iOS 7 - Keyboard animation
Asked Answered
C

8

48

I'm trying to understand the new keyboard animation in iOS 7.0 on the iPhone 5 Simulator. I want to resize my UITableView when the keyboard appears, but I can't get the right animation details.
I'm using the information from the NSNotification object, when the keyboard appears or disappears.

Here is my log:

Move keyboard from {{0, 920}, {320, 216}} to {{0, 352}, {320, 216}}
 with duration: 0.400000
 and animation curve: 7

UIViewAnimationCurveEaseInOut = 0
UIViewAnimationCurveEaseIn = 1
UIViewAnimationCurveEaseOut = 2
UIViewAnimationCurveLinear = 3

The animation curve is an unknown value, what should I do?

Chute answered 23/9, 2013 at 10:54 Comment(4)
check if this solves your problem #11314451Houdon
Sorry, I forgot to write that I'm using a UIViewController with a UITableView subview.Chute
What animation details are you expecting?Houdon
@Krishnan not a 7, I imagine.Purine
C
47

Now I found the solution. The animation starts from the point {0, 920} to {0, 352}. The problem was that the UITableView object started with a size of {160, 568}, so I changed the size of the UITableView to {160, 920} before the animation was started.

Concerning to the unknown animation curve, I just set the parameter to animationCurve << 16 to convert it from a view animation curve to a view animation option.
The value is not equal to the linear, ease in, ease out and ease inout animation curve.

Here is my code:

[[NSNotificationCenter defaultCenter] addObserver:self
                                         selector:@selector(_keyboardWillShow:)
                                             name:UIKeyboardWillShowNotification
                                           object:nil];

and:

- (void)keyboardWillShow:(NSNotification *)aNotification {
    NSDictionary *userInfo = aNotification.userInfo;

    //
    // Get keyboard size.

    NSValue *beginFrameValue = userInfo[UIKeyboardFrameBeginUserInfoKey];
    CGRect keyboardBeginFrame = [self.view convertRect:beginFrameValue.CGRectValue fromView:nil];

    NSValue *endFrameValue = userInfo[UIKeyboardFrameEndUserInfoKey];
    CGRect keyboardEndFrame = [self.view convertRect:endFrameValue.CGRectValue fromView:nil];

    //
    // Get keyboard animation.

    NSNumber *durationValue = userInfo[UIKeyboardAnimationDurationUserInfoKey];
    NSTimeInterval animationDuration = durationValue.doubleValue;

    NSNumber *curveValue = userInfo[UIKeyboardAnimationCurveUserInfoKey];
    UIViewAnimationCurve animationCurve = curveValue.intValue;

    //
    // Create animation.

    CGRect tableViewFrame = self.tableView.frame;
    bTableViewFrame.size.height = (keyboardBeginFrame.origin.y - tableViewFrame.origin.y);
    self.tableView.frame = tableViewFrame;

    void (^animations)() = ^() {
        CGRect tableViewFrame = self.tableView.frame;
        tableViewFrame.size.height = (keyboardEndFrame.origin.y - tableViewFrame.origin.y);
        self.tableView.frame = tableViewFrame;
    };

    //
    // Begin animation.

    [UIView animateWithDuration:animationDuration
                          delay:0.0
                        options:(animationCurve << 16)
                     animations:animations
                     completion:nil];
}
Chute answered 24/9, 2013 at 7:51 Comment(3)
"Concerning to the unknown animation curve, I just set the parameter to animationCurve << 16 to convert it from a view animation curve to a view animation option." How did you come about this?Intuition
see the definition of UIViewAnimationOptionCurveEaseIn for example in UIView.hKessia
Things like this are insanely frustrating. What the hell, Apple? Thanks.Weary
C
72

In iOS 7, the keyboard uses a new, undocumented animation curve. While some have noted that using an undocumented value for the animation option, I prefer to use the following:

[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:[notification.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue]];
[UIView setAnimationCurve:[notification.userInfo[UIKeyboardAnimationCurveUserInfoKey] integerValue]];
[UIView setAnimationBeginsFromCurrentState:YES];

// work

[UIView commitAnimations];

While block based animations are the recommendation, the animation curve returned from the keyboard notification is an UIViewAnimationCurve, while the option you would need to pass to block based animations is an UIViewAnimationOptions. Using the traditional UIView animation methods allows you to pipe the value directly in. Most importantly, this will use the new undocumented animation curve (integer value of 7) and cause the animation to match the keyboard. And, it will work just as well on iOS 6 and 7.

Counsellor answered 7/10, 2013 at 22:37 Comment(8)
Works perfectly on UIKeyboardWillShowNotification, but when dismissing the keyboard via UIKeyboardWillHideNotification my UIView seems to be out of sync with the keyboard.Pediform
is it legal to use an undocumented animation curve? Will Apple reject your app if you do this?Kazue
1) This is likely to never be caught by Apple, but in general it would be a bad idea to use it directly. 2) We aren't using it directly here. We are naively passing the value we are given.Counsellor
@Piotr I've discovered than in iOS 7, when the keyboard is performing the dismiss animation, it uses the undocumented UIViewAnimationCurve with integer value of 6 instead of the value of 7 that is reported by UIKeyboardAnimationCurveUserInfoKey. It's a hacky solution, but using [UIView setAnimationCurve:6] if the keyboard is dismissing seems to keep the UIView animation in sync.Euthenics
I'd spent ages trying to get something to animate along with they keyboard properly and it never looked right until I found this answer. Thanks!Gablet
Works great for me. And in my case since I'm animating view constraints, I had to add [self.view layoutIfNeeded] for it to work;Choong
Works great & smooth. I know we are not using undocumented api "Directly" but any of you submitted the application to AppStore with this API ? Does Apple approved it ?Burnsides
This is the intended way to use that value. I have submitted several apps that use this.Counsellor
C
47

Now I found the solution. The animation starts from the point {0, 920} to {0, 352}. The problem was that the UITableView object started with a size of {160, 568}, so I changed the size of the UITableView to {160, 920} before the animation was started.

Concerning to the unknown animation curve, I just set the parameter to animationCurve << 16 to convert it from a view animation curve to a view animation option.
The value is not equal to the linear, ease in, ease out and ease inout animation curve.

Here is my code:

[[NSNotificationCenter defaultCenter] addObserver:self
                                         selector:@selector(_keyboardWillShow:)
                                             name:UIKeyboardWillShowNotification
                                           object:nil];

and:

- (void)keyboardWillShow:(NSNotification *)aNotification {
    NSDictionary *userInfo = aNotification.userInfo;

    //
    // Get keyboard size.

    NSValue *beginFrameValue = userInfo[UIKeyboardFrameBeginUserInfoKey];
    CGRect keyboardBeginFrame = [self.view convertRect:beginFrameValue.CGRectValue fromView:nil];

    NSValue *endFrameValue = userInfo[UIKeyboardFrameEndUserInfoKey];
    CGRect keyboardEndFrame = [self.view convertRect:endFrameValue.CGRectValue fromView:nil];

    //
    // Get keyboard animation.

    NSNumber *durationValue = userInfo[UIKeyboardAnimationDurationUserInfoKey];
    NSTimeInterval animationDuration = durationValue.doubleValue;

    NSNumber *curveValue = userInfo[UIKeyboardAnimationCurveUserInfoKey];
    UIViewAnimationCurve animationCurve = curveValue.intValue;

    //
    // Create animation.

    CGRect tableViewFrame = self.tableView.frame;
    bTableViewFrame.size.height = (keyboardBeginFrame.origin.y - tableViewFrame.origin.y);
    self.tableView.frame = tableViewFrame;

    void (^animations)() = ^() {
        CGRect tableViewFrame = self.tableView.frame;
        tableViewFrame.size.height = (keyboardEndFrame.origin.y - tableViewFrame.origin.y);
        self.tableView.frame = tableViewFrame;
    };

    //
    // Begin animation.

    [UIView animateWithDuration:animationDuration
                          delay:0.0
                        options:(animationCurve << 16)
                     animations:animations
                     completion:nil];
}
Chute answered 24/9, 2013 at 7:51 Comment(3)
"Concerning to the unknown animation curve, I just set the parameter to animationCurve << 16 to convert it from a view animation curve to a view animation option." How did you come about this?Intuition
see the definition of UIViewAnimationOptionCurveEaseIn for example in UIView.hKessia
Things like this are insanely frustrating. What the hell, Apple? Thanks.Weary
C
12

You can use animateWithDuration block and set curve inside it. It's clean and work well.

UIViewAnimationCurve curve = [[notification.userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] integerValue];
double duration = [[notification.userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];

[UIView animateWithDuration:duration
                    delay:0
                  options:UIViewAnimationOptionBeginFromCurrentState 
               animations:^{
                 [UIView setAnimationCurve:curve];
                 /* ANIMATION HERE */
                 // don't forget layoutIfNeeded if you use autolayout
               }
               completion:nil];

Happy coding!

UPDATE

You can use a simple UIViewController category written by me https://github.com/Just-/UIViewController-KeyboardAnimation

Cly answered 24/9, 2014 at 9:51 Comment(0)
P
5

Use UIKeyboardWillChangeFrameNotification instead, because some international keyboards, like the Chinese keyboard, change height during use. Also this code gives you the correct heights for the keyboard, even in landscape mode. (Note: the code below is for Autolayout)

//set your observer, in a method like viewDidLoad
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillChange:) name:UIKeyboardWillChangeFrameNotification object:nil];

- (void)keyboardWillChange:(NSNotification *)notification {
    CGRect initialRect = [notification.userInfo[UIKeyboardFrameBeginUserInfoKey] CGRectValue];
    CGFloat initialHeight = self.view.frame.size.height - [self.view convertRect:initialRect fromView:nil].origin.y;
    CGRect keyboardRect = [notification.userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
    CGFloat newHeight = self.view.frame.size.height - [self.view convertRect:keyboardRect fromView:nil].origin.y;
    //set your constraints here, based on initialHeight and newHeight, which are the heights of the keyboard before & after animation.
    [self.contentView setNeedsUpdateConstraints];
    [UIView beginAnimations:nil context:nil];
    [UIView setAnimationDuration:[notification.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue]];
    [UIView setAnimationCurve:[notification.userInfo[UIKeyboardAnimationCurveUserInfoKey] integerValue]];
    [UIView setAnimationBeginsFromCurrentState:YES];
    [self.contentView layoutIfNeeded];
    [UIView commitAnimations];
}
Pich answered 4/8, 2014 at 0:39 Comment(1)
Clean. The swift version is here #24923586Marchellemarcher
G
4

To use the same animation as keyboard has, you have to use undocumented Curve option.

- (void)keyboardWillHide:(NSNotification *)notification {
    NSDictionary *userInfo = [notification userInfo];

    CGRect rect = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
    NSTimeInterval animationDuration = [[userInfo valueForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
    NSInteger curve = [[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue] << 16;

    [UIView animateWithDuration:animationDuration delay:0.0 options:curve animations:^{

    } completion:nil];
}

I found that actually method animateWithDuration:delay:usingSpringWithDamping:initialSpringVelocity:options:animations:completion: is the new way that all animations are done in iOS7 and iOS8 now. You just make right duration, damping and velocity and you will get the same effect, but even you can change speed/time.

Girand answered 12/2, 2014 at 10:19 Comment(0)
H
2

In Swift 4


Add observers for keyboard notifications:


  • UIKeyboardDidShowNotification
  • UIKeyboardDidHideNotification

via

NSNotificationCenter.defaultCenter().addObserver(_ observer: Any, 
        selector aSelector: Selector, 
        name aName: NSNotification.Name?, 
        object anObject: Any?)

And implement selector to animate the UI with Keyboard animation. In order to create a valid curve value we need to shift UIResponder.keyboardAnimationCurveUserInfoKey by << 16


func keyboardWillShow(_ notification: Notification!) {
    if let info = notification.userInfo {
        let keyboardSize = info[UIResponder.keyboardFrameEndUserInfoKey] as? CGRect
        let duration = info[UIResponder.keyboardAnimationDurationUserInfoKey] as? Double 
        let curveVal = (info[UIResponder.keyboardAnimationCurveUserInfoKey] as? NSNumber)?.intValue ?? 7 // default value for keyboard animation
        let options = UIView.AnimationOptions(rawValue: UInt(curveVal << 16))
        UIView.animate(withDuration: duration, delay: 0, options: options, animations: {
        // any operation to be performed
    }, completion: nil)
    }
}
Hagioscope answered 2/4, 2019 at 8:21 Comment(0)
D
1

In iOS 13 you are in an implicit animation, so just modify your layout inside your notification handler and it will animate with the correct duration and curve.

Delft answered 17/4, 2020 at 19:41 Comment(0)
J
0

Register for the notification:

[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil];

Respond by animating a change to the frame.origin.y of the view.

- (void)keyboardWillShow:(NSNotification *)aNotification {

    NSDictionary *userInfo = aNotification.userInfo;
    NSValue *endFrameValue = userInfo[UIKeyboardFrameEndUserInfoKey];
    CGRect keyboardEndFrame = [self.view convertRect:endFrameValue.CGRectValue fromView:nil];

    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationDuration:[aNotification.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue]];
    [UIView setAnimationCurve:[aNotification.userInfo[UIKeyboardAnimationCurveUserInfoKey] integerValue]];
    [UIView setAnimationBeginsFromCurrentState:YES];

    CGRect searchButtonFrame = self.searchButton.frame;
    searchButtonFrame.origin.y = (keyboardEndFrame.origin.y - searchButtonFrame.size.height);
    self.searchButton.frame = searchButtonFrame;

    [UIView commitAnimations];
}
Jilly answered 8/5, 2014 at 21:35 Comment(0)

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