I would like to draw an image opened with the HTML5 File API on a canvas.
In the handleFiles(e)
method, I can access the File with e.target.files[0]
but I can't draw that image directly using drawImage
. How do I draw an image from the File API on HTML5 canvas?
Here is the code I have used:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<script>
window.onload = function() {
var input = document.getElementById('input');
input.addEventListener('change', handleFiles);
}
function handleFiles(e) {
var ctx = document.getElementById('canvas').getContext('2d');
ctx.drawImage(e.target.files[0], 20,20);
alert('the image is drawn');
}
</script>
</head>
<body>
<h1>Test</h1>
<input type="file" id="input"/>
<canvas width="400" height="300" id="canvas"/>
</body>
</html>
onload
beforesrc
. Theload
event can trigger between those two lines. (If the image is cached, etc) – Mcgrath