C++ name mangling by hand
Asked Answered
T

4

11

I am writing a script for the IDA Pro disassembler in Python using the idapython plugin. Using this, I am able to fill in the gaps where IDA's auto-analysis falls short.

One area that has me stumped is naming locations/functions with (for want of a better term) "pretty names". An example of what I mean is illustrated below:

IDA pretty names sample screenshot

idapython and IDA Pro itself only allow me to enter basic C-ish function names. If I enter disallowed symbols (e.g. the scope resolution operator), they're replaced with underscores. However, if I enter a mangled name by hand (e.g. __ZN9IOService15powerChangeDoneEm), IDA Pro will prettify this for me.

Hence my question: how can I generate mangled names to pass through idapython? Is there a name-mangling library available? Is one available in Python? Is my only hope to tear the mangling functionality out of g++ and work around that?

Tidy answered 12/1, 2011 at 9:45 Comment(2)
I would hope there is some doc around that you could look into... good luck!Prow
Did you ever get around to implementing C++ name mangling?Demerol
P
6

I finally got around to dig a little.

Unfortunately I could not find tool, I did find resources though.

If all you want is mangle names in the gcc3 fashion, then know that gcc3 use the Itanium C++ ABI, which has a standardized name mangling scheme. I found two documents:

For reference, both come from the Wikipedia page on Name Mangling.

Prow answered 12/1, 2011 at 12:28 Comment(2)
@ShafikYaghmour: Thanks, I've replaced it with a link to another website (linux-foundation.org).Prow
I came upon your question b/c of this question: #11336124 which is similarLutetium
D
3

One simple (alebit hacky) method would be to compile a C++ file with the symbol you want in it, then extract the necessary symbols from the .o file's symbol table. With a bit of work this might be nicely scriptable.

Discreet answered 12/1, 2011 at 10:4 Comment(1)
I did this on my first C++ program, while at high school. Didn't knew that it wasn't santard or anything else. That helped me implement a module system, allowing the soft (game) to be extended easily. I wasn't even aware that this kind of thing were not trivial.Sabu
A
1

Here is an article that explains how mangling is done by Visual compiler. For mangling done by gcc, I think you can find the information in the source of the binutils package.

Anesthetic answered 12/1, 2011 at 12:37 Comment(0)
C
0

You can use the Clang AST library, which has a MangleContext class.

http://clang.llvm.org/doxygen/classclang_1_1CodeGen_1_1MangleContext.html

Coonskin answered 12/5, 2012 at 3:22 Comment(1)
The link is dead...Demerol

© 2022 - 2024 — McMap. All rights reserved.