Drawing an image using a QLabel
seems like a bit of a kludge to me. With newer versions of Qt you can use a QGraphicsView
widget. In Qt Creator, drag a Graphics View
widget onto your UI and name it something (it is named mainImage
in the code below). In mainwindow.h
, add something like the following as private
variables to your MainWindow
class:
QGraphicsScene *scene;
QPixmap image;
Then just edit mainwindow.cpp
and make the constructor something like this:
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent), ui(new Ui::MainWindow)
{
ui->setupUi(this);
image.load("myimage.png");
scene = new QGraphicsScene(this);
scene->addPixmap(image);
scene->setSceneRect(image.rect());
ui->mainImage->setScene(scene);
}