Mozilla Developer Network provides an example that works asynchronously and does not use 'onreadystatechange' (from @ShaneX's answer) that is not really present in a HTMLScriptTag:
function loadError(oError) {
throw new URIError("The script " + oError.target.src + " didn't load correctly.");
}
function prefixScript(url, onloadFunction) {
var newScript = document.createElement("script");
newScript.onerror = loadError;
if (onloadFunction) { newScript.onload = onloadFunction; }
document.currentScript.parentNode.insertBefore(newScript, document.currentScript);
newScript.src = url;
}
Sample usage:
prefixScript("myScript1.js");
prefixScript("myScript2.js", function () { alert("The script \"myScript2.js\" has been correctly loaded."); });
But @Agamemnus' comment should be considered: The script might not be fully loaded when onloadFunction
is called. A timer could be used setTimeout(func, 0)
to let the event loop finalize the added script to the document. The event loop finally calls the function behind the timer and the script should be ready to use at this point.
However, maybe one should consider returning a Promise instead of providing two functions for exception & success handling, that would be the ES6 way. This would also render the need for a timer unnecessary, because Promises are handled by the event loop - becuase by the time the Promise is handled, the script was already finalized by the event loop.
Implementing Mozilla's method including Promises, the final code looks like this:
function loadScript(url)
{
return new Promise(function(resolve, reject)
{
let newScript = document.createElement("script");
newScript.onerror = reject;
newScript.onload = resolve;
document.currentScript.parentNode.insertBefore(newScript, document.currentScript);
newScript.src = url;
});
}
loadScript("test.js").then(() => { FunctionFromExportedScript(); }).catch(() => { console.log("rejected!"); });