As you've noted, impl AsRef<User> for User
seems a little pointless since you can just do &user
. You could do impl AsRef<String> for User
or impl AsRef<u8> for User
as alternatives to &user.email
and &user.age
but those examples are probably misuses of the trait. What does it mean to be able to convert a User
to an &String
? Is the &String
their email, their first name, their last name, their password? It doesn't make a lot of sense, and falls apart the moment a User
has more than one String
field.
Let's say we're starting to write an app and we only have User
s with emails and ages. We'd model that in Rust like this:
struct User {
email: String,
age: u8,
}
Let's say some time passes and we write a bunch of functions and our app gets really popular and we decide we need to allow users to become moderators and moderators could have different moderation privileges. We could model that like this:
struct User {
email: String,
age: u8,
}
enum Privilege {
// imagine different moderator privileges here
}
struct Moderator {
user: User,
privileges: Vec<Privilege>,
}
Now we could have just added the privileges
vector directly into the User
struct but since less than 1% of User
s will be Moderator
s it seems like a waste of memory to add a vector to every single User
. The addition of the Moderator
type causes us to write slightly awkward code though because all of our functions still take User
s so we have to pass &moderator.user
to them:
#[derive(Default)]
struct User {
email: String,
age: u8,
}
enum Privilege {
// imagine different moderator privileges here
}
#[derive(Default)]
struct Moderator {
user: User,
privileges: Vec<Privilege>,
}
fn takes_user(user: &User) {}
fn main() {
let user = User::default();
let moderator = Moderator::default();
takes_user(&user);
takes_user(&moderator.user); // awkward
}
It would be really nice if we could just pass &moderator
to any function expecting an &User
because moderators are really just users with just a few added privileges. With AsRef
we can! Here's how we'd implement that:
#[derive(Default)]
struct User {
email: String,
age: u8,
}
// obviously
impl AsRef<User> for User {
fn as_ref(&self) -> &User {
self
}
}
enum Privilege {
// imagine different moderator privileges here
}
#[derive(Default)]
struct Moderator {
user: User,
privileges: Vec<Privilege>,
}
// since moderators are just regular users
impl AsRef<User> for Moderator {
fn as_ref(&self) -> &User {
&self.user
}
}
fn takes_user<U: AsRef<User>>(user: U) {}
fn main() {
let user = User::default();
let moderator = Moderator::default();
takes_user(&user);
takes_user(&moderator); // yay
}
Now we can pass a &Moderator
to any function expecting a &User
and it only required a small code refactor. Also, this pattern now scales to arbitrarily many user types, we can add Admin
s and PowerUser
s and SubscribedUser
s and as long as we implement AsRef<User>
for them they will work with all of our functions.
The reason why &Moderator
to &User
works out of the box without us having to write an explicit impl AsRef<User> for &Moderator
is because of this generic blanket implementation in the standard library:
impl<T: ?Sized, U: ?Sized> AsRef<U> for &T
where
T: AsRef<U>,
{
fn as_ref(&self) -> &U {
<T as AsRef<U>>::as_ref(*self)
}
}
Which basically just says if we have some impl AsRef<U> for T
we also automatically get impl AsRef<U> for &T
for all T
for free.
AsRef<U>
is blanketimpl
emented for any&T
whereT: AsRef<U>
, which is why you can calltakes_user(&user)
and don't have to passuser
by value. This is a big part of what makes it useful as a general purpose (reference) conversion trait. – Gujranwala