Hi there!
I'm trying to do a puzzle scene for my 2D game using tilemap for the ground and adding some structures, such as the pillars (Static bodies) and moveable blocks (Kinematic bodies), by using the grid snapping feature and the built-in rules of the editor, so I can have a "perfect pixel" alignment/placement of those items (at least visually).
However, when I tried to push the moveable block (with move_and_collide) it stops on the pillar, even they were aligned to not collide to each other.
There's some way to fix it? Is there any parameter I can change on the static bodies or kinematic bodies to avoid this collision?
Ps. I already tried to fix it using the CollisionPolygon2D instead of the regular Collider2D, but the result was the same.
Any help will be appreciated π