Android Color Picker [closed]
Asked Answered
H

8

50

I am looking for a Color Picker framework which can return color HEX on selection.

I have looked at this wondering if there is some other library I can use.

Hapsburg answered 8/8, 2011 at 10:39 Comment(0)
R
22

try this open source projects that might help you

https://github.com/QuadFlask/colorpicker

Reform answered 8/8, 2011 at 11:1 Comment(2)
links are not working anymoreEmelina
This library also includes a nice color wheel and pallet picker: github.com/eltos/SimpleDialogFragmentsShandy
T
44

I know the question is old, but if someone is looking for a great new android color picker that use material design I have forked an great project from github and made a simple-to-use android color picker dialog.

This is the project: Android Color Picker

Android Color Picker dialog

enter image description here

HOW TO USE IT

Adding the library to your project

The aar artifact is available at the jcenter repository. Declare the repository and the dependency in your build.gradle.

(root)

repositories {
    jcenter()
}

(module)

dependencies {
    compile 'com.pes.materialcolorpicker:library:1.0.2'
}

Use the library

Create a color picker dialog object

final ColorPicker cp = new ColorPicker(MainActivity.this, defaultColorR, defaultColorG, defaultColorB);

defaultColorR, defaultColorG, defaultColorB are 3 integer ( value 0-255) for the initialization of the color picker with your custom color value. If you don't want to start with a color set them to 0 or use only the first argument

Then show the dialog (when & where you want) and save the selected color

/* Show color picker dialog */
cp.show();

/* On Click listener for the dialog, when the user select the color */
Button okColor = (Button)cp.findViewById(R.id.okColorButton);

okColor.setOnClickListener(new View.OnClickListener() {
    @Override
    public void onClick(View v) {
            
        /* You can get single channel (value 0-255) */
        selectedColorR = cp.getRed();
        selectedColorG = cp.getGreen();
        selectedColorB = cp.getBlue();
            
        /* Or the android RGB Color (see the android Color class reference) */
        selectedColorRGB = cp.getColor();

        cp.dismiss();
    }
});

That's all :)

Tightwad answered 26/7, 2015 at 15:19 Comment(12)
awesome one buddy :DHapsburg
Thanks :) If you have any suggestion tell me. I needed it two weeks ago so I made it by myself, I hope it is helpful to someone elseTightwad
@SimonePessotto setOnclicklistner on buttonOk it give Null pointer exception.Help me.Desk
@Clifford I'll check ... What did you do exactly ?Tightwad
And also tell me wich version of android are you developing forTightwad
@Clifford did you try to set the listener before show the color picker? Because you can't, you need to show the color picker and after set the listener to the button. Btw open a new question maybe and paste some code :) I'm here if you need helpTightwad
ohh ok... Thank you @SimonePessotto. ColorPicker is simple and good one.Thank you again :)Desk
It doesn't not work anymore. I can't add it to my project.Assured
@DanishAjaib if you encountered any errors please open an issue on the Github project. Please also note that the answer is old and in the meantime the project has changed some API / function callTightwad
Please @SimonePessotto update the dependencies: compile 'com.pes.materialcolorpicker:library:1.2.5'Millisecond
@Millisecond what do you mean? Fell free to submit a pull-request if you want :)Tightwad
@SimonePessotto, sorry. I meant to update the module dependencies in this answer. They are outdated. Thanks a lot!Millisecond
R
22

try this open source projects that might help you

https://github.com/QuadFlask/colorpicker

Reform answered 8/8, 2011 at 11:1 Comment(2)
links are not working anymoreEmelina
This library also includes a nice color wheel and pallet picker: github.com/eltos/SimpleDialogFragmentsShandy
N
17

You can use the following code, it will give you same look as http://code.google.com/p/color-picker-view/

public class ColorPickerDialog extends Dialog {

public interface OnColorChangedListener {
    void colorChanged(String key, int color);
}

private OnColorChangedListener mListener;
private int mInitialColor, mDefaultColor;
private String mKey;

private static class ColorPickerView extends View {
    private Paint mPaint;
    private float mCurrentHue = 0;
    private int mCurrentX = 0, mCurrentY = 0;
    private int mCurrentColor, mDefaultColor;
    private final int[] mHueBarColors = new int[258];
    private int[] mMainColors = new int[65536];
    private OnColorChangedListener mListener;

    ColorPickerView(Context c, OnColorChangedListener l, int color,
            int defaultColor) {
        super(c);
        mListener = l;
        mDefaultColor = defaultColor;

        // Get the current hue from the current color and update the main
        // color field
        float[] hsv = new float[3];
        Color.colorToHSV(color, hsv);
        mCurrentHue = hsv[0];
        updateMainColors();

        mCurrentColor = color;

        // Initialize the colors of the hue slider bar
        int index = 0;
        for (float i = 0; i < 256; i += 256 / 42) // Red (#f00) to pink
                                                    // (#f0f)
        {
            mHueBarColors[index] = Color.rgb(255, 0, (int) i);
            index++;
        }
        for (float i = 0; i < 256; i += 256 / 42) // Pink (#f0f) to blue
                                                    // (#00f)
        {
            mHueBarColors[index] = Color.rgb(255 - (int) i, 0, 255);
            index++;
        }
        for (float i = 0; i < 256; i += 256 / 42) // Blue (#00f) to light
                                                    // blue (#0ff)
        {
            mHueBarColors[index] = Color.rgb(0, (int) i, 255);
            index++;
        }
        for (float i = 0; i < 256; i += 256 / 42) // Light blue (#0ff) to
                                                    // green (#0f0)
        {
            mHueBarColors[index] = Color.rgb(0, 255, 255 - (int) i);
            index++;
        }
        for (float i = 0; i < 256; i += 256 / 42) // Green (#0f0) to yellow
                                                    // (#ff0)
        {
            mHueBarColors[index] = Color.rgb((int) i, 255, 0);
            index++;
        }
        for (float i = 0; i < 256; i += 256 / 42) // Yellow (#ff0) to red
                                                    // (#f00)
        {
            mHueBarColors[index] = Color.rgb(255, 255 - (int) i, 0);
            index++;
        }

        // Initializes the Paint that will draw the View
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint.setTextAlign(Paint.Align.CENTER);
        mPaint.setTextSize(12);
    }

    // Get the current selected color from the hue bar
    private int getCurrentMainColor() {
        int translatedHue = 255 - (int) (mCurrentHue * 255 / 360);
        int index = 0;
        for (float i = 0; i < 256; i += 256 / 42) {
            if (index == translatedHue)
                return Color.rgb(255, 0, (int) i);
            index++;
        }
        for (float i = 0; i < 256; i += 256 / 42) {
            if (index == translatedHue)
                return Color.rgb(255 - (int) i, 0, 255);
            index++;
        }
        for (float i = 0; i < 256; i += 256 / 42) {
            if (index == translatedHue)
                return Color.rgb(0, (int) i, 255);
            index++;
        }
        for (float i = 0; i < 256; i += 256 / 42) {
            if (index == translatedHue)
                return Color.rgb(0, 255, 255 - (int) i);
            index++;
        }
        for (float i = 0; i < 256; i += 256 / 42) {
            if (index == translatedHue)
                return Color.rgb((int) i, 255, 0);
            index++;
        }
        for (float i = 0; i < 256; i += 256 / 42) {
            if (index == translatedHue)
                return Color.rgb(255, 255 - (int) i, 0);
            index++;
        }
        return Color.RED;
    }

    // Update the main field colors depending on the current selected hue
    private void updateMainColors() {
        int mainColor = getCurrentMainColor();
        int index = 0;
        int[] topColors = new int[256];
        for (int y = 0; y < 256; y++) {
            for (int x = 0; x < 256; x++) {
                if (y == 0) {
                    mMainColors[index] = Color.rgb(
                            255 - (255 - Color.red(mainColor)) * x / 255,
                            255 - (255 - Color.green(mainColor)) * x / 255,
                            255 - (255 - Color.blue(mainColor)) * x / 255);
                    topColors[x] = mMainColors[index];
                } else
                    mMainColors[index] = Color.rgb(
                            (255 - y) * Color.red(topColors[x]) / 255,
                            (255 - y) * Color.green(topColors[x]) / 255,
                            (255 - y) * Color.blue(topColors[x]) / 255);
                index++;
            }
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        int translatedHue = 255 - (int) (mCurrentHue * 255 / 360);
        // Display all the colors of the hue bar with lines
        for (int x = 0; x < 256; x++) {
            // If this is not the current selected hue, display the actual
            // color
            if (translatedHue != x) {
                mPaint.setColor(mHueBarColors[x]);
                mPaint.setStrokeWidth(1);
            } else // else display a slightly larger black line
            {
                mPaint.setColor(Color.BLACK);
                mPaint.setStrokeWidth(3);
            }
            canvas.drawLine(x + 10, 0, x + 10, 40, mPaint);
            // canvas.drawLine(0, x+10, 40, x+10, mPaint);
        }

        // Display the main field colors using LinearGradient
        for (int x = 0; x < 256; x++) {
            int[] colors = new int[2];
            colors[0] = mMainColors[x];
            colors[1] = Color.BLACK;
            Shader shader = new LinearGradient(0, 50, 0, 306, colors, null,
                    Shader.TileMode.REPEAT);
            mPaint.setShader(shader);
            canvas.drawLine(x + 10, 50, x + 10, 306, mPaint);
        }
        mPaint.setShader(null);

        // Display the circle around the currently selected color in the
        // main field
        if (mCurrentX != 0 && mCurrentY != 0) {
            mPaint.setStyle(Paint.Style.STROKE);
            mPaint.setColor(Color.BLACK);
            canvas.drawCircle(mCurrentX, mCurrentY, 10, mPaint);
        }

        // Draw a 'button' with the currently selected color
        mPaint.setStyle(Paint.Style.FILL);
        mPaint.setColor(mCurrentColor);
        canvas.drawRect(10, 316, 138, 356, mPaint);

        // Set the text color according to the brightness of the color
        if (Color.red(mCurrentColor) + Color.green(mCurrentColor)
                + Color.blue(mCurrentColor) < 384)
            mPaint.setColor(Color.WHITE);
        else
            mPaint.setColor(Color.BLACK);
        canvas.drawText(
                getResources()
                        .getString(R.string.settings_bg_color_confirm), 74,
                340, mPaint);

        // Draw a 'button' with the default color
        mPaint.setStyle(Paint.Style.FILL);
        mPaint.setColor(mDefaultColor);
        canvas.drawRect(138, 316, 266, 356, mPaint);

        // Set the text color according to the brightness of the color
        if (Color.red(mDefaultColor) + Color.green(mDefaultColor)
                + Color.blue(mDefaultColor) < 384)
            mPaint.setColor(Color.WHITE);
        else
            mPaint.setColor(Color.BLACK);
        canvas.drawText(
                getResources().getString(
                        R.string.settings_default_color_confirm), 202, 340,
                mPaint);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        setMeasuredDimension(276, 366);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        if (event.getAction() != MotionEvent.ACTION_DOWN)
            return true;
        float x = event.getX();
        float y = event.getY();

        // If the touch event is located in the hue bar
        if (x > 10 && x < 266 && y > 0 && y < 40) {
            // Update the main field colors
            mCurrentHue = (255 - x) * 360 / 255;
            updateMainColors();

            // Update the current selected color
            int transX = mCurrentX - 10;
            int transY = mCurrentY - 60;
            int index = 256 * (transY - 1) + transX;
            if (index > 0 && index < mMainColors.length)
                mCurrentColor = mMainColors[256 * (transY - 1) + transX];

            // Force the redraw of the dialog
            invalidate();
        }

        // If the touch event is located in the main field
        if (x > 10 && x < 266 && y > 50 && y < 306) {
            mCurrentX = (int) x;
            mCurrentY = (int) y;
            int transX = mCurrentX - 10;
            int transY = mCurrentY - 60;
            int index = 256 * (transY - 1) + transX;
            if (index > 0 && index < mMainColors.length) {
                // Update the current color
                mCurrentColor = mMainColors[index];
                // Force the redraw of the dialog
                invalidate();
            }
        }

        // If the touch event is located in the left button, notify the
        // listener with the current color
        if (x > 10 && x < 138 && y > 316 && y < 356)
            mListener.colorChanged("", mCurrentColor);

        // If the touch event is located in the right button, notify the
        // listener with the default color
        if (x > 138 && x < 266 && y > 316 && y < 356)
            mListener.colorChanged("", mDefaultColor);

        return true;
    }
}

public ColorPickerDialog(Context context, OnColorChangedListener listener,
        String key, int initialColor, int defaultColor) {
    super(context);

    mListener = listener;
    mKey = key;
    mInitialColor = initialColor;
    mDefaultColor = defaultColor;
}

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    OnColorChangedListener l = new OnColorChangedListener() {
        public void colorChanged(String key, int color) {
            mListener.colorChanged(mKey, color);
            dismiss();
        }
    };

    setContentView(new ColorPickerView(getContext(), l, mInitialColor,
            mDefaultColor));
    setTitle(R.string.settings_bg_color_dialog);

    }
}
Nisse answered 5/10, 2012 at 7:9 Comment(4)
@jRowan Can I ask how did you initialize the Dialog in your activity?Quintain
@Try_me34 in this link i explain it in an edit #22725399Fodder
What a terrible code.. Using this really hurts.Slacker
If anyone from the future comes here, this is one class I created: github.com/carlosbar/AndroidColorPickerScirrhous
V
14

I ended up here looking for a HSV color picker that offered transparency and copy/paste of the hex value. None of the existing answers met those needs, so here's the library I ended up writing:

HSV-Alpha Color Picker for Android (GitHub).

HSV-Alpha Color Picker Demo (Google Play).

I hope it's useful for somebody else.

Color Picker Dialog

Veliger answered 28/7, 2015 at 20:28 Comment(3)
This is a great color picker library.Bathsheb
Can we freely use this library in our commercial apps?Cogan
Basically, yes. (The license is in the GitHub repo -- Apache 2.0.)Veliger
T
8

We have just uploaded AmbilWarna color picker to Maven:

https://github.com/yukuku/ambilwarna

It can be used either as a dialog or as a Preference entry.

enter image description here

Toronto answered 6/5, 2015 at 3:44 Comment(1)
No frills, easy to use.Montsaintmichel
S
5

Here's another library:
https://github.com/eltos/SimpleDialogFragments

Features color wheel and pallet picker dialogs

enter image description here

enter image description here

Usage for HSV Color picker:

Add the library from maven and in your code just call:

SimpleColorWheelDialog.build()
                      .color(0xFFCF4747) // optional initial color
                      .alpha(true)
                      .show(Activity.this, COLOR_PICKER);

and to get the results let the Activity or fragment implement OnDialogResultListener:

@Override
public boolean onResult(@NonNull String dialogTag, int which, @NonNull Bundle extras) {
    if (COLOR_PICKER.equals(dialogTag) && which == BUTTON_POSITIVE){
        int color = extras.getInt(SimpleColorWheelDialog.COLOR);
        // ...
        return true;
    }
    return false;
}

Shandy answered 4/3, 2017 at 12:31 Comment(0)
C
4

If you want a fragment solution, I have made a fork of android-color-picker where DialogFragment is used and is re-created on configuration change. Here's the link: https://github.com/lomza/android-color-picker

Cilurzo answered 30/9, 2013 at 16:8 Comment(0)
T
1

After some searches in the android references, the newcomer QuadFlask Color Picker seems to be a technically and aesthetically good choice. Also it has Transparency slider and supports HEX coded colors.

Take a look:
QuadFlask Color Picker

Tallow answered 6/10, 2015 at 18:5 Comment(0)

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