Most efficient way to check if an object is a value type
Asked Answered
B

6

54

WARNING: THIS CODE SUCKS, SEE ANTHONY'S COMMENTS

Which is faster?

1.

  public bool IsValueType<T>(T obj){
       return obj is ValueType;
  }

2.

  public bool IsValueType<T>(T obj){
       return obj == null ? false : obj.GetType().IsValueType;
  } 

3.

  public bool IsValueType<T>(T obj){
       return default(T) != null;
  }

4.Something else

Bangui answered 21/4, 2011 at 19:11 Comment(8)
Does the performance really matter because it is really micro-optimatisationOccupational
Methods 2 and 3 as written are invalid. obj == null || will return true for reference types. default(T) != null will return false for the Nullable<T> structs.Viscountcy
Your edit on method 2 is still going to be invalid. obj != null || will return true for non-null reference-type objects.Viscountcy
@PoweRoy, if I do it a whole bunch I'm sure it won't hurt to do it the right wayBangui
Since I'm being hypercritical, er, I mean helpful, method 1 doesn't like nulled Nullable<T> objects. int? bar = null; Pass that through the function, you get false. (Didn't expect that, to be honest.)Viscountcy
Method 2 latest edit. return obj == null ? false : ... still presents a problem for Nullable<T>.Viscountcy
@Anthony, how about now?Bangui
@smartcaveman, yes, admitting defeat. I think you're on the right track by following Marc's answer, the three methods you've presented (and their various iterations) all have their various problems.Viscountcy
H
104

You aren't really testing an object - you want to test the type. To call those, the caller must know the type, but... meh. Given a signature <T>(T obj) the only sane answer is:

public bool IsValueType<T>() {
    return typeof(T).IsValueType;
}

or if we want to use an example object for type inference purposes:

public bool IsValueType<T>(T obj) {
    return typeof(T).IsValueType;
}

this doesn't need boxing (GetType() is boxing), and doesn't have problems with Nullable<T>. A more interesting case is when you are passing object...

 public bool IsValueType(object obj);

here, we already have massive problems with null, since that could be an empty Nullable<T> (a struct) or a class. But A reasonable attempt would be:

public bool IsValueType(object obj) {
    return obj != null && obj.GetType().IsValueType;
}

but note that it is incorrect (and unfixable) for empty Nullable<T>s. Here it becomes pointless to worry about boxing as we are already boxed.

Helms answered 21/4, 2011 at 19:20 Comment(4)
Is there a way to bypass the IsValueType property? I'm using the .NET DNX, which doesn't support this property.Euphonize
typeof(ValueType).IsAssignableFrom(t) doesn't work either.Euphonize
@Shimmy -- in the OP's code -- if (default(T) != null) should work.Norman
In DNX / .NET Core you can do that like this typeof(your_type).GetTypeInfo().IsValueType.Small
L
8

My first answer would be to write a simple test and find out for yourself.

My second answer (without any testing on my part, of course) would be option 1. It is the simplest check. The second method involves two separate checks while the third involves creating a default instance of a type.

You should also consider readability. The framework already gives you the ability to have the following in your code:

if(someObj is ValueType)
{
    // Do some work
}

Why even bother creating a method that would simply turn the above statement into (assuming you made your method static and allowed the compiler to infer the generic type):

if(IsValueType(someObj))
{
    // Do some work
}
Laplace answered 21/4, 2011 at 19:16 Comment(3)
thanks - and I wasn't advocating creating a method for testing it. I just wrote it that way for clarity about what I was askingBangui
the (someObj is ValueType) appears to be problematic for nulled Nullable<T>. I'm no IL guru, but I believe there is boxing involved and that does not play well with this scenario.Viscountcy
How you know is is the simplest check? You can test for example if an object implements an interface with it, which is not so "simple". Don't know how compiler deals with it but check out how IsAssignableFrom and ImplementInterface (called by it) are implemented. Do you know something more, or you just think is is faster because it looks simpler?Aubigny
O
3

Defining a struct actually defines two types: a value type, and a class type which derives from System.ValueType. If a request is made to create a variable, parameter, field, or array (collectively, 'storage location') of a type which derives from System.ValueType, the system will instead create a storage location which will store the object's fields rather than storing a reference to an object in which those fields appear. On the other hand, if a request is made to create an instance of a type deriving from System.ValueType, the system will create an object instance of a class which derives from System.ValueType.

This may be demonstrated by creating a struct which implements IValue:

interface IValue {int value {get; set;}};
struct ValueStruct : IValue
{
  public int value {get; set;}};
}

with generic test routine and code to wrap it:

static void Test<T>(T it) where T:IValue
{
  T duplicate = it;
  it.value += 1;
  duplicate.value += 10;
  Console.WriteLine(it.value.ToString());
}
static void Test()
{
  ValueStruct v1 = new ValueStruct();
  v1.value = 9;
  IValue v2 = v1;
  Test<ValueStruct>(v1); 
  Test<ValueStruct>(v1); 
  Test<IValue>(v1); 
  Test<IValue>(v1); 
  Test<IValue>(v2);
  Test<IValue>(v2);
}

Note that in every case, calling GetType on the parameter passed to Test would yield ValueStruct, which will report itself as a value type. Nonetheless, the passed-in item will only be a "real" value type on the first two calls. On the third and fourth calls, it will really be a class type, as demonstrated by the fact that a change to duplicate will affect it. And on the fifth and sixth calls, the change will be propagated back to v2, so the second call will "see" it.

Oe answered 21/12, 2011 at 1:0 Comment(2)
One would usually describe this as boxing... On third and forth call you are boxing on the method call itself: when T is an interface, it is a boxed value (sometimes this boxing can be optimized away though), and duplicate is simply a reference to that box. On the fifth and sixth call you are passing in objects which are already boxed, because IValue v2 = v1; created a box. Since you are passing in the same box twice instead of creating two separate boxes, the changes made to the box on the first call are visible on the second call.Garretson
@AnorZaken: The term "boxing" is indeed used to describe the process. I don't have the documentation for the .NET internals handy, but it does indeed describe the process in terms of having two separate types, and I think recognizing that a boxed struct as being an Object while an unboxed struct isn't is clearer than the abstraction model used in C#. VB.NET adds some of its own silly logic into the mix. If an interface-type reference identifies a boxed value type instance, converting the reference to type Object will re-box the instance for some reason I don't quite fathom.Oe
D
3
static class Metadata<T>
{
    static public readonly Type Type = typeof(T);
    static public readonly bool IsValueType = Metadata<T>.Type.IsValueType;
}

//fast test if T is ValueType
if(Metadata<T>.IsValueType) //only read static readonly field!
{
    //...
}
Damato answered 30/12, 2014 at 12:56 Comment(1)
The limitation of this is that it is based on typeof(T) rather than testing an incoming instance. Usually a programmer knows whether a specific type is value or not, the common need is to know whether an instance is value or not. Consider a method parameter object obj. This answer will evaluate that based on T=object, the declared parameter type, not a specific instance's runtime type, so will return false, no matter what obj is. But obj might be a boxed integer or other value type.Micromillimeter
D
0

There are two rules:

1-All Classes are reference types such as Object and String, so it's supported by .NET Framework classes.

2-All structures are value types such as bool and char, even though it contain reference member, so it's supported by .NET Framework structures.

Simply right click on any type and Go To Definition if it's a Class so that means it a reference type else if it's a Struct so that means it's a value type :)

Decedent answered 29/5, 2013 at 22:34 Comment(4)
++ for the background info, but what do you mean by "even though it contain reference member"? Also, I assume that the GUI instructions refer to Visual Studio, correct?Duckweed
Right it's refer to Visual studio, and I mean that you can have struct contains an object reference.... and You could find those 2 sentences on msdn.microsoft.com/en-us/library/t63sy5hs.aspx "class is a reference type. For this reason, reference types such as Object and String are supported by .NET Framework classes. Note that every array is a reference type, even if its members are value types." "structure is a value type, even if it contains reference type members. For this reason, value types such as Char and Integer are implemented by .NET Framework structures."Decedent
Interesting, but the question is about code, not about finding out in an IDE.Micromillimeter
The question was about a generic type T, remember? "Go To Definition" won't help with T.Superordinate
K
-2

You can use

obj.GetType().IsValueType

This uses reflection but clear way instead of care of boxing unboxing.

Knar answered 28/7, 2021 at 14:11 Comment(1)
That reply does not answer the question.Tinstone

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