I'm looking for an INotifyCollectionChanged
implementation of Stack
and Queue
. I could roll my own but I don't want to reinvent the wheel.
With Stacks and Queues (almost by definition) you only have access to the top of the stack or head of the queue. It's what differentiates them from a List
. (and so, that's why you haven't found one)
To answer though you could write your own, I would do it by deriving from ObservableCollection
, then in the case of a stack implementing the Push
as an Insert
at offset 0 (and pop as returning index 0 then RemoveAt
index 0); or with a queue you could just Add
to the end of the list to Enqueue
, and the grab and remove the first item, as with the stack, for Dequeue
. The Insert
, Add
and RemoveAt
operations would be called on the underlying ObservableCollection
and so cause the CollectionChanged
event to be fired.
You might also be saying that you simply want to bind or be notified when the one item you are supposed to have access to changes. You would create your own class again, derived from Stack or Queue, and fire the CollectionChanged event manually when:
- Something is pushed onto or popped from a stack
- Something is dequeued from a queue
- Something is queued on the queue, when the queue was previously empty
I run into the same issue and want to share my solution to others. Hope this is helpful to someone.
public class ObservableStack<T> : Stack<T>, INotifyCollectionChanged, INotifyPropertyChanged
{
public ObservableStack()
{
}
public ObservableStack(IEnumerable<T> collection)
{
foreach (var item in collection)
base.Push(item);
}
public ObservableStack(List<T> list)
{
foreach (var item in list)
base.Push(item);
}
public new virtual void Clear()
{
base.Clear();
this.OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
}
public new virtual T Pop()
{
var item = base.Pop();
this.OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, item));
return item;
}
public new virtual void Push(T item)
{
base.Push(item);
this.OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, item));
}
public virtual event NotifyCollectionChangedEventHandler CollectionChanged;
protected virtual void OnCollectionChanged(NotifyCollectionChangedEventArgs e)
{
this.RaiseCollectionChanged(e);
}
protected virtual void OnPropertyChanged(PropertyChangedEventArgs e)
{
this.RaisePropertyChanged(e);
}
protected virtual event PropertyChangedEventHandler PropertyChanged;
private void RaiseCollectionChanged(NotifyCollectionChangedEventArgs e)
{
if (this.CollectionChanged != null)
this.CollectionChanged(this, e);
}
private void RaisePropertyChanged(PropertyChangedEventArgs e)
{
if (this.PropertyChanged != null)
this.PropertyChanged(this, e);
}
event PropertyChangedEventHandler INotifyPropertyChanged.PropertyChanged
{
add { this.PropertyChanged += value; }
remove { this.PropertyChanged -= value; }
}
}
base.Count
? Shouldn't it be 0
since the changed item in the case of Pop
(of Stack) would always be the first item? –
Handcuff base.Count
and 0
throw exception for me. :( –
Handcuff With Stacks and Queues (almost by definition) you only have access to the top of the stack or head of the queue. It's what differentiates them from a List
. (and so, that's why you haven't found one)
To answer though you could write your own, I would do it by deriving from ObservableCollection
, then in the case of a stack implementing the Push
as an Insert
at offset 0 (and pop as returning index 0 then RemoveAt
index 0); or with a queue you could just Add
to the end of the list to Enqueue
, and the grab and remove the first item, as with the stack, for Dequeue
. The Insert
, Add
and RemoveAt
operations would be called on the underlying ObservableCollection
and so cause the CollectionChanged
event to be fired.
You might also be saying that you simply want to bind or be notified when the one item you are supposed to have access to changes. You would create your own class again, derived from Stack or Queue, and fire the CollectionChanged event manually when:
- Something is pushed onto or popped from a stack
- Something is dequeued from a queue
- Something is queued on the queue, when the queue was previously empty
ObservableStack
- derive from (or better, contain) an ObservableCollection
. The second approach would be better for ObservableQueue
- derive from Queue
and implement your own notifications. This is because any ObservableQueue
built on a List
will have O(N) performance for either Enqueue
or Dequeue
, whereas everything else will be O(1). This would have a performance impact if there are a lot of elements in the queue. –
Dichloride I realize there are already a few answers but figured I would give back a little with mine. I put together everything mentioned in the posts and comments. There were few things that motivated me to do this:
- INPC should always fire for
Count
whenPush
,Pop
, orClear
are called, as mentioned in one of the posts. - For
Clear
, action should beReset
and index for the collection change event should be set to-1
(which it will default to anyway if not set so the other posts have that): .NET docs - For
Push
/Pop
, action should beAdd
/Remove
and index for the collection changed event should be0
for a stack being that it is always and only the first item that can be maniuplated (thinkstack.GetEnumerator().MoveNext()
). - Exposed all 3 constructors available in
Stack<T>
and usebase()
calls since there is no reason to override the logic.
Results in:
public class ObservableStack<T> : Stack<T>, INotifyCollectionChanged, INotifyPropertyChanged
{
#region Constructors
public ObservableStack() : base() { }
public ObservableStack(IEnumerable<T> collection) : base(collection) { }
public ObservableStack(int capacity) : base(capacity) { }
#endregion
#region Overrides
public virtual new T Pop()
{
var item = base.Pop();
OnCollectionChanged(NotifyCollectionChangedAction.Remove, item);
return item;
}
public virtual new void Push(T item)
{
base.Push(item);
OnCollectionChanged(NotifyCollectionChangedAction.Add, item);
}
public virtual new void Clear()
{
base.Clear();
OnCollectionChanged(NotifyCollectionChangedAction.Reset, default);
}
#endregion
#region CollectionChanged
public virtual event NotifyCollectionChangedEventHandler CollectionChanged;
protected virtual void OnCollectionChanged(NotifyCollectionChangedAction action, T item)
{
CollectionChanged?.Invoke(this, new NotifyCollectionChangedEventArgs(
action
, item
, item == null ? -1 : 0)
);
OnPropertyChanged(nameof(Count));
}
#endregion
#region PropertyChanged
public virtual event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
#endregion
}
Very similar to the above class, with a few exceptions:
- Publish prop changed for collection changes for Count
- Override TrimExcess() b/c that could affect Count
- Made events public so I don't have to cast to the interface
- Passes index to collectionchanged when appropriate
public class ObservableStack : Stack, INotifyPropertyChanged, INotifyCollectionChanged
{
public ObservableStack(IEnumerable collection) : base(collection) {}
public ObservableStack() { }
public event PropertyChangedEventHandler PropertyChanged = delegate { };
public event NotifyCollectionChangedEventHandler CollectionChanged = delegate { };
protected virtual void OnCollectionChanged(NotifyCollectionChangedAction action, List items, int? index = null)
{
if (index.HasValue)
{
CollectionChanged(this, new NotifyCollectionChangedEventArgs(action, items, index.Value));
}
else
{
CollectionChanged(this, new NotifyCollectionChangedEventArgs(action, items));
}
OnPropertyChanged(GetPropertyName(() => Count));
}
protected virtual void OnPropertyChanged(string propName)
{
PropertyChanged(this, new PropertyChangedEventArgs(propName));
}
public new virtual void Clear()
{
base.Clear();
OnCollectionChanged(NotifyCollectionChangedAction.Reset, null);
}
public new virtual T Pop()
{
var result = base.Pop();
OnCollectionChanged(NotifyCollectionChangedAction.Remove, new List() { result }, base.Count);
return result;
}
public new virtual void Push(T item)
{
base.Push(item);
OnCollectionChanged(NotifyCollectionChangedAction.Add, new List() { item }, base.Count - 1);
}
public new virtual void TrimExcess()
{
base.TrimExcess();
OnPropertyChanged(GetPropertyName(() => Count));
}
String GetPropertyName(Expression> propertyId)
{
return ((MemberExpression)propertyId.Body).Member.Name;
}
}
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ObservableStack
- derive from (or better, contain) anObservableCollection
. The second approach would be better forObservableQueue
- derive fromQueue
and implement your own notifications. This is because anyObservableQueue
built on aList
will have O(N) performance for eitherEnqueue
orDequeue
, whereas everything else will be O(1). This would have a performance impact if there are a lot of elements in the queue. – Dichloride