Here is an practical example about how you would like to have extra constructor type parameter, and the workaround.
I am going to introduce a simple RefCounted
wrapper for IDisposable
:
public class RefCounted<T> where T : IDisposable
{
public RefCounted(T value)
{
innerValue = value;
refCount = 1;
}
public void AddRef()
{
Interlocked.Increment(ref refCount);
}
public void Dispose()
{
if(InterlockedDecrement(ref refCount)<=0)
innerValue.Dispose();
}
private int refCount;
private readonly innerValue;
}
This seems to be fine. But sooner or later you would like to cast a RefCounted<Control>
to RefCounted<Button>
whilst keep both object reference counting, i.e. only when both instances being disposed to dispose the underlying object.
The best way is if you could write (like C++ people can do)
public RefCounted(RefCounted<U> other)
{
...whatever...
}
But C# does not allow this. So the solution is use some indirection.
private readonly Func<T> valueProvider;
private readonly Action disposer;
private RefCounted(Func<T> value_provider, Action disposer)
{
this.valueProvider = value_provider;
this.disposer = disposer;
}
public RefCounted(T value) : this(() => value, value.Dispose)
{
}
public RefCounted<U> Cast<U>() where U : T
{
AddRef();
return new RefCounted<U>(() => (U)(valueProvider()),this.Dispose);
}
public void Dispose(){
if(InterlockedDecrement(ref refCount)<=0)
disposer();
}
If your class have any fields that are of generic type, you have no choice but to put all those types to the class. However, if you just wanted to hide some type from the constructor, you will need to use the above trick - having a hidden constructor to put everything together, and define a normal generic function to call that constructor.