I'm working on a multithreaded C++ application that is corrupting the heap. The usual tools to locate this corruption seem to be inapplicable. Old builds (18 months old) of the source code exhibit the same behavior as the most recent release, so this has been around for a long time and just wasn't noticed; on the downside, source deltas can't be used to identify when the bug was introduced - there are a lot of code changes in the repository.
The prompt for crashing behavior is to generate throughput in this system - socket transfer of data which is munged into an internal representation. I have a set of test data that will periodically cause the app to exception (various places, various causes - including heap alloc failing, thus: heap corruption).
The behavior seems related to CPU power or memory bandwidth; the more of each the machine has, the easier it is to crash. Disabling a hyper-threading core or a dual-core core reduces the rate of (but does not eliminate) corruption. This suggests a timing-related issue.
Now here's the rub:
When it's run under a lightweight debug environment (say Visual Studio 98 / AKA MSVC6
) the heap corruption is reasonably easy to reproduce - ten or fifteen minutes pass before something fails horrendously and exceptions, like an alloc;
when running under a sophisticated debug environment (Rational Purify, VS2008/MSVC9
or even Microsoft Application Verifier) the system becomes memory-speed bound and doesn't crash (Memory-bound: CPU is not getting above 50%
, disk light is not on, the program's going as fast it can, box consuming 1.3G
of 2G of RAM). So, I've got a choice between being able to reproduce the problem (but not identifying the cause) or being able to identify the cause of a problem I can't reproduce.
My current best guesses as to where to next is:
- Get an insanely grunty box (to replace the current dev box: 2Gb RAM in an
E6550 Core2 Duo
); this will make it possible to repro the crash causing misbehavior when running under a powerful debug environment; or - Rewrite operators
new
anddelete
to useVirtualAlloc
andVirtualProtect
to mark memory as read-only as soon as it's done with. Run underMSVC6
and have the OS catch the bad guy who's writing to freed memory. Yes, this is a sign of desperation: who the hell rewritesnew
anddelete
?! I wonder if this is going to make it as slow as under Purify et al.
And, no: Shipping with Purify instrumentation built in is not an option.
A colleague just walked past and asked "Stack Overflow? Are we getting stack overflows now?!?"
And now, the question: How do I locate the heap corruptor?
Update: balancing new[]
and delete[]
seems to have gotten a long way toward solving the problem. Instead of 15mins, the app now goes about two hours before crashing. Not there yet. Any further suggestions? The heap corruption persists.
Update: a release build under Visual Studio 2008 seems dramatically better; current suspicion rests on the STL
implementation that ships with VS98
.
- Reproduce the problem.
Dr Watson
will produce a dump that might be helpful in further analysis.
I'll take note of that, but I'm concerned that Dr. Watson will only be tripped up after the fact, not when the heap is getting stomped on.
Another try might be using
WinDebug
as a debugging tool which is a quite powerful being at the same time also lightweight.
Got that going at the moment, again: not much help until something goes wrong. I want to catch the vandal in the act.
Maybe these tools will allow you at least to narrow the problem to a certain component.
I don't hold much hope, but desperate times call for...
And are you sure that all the components of the project have correct runtime library settings (
C/C++ tab
, Code Generation category in VS 6.0 project settings)?
No, I'm not, and I'll spend a couple of hours tomorrow going through the workspace (58 projects in it) and checking they're all compiling and linking with the appropriate flags.
Update: This took 30 seconds. Select all projects in the `Settings` dialog, and unselect until you find the project(s) that don't have the right settings (they all had the right settings).