Both scale and nativeScale tell you how many pixels a point corresponds to. But keep in mind that points are rendered to an intermediate buffer of pixels, which is then resized to match the screen resolution. So, when we ask, "1 pt corresponds to how many pixels?" it might mean intermediate pixels (scale) or the final pixels (nativeScale).
On an iPhone 6 Plus (or equivalently sized device), scale is 3, but nativeScale is 2.6. This is because content is rendered at 3x (1 point = 3 pixels) but then the resulting bitmap is scaled down, resulting in 1 point = 2.6 pixels.
So scale deals with the intermediate bitmap, and nativeScale deals with the final bitmap.
This is without display zoom. If you enable display zoom, scale remains the same, at 3, since the intermediate buffer is still rendered at 1 point = 3 pixels. But native scale becomes 2.8.
So, if you want to check the physical screen, use scale. For example, if you have an app that runs only on the iPhone Plus, you could do:
if scale != 3 {
print("Not supported")
}
Not:
if nativeScale != 2.6 {
print("Not supported")
}
The second code fragment fails to do what was expected when the user enables display zoom.
UIView
'scontentScaleFactor
? – Precarious