According to http://developer.android.com/reference/android/graphics/ImageFormat.html#NV21, NV21 is the default used format.
There are quite a number of code on web regarding YUV NV21 to RGB conversion. However, when I go through the code, I doubt on the correctness of the code.
The first component V should come first, followed by first component U
According to http://wiki.videolan.org/YUV#NV21, NV21 is like NV12, but with U and V order reversed: it starts with V.
However, when I went through the code implementation
- http://pastebin.com/T0my7zSc - It assumes U comes first
- https://mcmap.net/q/162268/-android-how-to-display-camera-preview-with-callback - It assumes U comes first too
- https://mcmap.net/q/298542/-converting-yuv-gt-rgb-image-processing-gt-yuv-during-onpreviewframe-in-android - It assmes U comes first too
R should be the most significant position
According implementation of int argb
in Color.java, R suppose to be at the most significant position. However, I went through the following code implementation
- http://pastebin.com/T0my7zSc - It assumes R is in least significant position
- https://mcmap.net/q/162268/-android-how-to-display-camera-preview-with-callback - It assumes R is in least significant position
I was wondering, are they making common mistake, or I have overlooked something?
Currently, my implementation is as follow.
public static void YUV_NV21_TO_RGB(int[] argb, byte[] yuv, int width, int height) {
final int frameSize = width * height;
final int ii = 0;
final int ij = 0;
final int di = +1;
final int dj = +1;
int a = 0;
for (int i = 0, ci = ii; i < height; ++i, ci += di) {
for (int j = 0, cj = ij; j < width; ++j, cj += dj) {
int y = (0xff & ((int) yuv[ci * width + cj]));
int v = (0xff & ((int) yuv[frameSize + (ci >> 1) * width + (cj & ~1) + 0]));
int u = (0xff & ((int) yuv[frameSize + (ci >> 1) * width + (cj & ~1) + 1]));
y = y < 16 ? 16 : y;
int r = (int) (1.164f * (y - 16) + 1.596f * (v - 128));
int g = (int) (1.164f * (y - 16) - 0.813f * (v - 128) - 0.391f * (u - 128));
int b = (int) (1.164f * (y - 16) + 2.018f * (u - 128));
r = r < 0 ? 0 : (r > 255 ? 255 : r);
g = g < 0 ? 0 : (g > 255 ? 255 : g);
b = b < 0 ? 0 : (b > 255 ? 255 : b);
argb[a++] = 0xff000000 | (r << 16) | (g << 8) | b;
}
}
}