Does it make sens in C++ to define physics units as separate types and define valid operations between those types?
Is there any advantage in introducing a lot of types and a lot of operator overloading instead of using just plain floating point values to represent them?
Example:
class Time{...};
class Length{...};
class Speed{...};
...
Time operator""_s(long double val){...}
Length operator""_m(long double val){...}
...
Speed operator/(const Length&, const Time&){...}
Where Time
, Length
and Speed
can be created only as a return type from different operators?
3.1
. – Hatred