How can I use this square cursor (image below) in the text <input>
tags?
Sample
I've changed how it works, and it seems to solve a few issues :)
- Accepts any text a normal input can
- Backspace works
- Theoretically can support pasting text
Usual caveats apply still, most notably the inability to visually see where the caret is.
I'd think long and hard whether this solution is worth implementing, based on its drawbacks and usability issues.
$(function() {
var cursor;
$('#cmd').click(function() {
$('input').focus();
cursor = window.setInterval(function() {
if ($('#cursor').css('visibility') === 'visible') {
$('#cursor').css({
visibility: 'hidden'
});
} else {
$('#cursor').css({
visibility: 'visible'
});
}
}, 500);
});
$('input').keyup(function() {
$('#cmd span').text($(this).val());
});
$('input').blur(function() {
clearInterval(cursor);
$('#cursor').css({
visibility: 'visible'
});
});
});
#cmd {
font-family: courier;
font-size: 14px;
background: black;
color: #21f838;
padding: 5px;
overflow: hidden;
}
#cmd span {
float: left;
padding-left: 3px;
white-space: pre;
}
#cursor {
float: left;
width: 5px;
height: 14px;
background: #21f838;
}
input {
width: 0;
height: 0;
opacity: 0;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="cmd">
<span></span>
<div id="cursor"></div>
</div>
<input type="text" name="command" value="" />
substr(str, -1)
. It all depends on how far your willing to go vs how bad you want this kind of input. –
Chloromycetin keyCode
property of a keyup
(or keydown
) event is not a character code and should not be treated as such. Use only the keypress
event for handling text input; and three, this is not a form input so cannot be submitted to the server. You'd need a hidden input that's automatically kept in sync with the content of your div. –
Greco input.lenght px,em,rem
and hide the text caret by caret-color:same-colorasBg;
. –
Firework The accepted solution has a number of issues:
It's painfully slow, especially when holding down keys.
The real caret can be moved with the arrows, but you won't see where it is, as the fake square one will always be at the end.
The input needs to be focused again manually by clicking it.
It's not possible to properly select text, as the selection is lost as soon as you release the mouse button, and it's completelly impossible to select text using the keyboard.
A better solution might be to use CSS to make sure the "caret" element always comes after a contenteditable
"input" and JS to make sure the contenteditable
element is always focused. You might try to do this last thing by adding autofocus
to the contenteditable
element and using a <label>
for the caret element, but that doesn't work on contenteditable
elements. Note no keyboard event listeners are needed:
const input = document.getElementById('input');
const caret = document.getElementById('caret');
// Move the focus back to the input if it moves away from it:
input.addEventListener('blur', (e) => {
input.focus();
});
// Set the focus to the input so that you can start typing straight away:
input.focus();
body {
background: #000;
color: #0F0;
font-family: monospace;
height: 100vh;
box-sizing: border-box;
overflow-x: hidden;
overflow-y: scroll;
margin: 0;
padding: 16px;
}
#input {
display: inline;
word-break: break-all;
outline: none;
visibility: visible;
}
#caret {
border: 0;
padding: 0;
outline: none;
background-color: #0F0;
display: inline-block;
font-family: monospace;
}
C:\WIKIPEDIA >
<div id="input" contenteditable="true"></div><button id="caret" for="input"> </button>
In a more realistic example, you might want to:
Avoid trapping the focus in the
contenteditable
element, as that would prevent selecting previous commands. Instead, focus to thecontenteditable
element only once the user presses some key.Show a different caret depending on its position: square if it's at the end of the input, line if it's somewhere else (unless overtype mode is enabled with the Ins key).
Add a new command/entry if ↵ is pressed.
Prevent entering formatted text and automatically split it up into multiple commands/entries when needed.
const history = document.getElementById('history');
const input = document.getElementById('input');
const cursor = document.getElementById('cursor');
function focusAndMoveCursorToTheEnd(e) {
input.focus();
const range = document.createRange();
const selection = window.getSelection();
const { childNodes } = input;
const lastChildNode = childNodes && childNodes.length - 1;
range.selectNodeContents(lastChildNode === -1 ? input : childNodes[lastChildNode]);
range.collapse(false);
selection.removeAllRanges();
selection.addRange(range);
}
function handleCommand(command) {
const line = document.createElement('DIV');
line.textContent = `C:\\WIKIPEDIA > ${ command }`;
history.appendChild(line);
}
// Every time the selection changes, add or remove the .noCursor
// class to show or hide, respectively, the bug square cursor.
// Note this function could also be used to enforce showing always
// a big square cursor by always selecting 1 chracter from the current
// cursor position, unless it's already at the end, in which case the
// #cursor element should be displayed instead.
document.addEventListener('selectionchange', () => {
if (document.activeElement.id !== 'input') return;
const range = window.getSelection().getRangeAt(0);
const start = range.startOffset;
const end = range.endOffset;
const length = input.textContent.length;
if (end < length) {
input.classList.add('noCaret');
} else {
input.classList.remove('noCaret');
}
});
input.addEventListener('input', () => {
// If we paste HTML, format it as plain text and break it up
// input individual lines/commands:
if (input.childElementCount > 0) {
const lines = input.innerText.replace(/\n$/, '').split('\n');
const lastLine = lines[lines.length - 1];
for (let i = 0; i <= lines.length - 2; ++i) {
handleCommand(lines[i]);
}
input.textContent = lastLine;
focusAndMoveCursorToTheEnd();
}
// If we delete everything, display the square caret again:
if (input.innerText.length === 0) {
input.classList.remove('noCaret');
}
});
document.addEventListener('keydown', (e) => {
// If some key is pressed outside the input, focus it and move the cursor
// to the end:
if (e.target !== input) focusAndMoveCursorToTheEnd();
});
input.addEventListener('keydown', (e) => {
if (e.key === 'Enter') {
e.preventDefault();
handleCommand(input.textContent);
input.textContent = '';
focusAndMoveCursorToTheEnd();
}
});
// Set the focus to the input so that you can start typing straigh away:
input.focus();
body {
background: #000;
color: #0F0;
font-family: monospace;
height: 100vh;
box-sizing: border-box;
overflow-x: hidden;
overflow-y: scroll;
word-break: break-all;
margin: 0;
padding: 16px;
}
#input {
display: inline;
outline: none;
visibility: visible;
}
/*
If you press the Insert key, the vertical line caret will automatically
be replaced by a one-character selection.
*/
#input::selection {
color: #000;
background: #0F0;
}
#input:empty::before {
content: ' ';
}
@keyframes blink {
to {
visibility: hidden;
}
}
#input:focus + #caret {
animation: blink 1s steps(5, start) infinite;
}
#input.noCaret + #caret {
visibility: hidden;
}
#caret {
border: 0;
padding: 0;
outline: none;
background-color: #0F0;
display: inline-block;
font-family: monospace;
}
<div id="history"></div>
C:\WIKIPEDIA >
<div id="input" contenteditable="true"></div><button id="caret" for="input"> </button>
In general, it's usually a bad idea to listen for keyboard events (keydown
/ keypress
/ keyup
) to handle text input or cursors, as the value of the input can also be updated by pasting or dropping text into it and there are many edge cases, such as arrows, delete, escape, shortcuts such as select all, copy, paste... so trying to come up with an exhaustive list of all the keys we should take care of is probably not the best approach.
Moreover, that won't work on mobile, where most keys emit the same values e.key = 'Unidentified'
, e.which== 229
and e.keyCode = 229
.
Instead, it's usually better to rely on other events such as input
and use KeyboardEvents
to handle very specific keys, like ↵ in this case.
If you need to check KeyboardEvent's properties values such as e.key
, e.code
, e.which
or e.keyCode
you can use https://keyjs.dev. I will add information about these kinds of cross-browser incompatibilities soon!
Disclaimer: I'm the author.
AFAIK, that's not possible for html text box, you could style the input itself but you can do nothing about the cursor other than applying the cursor options that are already available :(
you can't. which means: you could do it yourself by using a fixed-with font, use a blinking gif als background which position is set dynamicaly by calculating the with of the already typed text - but there will be the "normal" cursor above your gif, making this solution ugly
For <input>
tags, there's not much you can do. If you didn't mind it being a horrible hack, you could always use JavaScript to resize the text box as needed (set width = *something* * count
), and have an <img>
with the cursor to the right.
I don't think there are any less 'ugh' solutions, bar handling the text input yourself, which is probably overkill.
You would have to 1) roll your own textbox and 2) hide the real cursor by continually focusing it elsewhere. Then, capture the key events at the document/body level, and insert that value into your own element. The cursor would then be an animated GIF that was always positioned at far right of your "textbox".
You will run into issues with #2, and the whole thing is generally inadvisable. HTML 5 opens up some new possibilities, but it's still an awful lot of work for a cursor.
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