[ Just wanted to add further on the Internals of Finalization process ]
You create an object and when the object is garbage collected, the object's Finalize
method should be called. But there is more to finalization than this very simple assumption.
CONCEPTS:
Objects not implementing Finalize
methods: their memory is reclaimed immediately, unless of course, they are not reachable by application code any more.
Objects implementing Finalize
method: the concepts of Application Roots
, Finalization Queue
, Freachable Queue
need to be understood since they are involved in the reclamation process.
Any object is considered garbage if it is not reachable by application code.
Assume: classes/objects A, B, D, G, H do not implement the Finalize
method and C, E, F, I, J do implement the Finalize
method.
When an application creates a new object, the new
operator allocates memory from the heap. If the object's type contains a Finalize
method, then a pointer to the object is placed on the finalization queue. Therefore pointers to objects C, E, F, I, J get added to the finalization queue.
The finalization queue is an internal data structure controlled by the garbage collector. Each entry in the queue points to an object that should have its Finalize
method called before the object's memory can be reclaimed.
The figure below shows a heap containing several objects. Some of these objects are reachable from the application roots, and some are not. When objects C, E, F, I, and J are created, the .NET framework detects that these objects have Finalize
methods and pointers to these objects are added to the finalization queue.
When a GC occurs (1st Collection), objects B, E, G, H, I, and J are determined to be garbage. A,C,D,F are still reachable by application code depicted as arrows from the yellow box above.
The garbage collector scans the finalization queue looking for pointers to these objects. When a pointer is found, the pointer is removed from the finalization queue and appended to the freachable queue ("F-reachable", i.e. finalizer reachable). The freachable queue is another internal data structure controlled by the garbage collector. Each pointer in the freachable queue identifies an object that is ready to have its Finalize
method called.
After the 1st GC, the managed heap looks something similar to figure below. Explanation given below:
The memory occupied by objects B, G, and H has been reclaimed immediately because these objects did not have a finalize method that needed to be called.
However, the memory occupied by objects E, I, and J could not be reclaimed because their Finalize
method has not been called yet. Calling the Finalize method is done by freachable queue.
A, C, D, F are still reachable by application code depicted as arrows from yellow box above, so they will not be collected in any case.
There is a special runtime thread dedicated to calling Finalize methods. When the freachable queue is empty (which is usually the case), this thread sleeps. But when entries appear, this thread wakes, removes each entry from the queue, and calls each object's Finalize method. The garbage collector compacts the reclaimable memory and the special runtime thread empties the freachable queue, executing each object's Finalize
method. So here finally is when your Finalize method gets executed.
The next time the garbage collector is invoked (2nd GC), it sees that the finalized objects are truly garbage, since the application's roots don't point to it and the freachable queue no longer points to it (it's EMPTY too), therefore the memory for the objects E, I, J may be reclaimed from the heap. See figure below and compare it with figure just above.
The important thing to understand here is that two GCs are required to reclaim memory used by objects that require finalization. In reality, more than two collections cab be even required since these objects may get promoted to an older generation.
NOTE: The freachable queue is considered to be a root just like global and static variables are roots. Therefore, if an object is on the freachable queue, then the object is reachable and is not garbage.
As a last note, remember that debugging application is one thing, garbage collection is another thing and works differently. So far you can't feel garbage collection just by debugging applications. If you wish to further investigate memory get started here.