I've read about 10 different questions on when and how to override GetHashCode
but there's still something I don't quite get. Most implementations of GetHashCode
are based on the hash codes of the fields of the object, but it's been cited that the value of GetHashCode
should never change over the lifetime of the object. How does that work if the fields that it's based on are mutable? Also what if I do want dictionary lookups etc to be based on reference equality not my overridden Equals
?
I'm primarily overriding Equals
for the ease of unit testing my serialization code which I assume serializing and deserializing (to XML in my case) kills the reference equality so I want to make sure at least it's correct by value equality. Is this bad practice to override Equals
in this case? Basically in most of the executing code I want reference equality and I always use ==
and I'm not overriding that. Should I just create a new method ValueEquals
or something instead of overriding Equals
? I used to assume that the framework always uses ==
and not Equals
to compare things and so I thought it was safe to override Equals
since it seemed to me like its purpose was for if you want to have a 2nd definition of equality that's different from the ==
operator. From reading several other questions though it seems that's not the case.
EDIT:
It seems my intentions were unclear, what I mean is that 99% of the time I want plain old reference equality, default behavior, no surprises. For very rare cases I want to have value equality, and I want to explicitly request value equality by using .Equals
instead of ==
.
When I do this the compiler recommends I override GetHashCode
as well, and that's how this question came up. It seemed like there's contradicting goals for GetHashCode
when applied to mutable objects, those being:
- If
a.Equals(b)
thena.GetHashCode()
should== b.GetHashCode()
. - The value of
a.GetHashCode()
should never change for the lifetime ofa
.
These seem naturally contradicting when a mutable object, because if the state of the object changes, we expect the value of .Equals()
to change, which means that GetHashCode
should change to match the change in .Equals()
, but GetHashCode
should not change.
Why does there seem to be this contradiction? Are these recommendations not meant to apply to mutable objects? Probably assumed, but might be worth mentioning I'm referring to classes not structs.
Resolution:
I'm marking JaredPar as accepted, but mainly for the comments interaction. To sum up what I've learned from this is that the only way to achieve all goals and to avoid possible quirky behavior in edge cases is to only override Equals
and GetHashCode
based on immutable fields, or implement IEquatable
. This kind of seems to diminish the usefulness of overriding Equals
for reference types, as from what I've seen most reference types usually have no immutable fields unless they're stored in a relational database to identify them with their primary keys.