To add to the excellent answer by @bstar55 above - if what you want is to create a 'tap' event, e.g, a user tapping on a view, then you need to simulate the user touching the screen and then removing their finger in a short time frame.
To do this you 'dispatch' an ACTION_DOWN MotionEvent followed after a short time by an ACTION_UP MotionEvent.
The following example, in Kotlin, is tested and worked reliably:
//Create amd send a tap event at the current target loctaion to the PhotoView
//From testing (on an original Google Pixel) a tap event needs an ACTION_DOWN followed shortly afterwards by
//an ACTION_UP, so send both events
//First, create amd send the ACTION_DOWN MotionEvent
var originalDownTime: Long = SystemClock.uptimeMillis()
var eventTime: Long = SystemClock.uptimeMillis() + 100
var x = your_X_Value
var y = your_Y_Value
var metaState = 0
var motionEvent = MotionEvent.obtain(
originalDownTime,
eventTime,
MotionEvent.ACTION_DOWN,
x,
y,
metaState
)
var returnVal = yourView.dispatchTouchEvent(motionEvent)
Log.d(TAG,"rteurnVal: " + returnVal)
//Create amd send the ACTION_UP MotionEvent
eventTime= SystemClock.uptimeMillis() + 100
motionEvent = MotionEvent.obtain(
originalDownTime,
eventTime,
MotionEvent.ACTION_UP,
x,
y,
metaState
)
returnVal = yourView.dispatchTouchEvent(motionEvent)
Log.d(TAG,"rteurnVal: " + returnVal)