Note that the behavior of use
has changed from Rust 2015 to Rust 2018. See What are the valid path roots in the use keyword? for details.
Rust 2018
To import a module on the same level, do the following:
random_file_0.rs
// Note how this is a public function. It has to be in order to be
// usable from other files (in this case `random_file_1.rs`)
pub fn do_something() -> bool {
true
}
random_file_1.rs
use super::random_file_0;
#[test]
fn do_something_else() {
assert!(random_file_0::do_something());
}
or an alternative random_file_1.rs:
use crate::random_file_0;
#[test]
fn do_something_else() {
assert!(random_file_0::do_something());
}
lib.rs
mod random_file_0;
mod random_file_1;
See Rust By Example for more information and examples. If that doesn't work, here is the code it shows:
fn function() {
println!("called `function()`");
}
mod cool {
pub fn function() {
println!("called `cool::function()`");
}
}
mod my {
fn function() {
println!("called `my::function()`");
}
mod cool {
pub fn function() {
println!("called `my::cool::function()`");
}
}
pub fn indirect_call() {
// Let's access all the functions named `function` from this scope!
print!("called `my::indirect_call()`, that\n> ");
// The `self` keyword refers to the current module scope - in this case `my`.
// Calling `self::function()` and calling `function()` directly both give
// the same result, because they refer to the same function.
self::function();
function();
// We can also use `self` to access another module inside `my`:
self::cool::function();
// The `super` keyword refers to the parent scope (outside the `my` module).
super::function();
// This will bind to the `cool::function` in the *crate* scope.
// In this case the crate scope is the outermost scope.
{
use cool::function as root_function;
root_function();
}
}
}
fn main() {
my::indirect_call();
}
Rust 2015
To import a module on the same level, do the following:
random_file_0.rs
:
// Note how this is a public function. It has to be in order to be
// usable from other files (in this case `random_file_1.rs`)
pub fn do_something() -> bool {
true
}
random_file_1.rs
:
use super::random_file_0;
#[test]
fn do_something_else() {
assert!(random_file_0::do_something());
}
or an alternative random_file_1.rs
:
use ::random_file_0;
#[test]
fn do_something_else() {
assert!(random_file_0::do_something());
}
lib.rs
:
mod random_file_0;
mod random_file_1;
Here is another example from a previous version of Rust By Example:
fn function() {
println!("called `function()`");
}
mod my {
pub fn indirect_call() {
// Let's access all the functions named `function` from this scope
print!("called `my::indirect_call()`, that\n> ");
// `my::function` can be called directly
function();
{
// This will bind to the `cool::function` in the *crate* scope
// In this case the crate scope is the outermost scope
use cool::function as root_cool_function;
print!("> ");
root_cool_function();
}
{
// `self` refers to the current module scope, in this case: `my`
use self::cool::function as my_cool_function;
print!("> ");
my_cool_function();
}
{
// `super` refers to the parent scope, i.e. outside of the `my`
// module
use super::function as root_function;
print!("> ");
root_function();
}
}
fn function() {
println!("called `my::function()`");
}
mod cool {
pub fn function() {
println!("called `my::cool::function()`");
}
}
}
mod cool {
pub fn function() {
println!("called `cool::function()`");
}
}
fn main() {
my::indirect_call();
}
shader
contain any imports fromcontext
? Glob imports can cause issues if you end up with a module recursively depending on itself. Try removing the*
and listing all the symbols you actually use. – Maharashtra