I recorded animation for gameobject in the editor after made it legacy in debug mode, after that i added Animation
component to gameobject (Cube) and define this animation clip to the Animation component on the gameobject. Animation is not imported from outside, and object has not include other generated rigs and other, but the console always printing that’s an error.
Is it bug?
What i need to do?
Tell me please=)
PS: I’m not using Animator
component, i hate it =))
Same here. Did you manage to solve the issue? Looks like a bug. I've eventually managed to make it after a few Unity restarts and a few new animations created (copy/pasting the keyframes).
– Sate