One (admittedly questionable) way of accomplishing this easily is use Apple's framework bundle localizations directly:
To see what they have to offer, open the following directory via the Finder:
/Applications/Xcode/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.1.sdk/System/Library/Frameworks
And in your case, you'll subsequently open ./UIKit.framework/English.lproj/Localizable.strings
(in TextMate). Here you see a wide variety of translations that Apple uses for things like "Print", "OK", "On", "Off", etc. The real magic is that there are about 35 different language translations that you can copy into your own Localizable.strings files, for free.
If you are incredibly brazen and don't mind putting your app's future stability in question, you could skip the whole "copy into your own Localizable.strings" process and go straight to the source programmatically:
NSBundle *uiKitBundle = [NSBundle bundleWithIdentifier:@"com.apple.UIKit"];
NSString *onText = uiKitBundle ? [uiKitBundle localizedStringForKey:@"Yes" value:nil table:nil] : @"YES";
NSString *offText = uiKitBundle ? [uiKitBundle localizedStringForKey:@"No" value:nil table:nil] : @"NO";
Caveat: In no way do I recommend that you actually access these localized resources programmatically in an app that you intend to submit to the App Store. I'm merely illustrating a particular implementation that I've seen which addresses your original question.