I'm relatively new to asking questions here, so please bear with me. I am trying to create a top down driving game with Matter.js as the primary physics engine. I would like the red car to collide with the green square. However, I am still stuck on knowing how to implement Matter.js onto my game. Any form of response will be greatly appreciated!
<html>
<canvas width=1000 height=500 style='border:1px solid black'>
</canvas>
<body onload='start()'>
<script src='matter.js'>
</script>
<script>
function start() {
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
var x = 100;
var y = 100;
var s = 0;
var rot = 0;
var rightPressed = false;
var leftPressed = false;
var upPressed = false;
var downPressed = false;
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function keyDownHandler(e) {
if (e.keyCode == 39) {
rightPressed = true;
} else if (e.keyCode == 37) {
leftPressed = true;
} else if (e.keyCode == 38) {
upPressed = true;
} else if (e.keyCode == 40) {
downPressed = true;
}
}
function keyUpHandler(e) {
if (e.keyCode == 39) {
rightPressed = false;
} else if (e.keyCode == 37) {
leftPressed = false;
} else if (e.keyCode == 38) {
upPressed = false;
} else if (e.keyCode == 40) {
downPressed = false;
}
}
function car() {
ctx.fillStyle = 'red';
ctx.fillRect(-20, -20, 40, 40);
ctx.beginPath();
ctx.moveTo(-20, -19);
ctx.lineTo(-20, -20);
ctx.lineTo(0, -30);
ctx.lineTo(20, -20);
ctx.lineTo(20, -19);
ctx.fill();
ctx.closePath();
ctx.fillStyle = 'black';
ctx.fillRect(-25, -20, 5, 10);
ctx.fillRect(-25, 10, 5, 10);
ctx.fillRect(20, -20, 5, 10);
ctx.fillRect(20, 10, 5, 10);
ctx.fillRect(-15, -5, 30, 20);
}
function block() {
ctx.fillStyle = 'green';
ctx.fillRect(200, 100, 50, 50);
}
function draw() {
requestAnimationFrame(draw);
ctx.clearRect(0, 0, 1000, 500);
if (s > 15) {
s = 15;
}
if (s < -15) {
s = -15;
}
if (upPressed) {
s++;
}
if (downPressed) {
s *= .9;
}
if (!upPressed) {
s *= .99;
}
if (leftPressed) {
rot -= s / 3;
}
if (rightPressed) {
rot += s / 3;
}
ctx.fillText(upPressed, 10, 10);
x += s * Math.cos(rot * Math.PI / 180);
y += s * Math.sin(rot * Math.PI / 180);
ctx.save();
ctx.translate(x, y);
ctx.rotate((rot + 90) * Math.PI / 180);
car();
ctx.restore();
block();
}
draw();
}
</script>
</body>
</html>
engine.update()
in your rendering loop. Any simple matter.js tutorial [1][2] will show you how to do this. – Neogene