works fine
string json = [
{ "id_cat":"1",
"nombre_cat":"DAM",
"id_cat_padre":"0"
},
{ "id_cat":"4",
"nombre_cat":"ASIR",
"id_cat_padre":"0"
},
{ "id_cat":"5",
"nombre_cat":"DAW",
"id_cat_padre":"0"
}
]
then I convert this string to a List of Categories
lsSubCategorias = JsonConvert.DeserializeObject<List<Categoria>>(json, new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore });
I've put traces in the code and it's right on that line where it stops.
I Installed the Newtonsoft.Json using the NuGet and it appears in the references.
I've also dealt with only one category object instead of a list, but it doesn't work either. And it is not a visualization problem because I have created category objects and created buttons with them.
The problem is that it works in Unity Editor but it doesn't work on my android device
I have the following mistake in my mobile:
Type ERROR: System.PlatformNotSupportedException ToString Error(): Error.ToString()
ToString()
output of the exception including the exception type, message, traceback and inner exception(s) if any? – Advocacy