How to make this light-lines in godot?
Asked Answered
They are usually called "god rays" but the actual term is "crepuscular rays". If you search for a "god ray shader" you might find something you can port to Godot, I don't think it is included.
Godot 4 will also have volumetric fog, which can kinda get similar results. Here's a Reddit post when volumetric fog was just added (so it probably looks even better now), which kinda has the visual look.
Plumley Are there any news now in Alpha 16 about this?
Best to skim through the documentation
https://docs.godotengine.org/en/latest/
and blog news:
https://godotengine.org/news/default/1
FogVolume is a scene node, but I haven't played with it yet.
These effects are expensive computation wise.
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