EDIT1: Improved with throw exception on "null" Value. More fixes
EDIT2: An alternative version supporting nullable references can be found here.
If Boost.Optional
or std::optional
are not an option, in c++11 you can also take advantage of nullptr
and the nullptr_t
typedef to create a Nullable<T>
with pretty much same semantics as .NET one.
#pragma once
#include <cstddef>
#include <stdexcept>
template <typename T>
class Nullable final
{
public:
Nullable();
Nullable(const T &value);
Nullable(std::nullptr_t nullpointer);
const Nullable<T> & operator=(const Nullable<T> &value);
const Nullable<T> & operator=(const T &value);
const Nullable<T> & operator=(std::nullptr_t nullpointer);
bool HasValue() const;
const T & GetValueOrDefault() const;
const T & GetValueOrDefault(const T &def) const;
bool TryGetValue(T &value) const;
T * operator->();
const T * operator->() const;
T & operator*();
const T & operator*() const;
public:
class NullableValue final
{
public:
friend class Nullable;
private:
NullableValue();
NullableValue(const T &value);
public:
NullableValue & operator=(const NullableValue &) = delete;
operator const T &() const;
const T & operator*() const;
const T * operator&() const;
// https://mcmap.net/q/324392/-inability-to-overload-dot-39-39-operator-in-c
const T * operator->() const;
public:
template <typename T2>
friend bool operator==(const Nullable<T2> &op1, const Nullable<T2> &op2);
template <typename T2>
friend bool operator==(const Nullable<T2> &op, const T2 &value);
template <typename T2>
friend bool operator==(const T2 &value, const Nullable<T2> &op);
template <typename T2>
friend bool operator==(const Nullable<T2> &op, std::nullptr_t nullpointer);
template <typename T2>
friend bool operator!=(const Nullable<T2> &op1, const Nullable<T2> &op2);
template <typename T2>
friend bool operator!=(const Nullable<T2> &op, const T2 &value);
template <typename T2>
friend bool operator!=(const T2 &value, const Nullable<T2> &op);
template <typename T2>
friend bool operator==(std::nullptr_t nullpointer, const Nullable<T2> &op);
template <typename T2>
friend bool operator!=(const Nullable<T2> &op, std::nullptr_t nullpointer);
template <typename T2>
friend bool operator!=(std::nullptr_t nullpointer, const Nullable<T2> &op);
private:
void checkHasValue() const;
private:
bool m_hasValue;
T m_value;
};
public:
NullableValue Value;
};
template <typename T>
Nullable<T>::NullableValue::NullableValue()
: m_hasValue(false), m_value(T()) { }
template <typename T>
Nullable<T>::NullableValue::NullableValue(const T &value)
: m_hasValue(true), m_value(value) { }
template <typename T>
Nullable<T>::NullableValue::operator const T &() const
{
checkHasValue();
return m_value;
}
template <typename T>
const T & Nullable<T>::NullableValue::operator*() const
{
checkHasValue();
return m_value;
}
template <typename T>
const T * Nullable<T>::NullableValue::operator&() const
{
checkHasValue();
return &m_value;
}
template <typename T>
const T * Nullable<T>::NullableValue::operator->() const
{
checkHasValue();
return &m_value;
}
template <typename T>
void Nullable<T>::NullableValue::checkHasValue() const
{
if (!m_hasValue)
throw std::runtime_error("Nullable object must have a value");
}
template <typename T>
bool Nullable<T>::HasValue() const { return Value.m_hasValue; }
template <typename T>
const T & Nullable<T>::GetValueOrDefault() const
{
return Value.m_value;
}
template <typename T>
const T & Nullable<T>::GetValueOrDefault(const T &def) const
{
if (Value.m_hasValue)
return Value.m_value;
else
return def;
}
template <typename T>
bool Nullable<T>::TryGetValue(T &value) const
{
value = Value.m_value;
return Value.m_hasValue;
}
template <typename T>
Nullable<T>::Nullable() { }
template <typename T>
Nullable<T>::Nullable(std::nullptr_t nullpointer) { (void)nullpointer; }
template <typename T>
Nullable<T>::Nullable(const T &value)
: Value(value) { }
template <typename T2>
bool operator==(const Nullable<T2> &op1, const Nullable<T2> &op2)
{
if (op1.Value.m_hasValue != op2.Value.m_hasValue)
return false;
if (op1.Value.m_hasValue)
return op1.Value.m_value == op2.Value.m_value;
else
return true;
}
template <typename T2>
bool operator==(const Nullable<T2> &op, const T2 &value)
{
if (!op.Value.m_hasValue)
return false;
return op.Value.m_value == value;
}
template <typename T2>
bool operator==(const T2 &value, const Nullable<T2> &op)
{
if (!op.Value.m_hasValue)
return false;
return op.Value.m_value == value;
}
template <typename T2>
bool operator==(const Nullable<T2> &op, std::nullptr_t nullpointer)
{
(void)nullpointer;
return !op.Value.m_hasValue;
}
template <typename T2>
bool operator==(std::nullptr_t nullpointer, const Nullable<T2> &op)
{
(void)nullpointer;
return !op.Value.m_hasValue;
}
template <typename T2>
bool operator!=(const Nullable<T2> &op1, const Nullable<T2> &op2)
{
if (op1.Value.m_hasValue != op2.Value.m_hasValue)
return true;
if (op1.Value.m_hasValue)
return op1.Value.m_value != op2.Value.m_value;
else
return false;
}
template <typename T2>
bool operator!=(const Nullable<T2> &op, const T2 &value)
{
if (!op.Value.m_hasValue)
return true;
return op.Value.m_value != value;
}
template <typename T2>
bool operator!=(const T2 &value, const Nullable<T2> &op)
{
if (!op.Value.m_hasValue)
return false;
return op.Value.m_value != value;
}
template <typename T2>
bool operator!=(const Nullable<T2> &op, std::nullptr_t nullpointer)
{
(void)nullpointer;
return op.Value.m_hasValue;
}
template <typename T2>
bool operator!=(std::nullptr_t nullpointer, const Nullable<T2> &op)
{
(void)nullpointer;
return op.Value.m_hasValue;
}
template <typename T>
const Nullable<T> & Nullable<T>::operator=(const Nullable<T> &value)
{
Value.m_hasValue = value.Value.m_hasValue;
Value.m_value = value.Value.m_value;
return *this;
}
template <typename T>
const Nullable<T> & Nullable<T>::operator=(const T &value)
{
Value.m_hasValue = true;
Value.m_value = value;
return *this;
}
template <typename T>
const Nullable<T> & Nullable<T>::operator=(std::nullptr_t nullpointer)
{
(void)nullpointer;
Value.m_hasValue = false;
Value.m_value = T();
return *this;
}
template <typename T>
T * Nullable<T>::operator->()
{
return &Value.m_value;
}
template <typename T>
const T * Nullable<T>::operator->() const
{
return &Value.m_value;
}
template <typename T>
T & Nullable<T>::operator*()
{
return Value.m_value;
}
template <typename T>
const T & Nullable<T>::operator*() const
{
return Value.m_value;
}
I tested it in gcc, clang and VS15 with the following:
#include <iostream>
using namespace std;
int main(int argc, char* argv[])
{
(void)argc;
(void)argv;
Nullable<int> ni1;
Nullable<int> ni2 = nullptr;
Nullable<int> ni3 = 3;
Nullable<int> ni4 = 4;
ni4 = nullptr;
Nullable<int> ni5 = 5;
Nullable<int> ni6;
ni6 = ni3;
Nullable<int> ni7(ni3);
//Nullable<int> ni8 = NULL; // This is an error in gcc/clang but it's ok in VS12
cout << (ni1 == nullptr ? "True" : "False") << endl; // True
cout << (ni2 == nullptr ? "True" : "False") << endl; // True
cout << (ni2 == 3 ? "True" : "False") << endl; // False
cout << (ni2 == ni3 ? "True" : "False") << endl; // False
cout << (ni3 == 3 ? "True" : "False") << endl; // True
cout << (ni2 == ni4 ? "True" : "False") << endl; // True
cout << (ni3 == ni5 ? "True" : "False") << endl; // False
cout << (ni3 == ni6 ? "True" : "False") << endl; // True
cout << (ni3 == ni7 ? "True" : "False") << endl; // True
//cout << ni1 << endl; // Doesn't compile
//cout << ni3 << endl; // Doesn't compile
cout << ni3.Value << endl; // 3
//cout << ni1.Value << endl; // Throw exception
//cout << ni2.Value << endl; // Throw exception
//ni3.Value = 2; // Doesn't compile
cout << sizeof(ni1) << endl; // 8 on VS15
return 0;
}