I'm creating a side-scrolling endless space themed game using canvas and JavaScript. I'm controlling a spaceship just by using the up and down arrows and I want to implement some kind of movement easing so that the ship doesn't just stop dead when I let go of the keys. I've looked around and haven't found anything plus my own attempts just aren't working. This is what I've tried.
Jet.prototype.checkDirection = function () {
if (this.isUpKey) {
this.drawY -= this.speed;
if (this.speed < 5) {
this.speed += 0.1;
}
}
if (this.isDownKey) {
this.drawY += this.speed;
if (this.speed < 5) {
this.speed += 0.1;
}
}
if (!this.isUpKey) {
if (!this.isDownKey) {
if (this.speed >= 0) {
this.drawY -= this.speed;
this.speed -= 1;
}
}
}
if (!this.isDownKey) {
if (!this.isUpKey) {
if (this.speed >= 0) {
this.drawY += this.speed;
this.speed -= 1;
}
}
}