I have been poting a game for Android devices which i created on iOS using cocos2d x. I'm getting pretty nice fps around 45 on iPad2. When it comes to Android device fps varies as mentioned below:
- Device - Samsung note GPU - Mali-400MP FPS - 55-60
- Device - Moto defy+ GPU - PowerVR SGX530 FPS - 35-40
- Device - Samsung Google Nexus S GPU - PowerVR SGX540 FPS - 50-55
- Device - Moto xoom GPU - ULP GeForce FPS - 15-20
- Device - Samsung galaxy 10.1 GPU - ULP GeForce FPS - 15-20
I am using PVR (RGBA4444) art resources. Is FPS drop issue related to the GPU used by the device. Or Somebody can help with getting good fps on moto-xoom and samsung galaxy 10.1 device(atleast 40-45).