How can I create a custom UIActivity in iOS?
Asked Answered
M

4

64

How can I create a custom UIActivity in iOS?

The reason I want this is to add a Review App button in one of my apps that takes the user to the review section in the App Store. How can I create such a custom UIActivity?

Magnetohydrodynamics answered 7/10, 2012 at 5:16 Comment(0)
W
172

First, create the files. I chose to name mine ActivityViewCustomActivity

Make ActivityViewCustomActivity.h look like this:

#import <UIKit/UIKit.h>

@interface ActivityViewCustomActivity : UIActivity

@end

Make ActivityViewCustomActivity.m look like this:

#import "ActivityViewCustomActivity.h"

@implementation ActivityViewCustomActivity

- (NSString *)activityType
{
    return @"yourappname.Review.App";
}

- (NSString *)activityTitle
{
    return @"Review App";
}

- (UIImage *)activityImage
{  
    // Note: These images need to have a transparent background and I recommend these sizes:
    // iPadShare@2x should be 126 px, iPadShare should be 53 px, iPhoneShare@2x should be 100 
    // px, and iPhoneShare should be 50 px. I found these sizes to work for what I was making.

    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
    {
        return [UIImage imageNamed:@"iPadShare.png"];
    }
    else
    {
        return [UIImage imageNamed:@"iPhoneShare.png"];
    }
}

- (BOOL)canPerformWithActivityItems:(NSArray *)activityItems
{
    NSLog(@"%s", __FUNCTION__);
    return YES;
}

- (void)prepareWithActivityItems:(NSArray *)activityItems
{
    NSLog(@"%s",__FUNCTION__);
}

- (UIViewController *)activityViewController
{
    NSLog(@"%s",__FUNCTION__);
    return nil;
}

- (void)performActivity
{   
    // This is where you can do anything you want, and is the whole reason for creating a custom 
    // UIActivity

    [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"itms-apps://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?type=Purple+Software&id=yourappid"]];
    [self activityDidFinish:YES];
}

@end

This is what my image looked like: Here is the .PSD I made: -- malicious link removed -- And here is the original 250 px .png https://i.sstatic.net/PAbIM.png

Now in your view controller do this:

#import "ActivityViewCustomActivity.h"

And now wherever you want to display your UIActivityViewController:

   NSString *textItem = @"Check out the yourAppNameHere app: itunes http link to your app here";
   UIImage *imageToShare = [UIImage imageNamed:@"anyImage.png"];

   NSArray *items = [NSArray arrayWithObjects:textItem,imageToShare,nil];

   ActivityViewCustomActivity *aVCA = [[ActivityViewCustomActivity alloc]init];

   UIActivityViewController *activityVC =
   [[UIActivityViewController alloc] initWithActivityItems:items
                                                  applicationActivities:[NSArray arrayWithObject:aVCA]];

   activityVC.excludedActivityTypes = @[UIActivityTypePostToWeibo, UIActivityTypeAssignToContact, UIActivityTypePrint, UIActivityTypeCopyToPasteboard, UIActivityTypeSaveToCameraRoll];

   activityVC.completionHandler = ^(NSString *activityType, BOOL completed)
   {
        NSLog(@"ActivityType: %@", activityType);
        NSLog(@"Completed: %i", completed);
   };

   if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
   {
      self.popoverController = [[UIPopoverController alloc] initWithContentViewController:activityVC];

      CGRect rect = [[UIScreen mainScreen] bounds];

      [self.popoverController
                     presentPopoverFromRect:rect inView:self.view
                     permittedArrowDirections:0
                     animated:YES];
   }
   else
   {
       [self presentViewController:activityVC animated:YES completion:nil];
   }
Wellfounded answered 7/10, 2012 at 5:16 Comment(9)
According to the Apple manual for iPhone and iPod touch, images should be no larger than 43 by 43 points (which equates to 86 by 86 pixels for devices with Retina displays.) For iPad, images should be no larger than 55 x 55 points (which equates to 110 by 110 pixels for iPads with Retina displays.)Equerry
The Apple manual doesn't work for everything. The image sizes I selected were by trial and error, and work perfectly for what I needed.Magnetohydrodynamics
Could you upload your files again? It seems they are no longer available.Potoroo
@Potoroo I reuploaded the .PSD file here: datafilehost.com/download-a67ca6f3.htmlMagnetohydrodynamics
There's a little glitch. You reference the class "ActivityViewCustomProvider" as "CustomProivder" in the last source section.Bradford
I don't think you actually need the ActivityViewCustomProvider. At least it works fine for me without it.Chassis
Hi, I used your code to create a costume UIActivityItem, I like to present a Mail ViewController when I press on the item, but it I can't present anything from the class. Can you please take a look at it: #18811322Evyn
The recommended image sizes changed in iOS 7 - see documentation for UIActivity. For iPhone and iPod touch, images on iOS 7 should be 60 by 60 points. For earlier versions: no larger than 43 by 43 points. For iPad, images should be 76 by 76 points; on earlier versions: no larger than 60 by 60 points. On a device with Retina display, the number of pixels is doubled in each direction.Mezzorilievo
I have been able to implement a custom Activity, but cannot figure out how to add printing to the list. I'm thinking I need to add a UISimpleTextPrintFormatter object to UIActivityViewController, but it causes a crash when trying to present it.Dredger
A
23

Here is my Swift Version - I needed multiple custom actions so I created this class. No need for delegates or protocols.

1. Add the custom Class

class ActivityViewCustomActivity: UIActivity {

    var customActivityType = ""
    var activityName = ""
    var activityImageName = ""
    var customActionWhenTapped:( (Void)-> Void)!

    init(title: String, imageName:String, performAction: (() -> ()) ) {
        self.activityName = title
        self.activityImageName = imageName
        self.customActivityType = "Action \(title)"
        self.customActionWhenTapped = performAction
        super.init()
    }

    override func activityType() -> String? {
        return customActivityType
    }

    override func activityTitle() -> String? {
        return activityName
    }

    override func activityImage() -> UIImage? {
        return UIImage(named: activityImageName)
    }

    override func canPerformWithActivityItems(activityItems: [AnyObject]) -> Bool {
        return true
    }

    override func prepareWithActivityItems(activityItems: [AnyObject]) {
        // nothing to prepare
    }

    override func activityViewController() -> UIViewController? {
        return nil
    }

    override func performActivity() {
        customActionWhenTapped()
    }
}

2 Use in your View Controller

I've attached it to a UIBarButtonItem, which calls the the following

@IBAction func actionButtonPressed(sender: UIBarButtonItem) {

    var sharingItems = [AnyObject]() // nothing to share...

    let myCustomActivity = ActivityViewCustomActivity(title: "Mark Selected", imageName: "removePin") {
        println("Do something")
    }

    let anotherCustomActivity = ActivityViewCustomActivity(title: "Reset All", imageName: "reload") {
        println("Do something else")
    }

    let activityViewController = UIActivityViewController(activityItems:sharingItems, applicationActivities:[myCustomActivity, anotherCustomActivity])

    activityViewController.excludedActivityTypes = [UIActivityTypeMail, UIActivityTypeAirDrop, UIActivityTypeMessage, UIActivityTypeAssignToContact, UIActivityTypePostToFacebook, UIActivityTypePrint, UIActivityTypeCopyToPasteboard, UIActivityTypeSaveToCameraRoll]

    activityViewController.popoverPresentationController?.barButtonItem = sender

    self.presentViewController(activityViewController, animated: true, completion: nil)
}
Addressee answered 27/5, 2015 at 2:33 Comment(1)
Sucks that Apple doesn't have this by default.Trichite
M
12

My Swift 3 Implementation based off of DogCoffee's:

class ActivityViewCustomActivity: UIActivity {

    // MARK: Properties

    var customActivityType: UIActivityType
    var activityName: String
    var activityImageName: String
    var customActionWhenTapped: () -> Void


    // MARK: Initializer

    init(title: String, imageName: String, performAction: @escaping () -> Void) {
        self.activityName = title
        self.activityImageName = imageName
        self.customActivityType = UIActivityType(rawValue: "Action \(title)")
        self.customActionWhenTapped = performAction
        super.init()
    }



    // MARK: Overrides

    override var activityType: UIActivityType? {
        return customActivityType
    }



    override var activityTitle: String? {
        return activityName
    }



    override class var activityCategory: UIActivityCategory {
        return .share
    }



    override var activityImage: UIImage? {
        return UIImage(named: activityImageName)
    }



    override func canPerform(withActivityItems activityItems: [Any]) -> Bool {
        return true
    }



    override func prepare(withActivityItems activityItems: [Any]) {
        // Nothing to prepare
    }



    override func perform() {
        customActionWhenTapped()
    }
}
Mortimer answered 12/12, 2016 at 21:47 Comment(0)
G
1

Here's an example of putting up an email composer interface using the -activityViewController method of UIActivity. This shows how to put up a UIKit viewController or your own custom viewController for whatever purpose you choose. It supplants the -performActivity method.

#import <MessageUI/MessageUI.h>
#import <UIKit/UIKit.h>

@interface EPSuggestionsActivity : UIActivity <MFMailComposeViewControllerDelegate>

@end

@implementation EPSuggestionsActivity

....

- (UIViewController *)activityViewController{

    MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init];
    picker.mailComposeDelegate = self;

    NSString *emailAddress = @"[email protected]";
    NSArray *toRecipients = @[emailAddress];
    [picker setToRecipients:toRecipients];
    [picker setSubject:@"Suggestions"];

    return picker;
}

#pragma mark - MFMailComposeViewControllerDelegate Method

- (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error  {

    [self activityDidFinish:YES];   //  Forces the activityViewController to be dismissed
}

@end

Notice that -activityDidFinish is called from the mail composer delegate after the user has dismissed the email interface. This is required to get the UIActivityViewController interface to disappear. If you write your own viewController it will need a delegate method that it calls when finished and you will have to make your subclass of UIActivity the delegate.

Glantz answered 29/12, 2015 at 19:24 Comment(0)

© 2022 - 2024 — McMap. All rights reserved.