Here's my problem. I implemented a small script that does some heavy calculation, as a node.js module. So, if I type "node myModule.js", it calculates for a second, then returns a value. Now, I want to use that module from my main Node.JS program. I could just put all the calculation in a "doSomeCalculation" function then do:
var myModule = require("./myModule");
myModule.doSomeCalculation();
But that would be blocking, thus it'd be bad. I'd like to use it in a non-blocking way, like DB calls natively are, for instance. So I tried to use child_process.spawn and exec, like this:
var spawn = require("child_process").spawn;
var ext = spawn("node ./myModule.js", function(err, stdout, stderr) { /* whatevs */ });
ext.on("exit", function() { console.log("calculation over!"); });
But, of course, it doesn't work. I tried to use an EventEmitter in myModule, emitting "calculationDone" events and trying to add the associated listener on the "ext" variable in the example above. Still doesn't work.
As for forks, they're not really what I'm trying to do. Forks would require putting the calculation-related code in the main program, forking, calculating in the child while the parent does whatever it does, and then how would I return the result?
So here's my question: can I use a child process to do some non-blocking calculation, when the calculation is put in a Node file, or is it just impossible? Should I do the heavy calculation in a Python script instead? In both cases, how can I pass arguments to the child process - for instance, an image?