An int
(Int32
) has a memory footprint of 4 bytes. But what is the memory footprint of:
int? i = null;
and :
int? i = 3;
Is this in general or type dependent?
An int
(Int32
) has a memory footprint of 4 bytes. But what is the memory footprint of:
int? i = null;
and :
int? i = 3;
Is this in general or type dependent?
I'm not 100% sure, but I believe it should be 8 Bytes, 4 bytes for the int32, and (since every thing has to be 4-Byte aligned on a 32 bit machine) another 4 bytes for a boolean indicating whether the integer value has been specified or not.
Note, thanks to @sensorSmith, I am now aware that newer releases of .Net allow nullable values to be stored in smaller footprints (when the hardware memory design allows smaller chunks of memory to be independently allocated). On a 64 Bit machine it would still be 8 bytes (64 bits) since that is the smallest chunk of memory that can be addressed...
A nullable for example only requires a single bit for the boolean, and another single bit for the IsNull flag and so the total storage requirements is less than a byte it theoretically could be stored in a single byte, however, as usual, if the smallest chunk of memory that can be allocated is 8 bytes (like on a 64 bit machine), then it will still take 8 bytes of memory.
sizeof(bool)
returns 1, so a Nullable<Int32>
would take 5 bytes instead. I don't think padding is added to the end of structs. –
Nestle The size of Nullable<T>
is definitely type dependent. The structure has two members
The size of the structure will typically map out to 4 plus the size of the type parameter T.
int? a = 3; 00000038 lea ecx,[ebp-48h] 0000003b mov edx,3 00000040 call 78BFD740 00000045 nop a = null; 00000046 lea edi,[ebp-48h] 00000049 pxor xmm0,xmm0 0000004d movq mmword ptr [edi],xmm0
It seems that first dword is for the value, and the second one is for null flag. So, 8 bytes total.
Curious, BinaryWritter doesn't like to write nullable types. I was wandering if it could pack it tighter then 8 bytes...
The .NET (and most other languages/frameworks) default behavior is to align struct fields to a multiple of their size and structs themselves to a multiple of the size of their largest field. Reference: StructLayout
Nullable<T>
has a bool flag and the T value. Since bool takes just 1 byte, the size of the largest field is the size of T; and Nullable doubles the space needed compared to a T alone. Reference:Nullable Source
Clarification: If T is itself a non-primitive struct rather than a primitive type, Nullable increases the space needed by the size of the largest primitive field within T or, recursively, within any of T's non-primitive fields. So, the size of a Nullable<Nullable<bool>>
is 3, not 4.
You can check using some code similar to the one at https://www.dotnetperls.com/nullable-memory.
I got the following results:
Int32
4 bytesInt32?
8 bytesInt16
2 bytesInt16?
4 bytesInt64
8 bytesInt64?
16 bytesByte
1 bytesByte?
2 bytesbool
1 bytesbool?
2 bytesAn int?
is a struct containing a boolean hasValue
, and an int. Therefore, it has a footprint of 5 bytes. The same applies to all instances of a nullable<T>
: size = sizeof(T)+sizeof(bool)
The nullable type is a structure that contains the regular variable and a flag for the null state.
For a nullable int that would mean that it contains five bytes of data, but it's of course padded up to complete words, so it's using eight bytes.
You can generally expect that any nullable type will be four bytes larger than the regular type, except for small types like byte and boolean.
32-bit and 64-bit machines:
The nullable type wrapper requires 4 bytes of storage. And the integer itself requires 4 bytes for each element. This is an efficient implementation. In an array many nullable types are stored in contiguous memory.
Based on a personal test (.NET Framework 4.6.1, x64, Release) and from – https://www.dotnetperls.com/nullable-memory
Also, if interesting: why int on x64 equals only 4 bytes?
Note: this is valid for Nullable<int>
only, the size of Nullable<T>
totally depends on the type.
On .NET Framework 4.8:
List<double?> list1 = new List<double?>();
for (int i=0; i<10000000; i++)
{
list1.Add( 1 );
}
list1 uses 262 165 KB
List<double?> list2 = new List<double?>();
for (int i=0; i<10000000; i++)
{
list1.Add( 2 );
}
list2 uses 131 093 KB
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