How to debug Greasemonkey script with the Firebug extension?
Asked Answered
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10

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I didn't find a way to debug Greasemonkey scripts with the Firebug extension.

Does anyone know how to do this ?

Thanks.

Spinous answered 16/8, 2010 at 1:32 Comment(0)
D
26

Updatier: The Mene+Shuman fix now is busted with Firefox 30 and Firebug 2. Firefox 31 may provide workarounds (will investigate). In the meantime, use the "General workaround strategies" listed below.


Update: This answer is now obsolete.

If you open about:config and
set extensions.firebug.filterSystemURLs to false
then you can use Firebug to debug the Greasemonkey script just like any other.

This works irregardless of the @grant mode.

See Mene's answer -- with an assist from Shuman.



Old answer:

Because Greasemonkey operates in a sandbox, Firebug cannot see it. There is no easy way around this.

General workaround strategies:

  1. Test all parts of a GM script that don't use GM_ functions, in Firebug's JavaScript console first. Minimize use of GM_ functions and don't use GM_log() at all.

  2. All of Firebug's console functions work great from within a GM script.

Dysteleology answered 16/8, 2010 at 2:45 Comment(6)
Greasemonkey can now be debugged like any js. See my answer for more details.Anoint
the answer is obsolete nowContractive
@MukeshAgarwal, Yes Firebug is obsolete for most users, but believe it or not some people still use old versions of Firefox or equivalents like Pale Moon. Anyway, see Meta Stack Overflow for how we handle "obsolete" posts. (They're generally left up for people using antique tools, and for historical purposes.)Dysteleology
@GeroldBroser, I haven't yet worked around the changes in Firefox (and have no personal need). Until someone answers your new question, (A) use the "Old answer" strategies here and/or (B) Load the script in Tampermonkey on Chrome and use Chrome's debugging to get through your script's issues AMAP.Dysteleology
Thx, however, for your reply, but AMAP?Maineetloire
@GeroldBroser, Sure. But much more commonly: "As much as possible".Dysteleology
A
9

Note: this answer refers to old versions of Firefox. Firebug is no longer available, but lives on in the Developer Edition of Firefox.


Current Firefox and Firebug can now debug current Greasemonkey scripts just like any other javascript. Just find your *.user.js script in the dropdown menu. The console also works.

This works at least on Firefox 28.0 and Firebug 1.12.7; I haven't tried earlier versions.

Screenshot of limited-case debugging


Note: In order to get it to work, you probably have to set extensions.firebug.filterSystemURLs to false. See "Profiling Greasemonkey scripts" in the Firebug, bug tracker. (Thanks to Shuman)

Anoint answered 27/2, 2014 at 13:19 Comment(8)
Are you sure? You can see the GM scripts but breakpoints, watches, etc. do not work -- especially on scripts that aren't in @grant none mode and/or use event listeners. If you have a recipe that works for actual debugging, post details.Dysteleology
I haven't done anything special. I created a new script and I debugged it. Breakpoints work fine (as you can see in the screenshot) and in another script I also used events: addEventListener('click',...), dispatchEvent, fireEvent, as well as a MutationObserver. All in a GM that has @grant none. Everything worked as expected.Anoint
I just rechecked and I wasn't able to get it to work on any but the simplest of scripts. Breakpoints and watches did not work on any of the three scripts I have running on this page, for example. (Here's one of the scripts, you can test for yourself.)Dysteleology
I have tested it on Firefox 28 and Firebug 1.12.8 and it just worksCris
it worked on my firefox 29 and firebug 1.12.8 yesterday, but magically it doesn't work today ( just doensn't see the userscript in the dropdown menu anymore no matter what i try) ... orzDendrochronology
@BrockAdams holycr*p finally got it working by setting extensions.firebug.filterSystemURLs to false in about:config, see thisDendrochronology
@Shuman, Excellent and verified; thanks! Edited this info into the two applicable answers.Dysteleology
just now my firefox auto updated to 30.0 and firebug to 2.0, and i can't debug GM again. before i figured out why, i have to downgrade firebug to 1.12.8 then it works. don't know how to make it work in firebug 2.0 right nowDendrochronology
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var e = document.createElement("script");

e.src = 'http://www.xxxxxxxx.com/yyyyyyyy.js';
e.type="text/javascript";
document.getElementsByTagName("head")[0].appendChild(e);

you can add this to your xxx.user.js, and install it in greasemonkey.

Then, you can debug your js as you wish.

Flor answered 31/10, 2011 at 9:23 Comment(0)
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7

None of the other solutions here worked for me, but Jan Odvarko's answer on how to debug Firefox extensions worked perfectly for GreaseMonkey scripts as well:

On Firefox 19 or later, it's possible to use the built-in JS debugger on the browser itself. Go to about:config and set the following two prefs:

devtools.chrome.enabled: true
devtools.debugger.remote-enabled: true

After you restart the browser, you can access the Browser Debugger through Tools > Web Developer > Browser Toolbox.

(note that you must accept the incoming connection)

See more at: https://developer.mozilla.org/en-US/docs/Mozilla/Debugging/Debugging_JavaScript#JavaScript_Debugger

Then just search for the name of your userscript and start debugging.

Strikebound answered 29/8, 2016 at 20:42 Comment(1)
Since FF 57's WebExtensions and, hence, Greasemonkey 4, user scripts are not stored as files in the profile folder but in a SQLite DB and I do not find them in the Browser Debugger's Open file... box.Maineetloire
B
7

It can be done using native Firefox debugger as it was mentioned before. Below is the instruction for modern versions of Firefox.

Set the following preferences in about:config:

devtools.chrome.enabled: true
devtools.debugger.remote-enabled: true
devtools.debugger.prompt-connection: false

Open the global script debugger window via ToolsWeb DeveloperBrowser ToolboxDebugger (or Ctrl+Shift+Alt+I) .

Search for the name of your userscript and start debugging.

Buckie answered 23/11, 2016 at 12:24 Comment(1)
What does "modern" mean? >= FF 57 (with WebExtensions), too? Since Greasemonkey 4 user scripts are not stored as files in the profile folder but in a SQLite DB and I do not find them in the Browser Debugger's Open file... box.Maineetloire
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3

Note: ChromeBug no longer exists. The Developer Edition of Firefox is an alternative.


Chromebug can see sandboxed scripts, http://getfirebug.com/wiki/index.php/Chromebug_User_Guide, but I've not tried it on Greasemonkey.

Shipmate answered 16/8, 2010 at 3:24 Comment(2)
this is great, one can really debug GreaseMonkey/Tampermonkey scripts in ChromebugSeismograph
Latest chromebug is currenlty 1.8. Which requires firebug 1.8. Which requires firefox 4. Sucks.Gesture
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3

-- This answer is obsolete, please use @Brock Adams solution above --

Load your main script externally, instead of running it via GM. So you're just using GM to inject the script.

This is a bit of a hybrid between @bigml and @Yuval's solution and it uses jquery. It also works in frames.

// ==UserScript==
// @name          My GM script
// @include     The website I want this to run on
// @require http://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js 
// ==/UserScript==
$(document).ready(function() {
            // fetch jquery dependent scripts using $.getScript()
});
Fife answered 29/7, 2012 at 23:52 Comment(3)
Hmm, you are using Jquery to load Jquery from google's CDN.. Does it make sense?Montanez
No it doesn't, matejkranny. It's amazing it has taken 10 months for anyone to notice that one! I've amended it accordingly.Fife
Have an upvote for the diligence in updating the answer in order to make it known that this no longer works.Retire
R
1

Similar to @bigml's suggestion, you can run it unprivileged if you setup a local webserver (apache) to serve the userscript file, then in your userscript add something along the lines:

if (typeof GM_addStyle == "undefined") {
    loadScript("http://localhost/path/to/script.user.js");
}
else {
    runScript();
}

function loadScript(url) {
     var script = document.createElement('script');
     script.type = 'text/javascript';
     script.src = url;
     document.getElementsByTagName('head')[0].appendChild(res);
}

function runScript() {
     // ... whatever your userscript does ...
}

Of course you wouldn't be running in a privileged context. But this way you can easily continuously debug the script as any other script.

Rosemare answered 16/8, 2010 at 1:32 Comment(2)
Good. You meant "bigml's suggestion" in fact ! Of course, this method implies we don't use the GM functions.Spinous
Great solution, there are loads of simple web servers out there, like Python's SimpleHTTPServer, or better, WEBrick in Ruby.Apis
R
1

Note: this answer refers to old versions of Firefox. Firebug is no longer available, but lives on in the Developer Edition of Firefox.


I've tried ChromeBug, it doesn't seem to work.

With FireBug I have had the starting point of success by adding "debugger" to my GM code. This causes a breakpoint and I can inspect variables on the stack, but the right file is not shown so I can't step or anything.

I have had the best success with FirebugMonkey (https:// addons.mozilla.org/en-US/firefox/addon/13623/), which I just got working to do basic debugging of GreaseMonkey scripts thanks to some explanation in a recent comment on the extension page by f0rsvinn. Here are the instructions I just posted at http://groups.google.com/group/greasemonkey-users/browse_thread/thread/994cfa58c79d222:

It never occurred to me that the way it works is by creating its own sandbox around the script rather than using Greasemonkey's, you actually have to turn GM off. There are some GM aspect things that will not work though because the script really isn't in GreaseMonkey. As an example, GM_getValue returns undefined.

Still, it works for basic debugging - and is way better than nothing.

Usage steps are as follows:

  1. Install FireBug 1.5.4 (later versions do not seem to work)
  2. Install FireBugMonkey
  3. Use the Script Manager in FireBugMonkey to select the files you want to debug
  4. Disable GreaseMonkey (scripts will run inside FireBugMonkey, not
  5. GreaseMonkey)
  6. Enable FireBugMonkey
  7. Enable scripts in FireBug

The scripts you added in the ScriptManager should be visible in the FireBug scripts list.

Rhabdomancy answered 10/11, 2010 at 2:32 Comment(1)
This seems to no longer be available.Convery
A
0

As the others have said, you can setup a simple HTTP server and serve it to your page using Greasemonkey like so:

function loadScript(url) {
    var script = document.createElement('script');
    script.type = 'text/javascript';
    script.src = url;
    document.getElementsByTagName('head')[0].appendChild(script);
}

WEBrick and Python -m SimpleHTTPServer are good for this. We can also expose the GM_... functions to the script by adding a custom event handler to the document within GreaseMonkey:

function gMHandler(e){
    GM_log(e.detail.message);
    e.detail.response = "Hi!"
}

document.addEventListener("gM", gMHandler, false);

and then in the served script, raising this event on an arbitrary DOM element will run the handler and modify the element's response parameter:

$(document).ready(function() {
    var event = new CustomEvent(
        "gM", 
        {
            detail: { message: "Hello World!" }
            bubbles: true,
            cancelable: true,
        }
    );

    document.getElementById("AnyElement").dispatchEvent(event);
    alert("Response was: " + event.detail.response);
});
Apis answered 17/8, 2016 at 15:26 Comment(0)

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