How to use View.OnTouchListener instead of onClick
Asked Answered
N

4

55

I'm developing an Android 2.2.2 application for a client and he wants to do the following:

Now I have a button with an onClick event but he doesn't like, he wants to dectect when user release the button.

I've found View.OnTouchListener which I think this is what I need to use but, is there any posibility to add this event to xml like I did with onClick?

<ImageButton
    android:id="@+id/btnSaveNewGate"
    android:layout_width="@dimen/btnSaveNewGate_width"
    android:layout_height="@dimen/btnSaveNewGate_height"
    android:layout_below="@+id/radioGrGateType"
    android:layout_centerHorizontal="true"
    android:layout_marginTop="@dimen/btnSaveNewGate_marginTop"
    android:background="@null"
    android:contentDescription="@string/layout_empty"
    android:onClick="onSaveNewGateClick"
    android:scaleType="fitXY"
    android:src="@drawable/save_gate_selector" />

I have two questions more:

Which is the event associated when user releases his finger?

Is there any guidelines which prohibit using View.OnTouchListener instead of onClick?

Notwithstanding answered 27/7, 2012 at 15:2 Comment(0)
A
94

The event when user releases his finger is MotionEvent.ACTION_UP. I'm not aware if there are any guidelines which prohibit using View.OnTouchListener instead of onClick(), most probably it depends of situation.

Here's a sample code:

imageButton.setOnTouchListener(new OnTouchListener() {
    @Override
    public boolean onTouch(View v, MotionEvent event) {
        if(event.getAction() == MotionEvent.ACTION_UP){

            // Do what you want
            return true;
        }
        return false;
    }
});
Antennule answered 27/7, 2012 at 15:12 Comment(3)
Alternatively you can use a switch on event.getAction() and the cases would be MotionEvent.ACTION_UP, MotionEvent.ACTION_DOWN and so forth.Soapbox
on one plus one it shows MotionEvent.ACTION_DOWN instead of clickTurnabout
Note that if you return false there, the if clause will never fire. See: https://mcmap.net/q/339134/-event-getaction-never-use-motionevent-action_upNoway
M
19

Presumably, if one wants to use an OnTouchListener rather than an OnClickListener, then the extra functionality of the OnTouchListener is needed. This is a supplemental answer to show more detail of how an OnTouchListener can be used.

Define the listener

Put this somewhere in your activity or fragment.

private View.OnTouchListener handleTouch = new View.OnTouchListener() {

    @Override
    public boolean onTouch(View v, MotionEvent event) {

        int x = (int) event.getX();
        int y = (int) event.getY();

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                Log.i("TAG", "touched down");
                break;
            case MotionEvent.ACTION_MOVE:
                Log.i("TAG", "moving: (" + x + ", " + y + ")");
                break;
            case MotionEvent.ACTION_UP:
                Log.i("TAG", "touched up");
                break;
        }

        return true;
    }
};

Set the listener

Set the listener in onCreate (for an Activity) or onCreateView (for a Fragment).

myView.setOnTouchListener(handleTouch);

Notes

  • getX and getY give you the coordinates relative to the view (that is, the top left corner of the view). They will be negative when moving above or to the left of your view. Use getRawX and getRawY if you want the absolute screen coordinates.
  • You can use the x and y values to determine things like swipe direction.
Mirella answered 20/9, 2016 at 7:59 Comment(0)
V
6

OnClick is triggered when the user releases the button. But if you still want to use the TouchListener you need to add it in code. It's just:

myView.setOnTouchListener(new View.OnTouchListener()
{
    // Implementation;
});
Vedis answered 27/7, 2012 at 15:7 Comment(0)
D
0

for use sample touch listener just you need this code

@Override
public boolean onTouch(View view, MotionEvent motionEvent) {

    ClipData data = ClipData.newPlainText("", "");
    View.DragShadowBuilder shadowBuilder = new View.DragShadowBuilder(view);
    view.startDrag(data, shadowBuilder, null, 0);

    return true;
}
Dunno answered 1/10, 2019 at 15:12 Comment(0)

© 2022 - 2024 — McMap. All rights reserved.