I'm trying to use the matter.js physics library. I'm using their "getting started" tutorial, but it can't find the canvas.
Here is my html:
<html>
<head>
<meta charset="UTF-8">
<title>Physics test</title>
</head>
<script type="text/javascript" src="./lib/matter-0.8.0.js"></script>
<script type="text/javascript">
// Matter.js module aliases
var Engine = Matter.Engine,
World = Matter.World,
Bodies = Matter.Bodies;
// create a Matter.js engine
var engine = Engine.create(document.body);
// create two boxes and a ground
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
World.add(engine.world, [boxA, boxB, ground]);
// run the engine
Engine.run(engine);
</script>
<body>
</body>
</html>
The console shows the following error:
" [Matter] warn: No "render.element" passed, "render.canvas" was not inserted into document."
I tried to create the render.element and render.canvas, but I'm acting blindly. A "minimal example to get you started" should be already working. What am I doing wrong?