Hi guys and gals,
I have an odd issue (maybe not odd… just noobish).
I have a few 2048x2048 png files that I am mapping to planes for my game to give a “Mode7” look. It’s all working really well, but the final build size is massive, as each image is taking up 8mb of space within Unity, even though the original file size of the pngs is only a few hundred kb. What would cause this?
I need to have the files uncompressed, as compression, no matter what setting I use just looks horrible, as I am going for a retro 16 bit look… I really can not afford to have compression artifacts all over the place.
Is there a reason these png files need to be so large in Unity?
Any help greatly appreciated.
Ah, so it's the textures that take up that space? Not just the png file? Bummer... I was hoping I could get the size down... shame Unity doesn't support 8 bit textures. LOL. I think for the iOS version of the game I can afford to drop down to 1024x1024 textures... I'll have to make do with the large file size for Mac and PC. Thanks for your prompt response!
– WeakfishIf you are going for a 16bit look could you construct from tiles? That would give you your own way of doing compression...
– BewitchAlso you could try actually loading them at runtime from the file... It would take that much memory - but your game would be smaller. And it would take time to load.
– Bewitch